lich1989

lich1989

Joined Member # 3469102
10 Posts 125 Replies 483 Reputation

Hm, the ai is pretty bad at taking on Starbases. They also have trouble with Marza's lvl 6 Missile Barrage. In fact, I've held off even unfair AI's with a Starbase and a Marza. There are a few things that the AI struggle with. I find it funny the amount of effort the AI will go to capture neutral extractors. Anyways, to answer you question, yes this is kind of a common complaint and Ironclad is always working on ways to improve the AI. Up the difficulty and the number of AI and you wi

16 Replies 9,475 Views

Hey, has anyone else noticed that Carriers kinda suck right now? Considering the amount of resources you spend on building Carriers, fighters just aren't going to be able cut through LRFs when there is Flak support. Making your Carriers seem like dead weight. By then, you will have spent a lot of resources on high cost/supply cruisers that aren't really doing you much good. This leaves you at a significant disadvantage and you probably are going to lose. I'm not talking about carrier

145 Replies 339,813 Views

Entrenchment provides a counter for the Novalith in the form of Auxiliary Govt. The advent culture cannon will not be devastating outside of combat (culture bonuses aren't going to help them if they have no ships there) if you have your own culture. Vasari Kotsura...well...there isn't too much you can do about that. Luckily, it won't do too much damage to things with shields. But, yes, go destroy their labs. Super Weapons are meant to be the way they are. They require a significant investment

15 Replies 19,415 Views

[quote who="Bobucles" reply="15" id="2112926"] It makes perfect sense that players should only be choosing one capital ship as their primary cap in a Real Time Strategy Genre.[/quote] It is exactly because this is a Real Time Strategy game that you should pick the Marza first. As Vasari, you should pick the Death Egg first. As Advent, you should pick the Mothership first. This is what you should do because it is to your advantage. [quote who="leejaywu" reply="16"

182 Replies 409,710 Views

I think the Marza is fine as is. It is an amazing move and adds diversification to the game. I seem to recall that Vasari get moving Starbases. Hm, Advent Meteor Storm and Mass Disorientation is pretty dang good too. Advent BattleBall, anyone? Another note, doing something about Missile Barrage is just another part of the game. If your opponent builds carriers, I certainly hope you start doing something about it besides building LRFs. Sure, TEC players are getting Marza first because

182 Replies 409,710 Views

I think a drop in supply points would be all that is needed. About those Mega-Cruisers...they might be a little too close to capital that people will opt to build mega cruisers over cap ships. This would make cap ships not as good anymore.

17 Replies 30,378 Views

No, Entrenchment will not be in stores until they are done with all three expansions; then it will be in a bundle.

6 Replies 14,882 Views

It doesn't affect the Deliverance Engine at all, Auxiliary government prevents planet loss through bombardment. Deliverance Engine wins with culture. Sadly, the TEC will probably get screwed over by this one still. On the other hand, it will probably kill all the pop and will lower max pop for a while. Maybe the radiation will also prevent pop growth for a while. TEC Novalith was good because it could get rid of planets. It doesn't work like the Kostura and make a Phase Stabilizer Nod

6 Replies 2,386 Views

Lol, haven't Flaks always been like this? They do crappy damage to non-fighters, but they have high hull for low supply cost and can fire at almost any angle. Add Hoshikos in there and the fun begins. Now they get a range bonus in entrenchment. I thought the build rate penalty of 75% on the carriers if there were enemies around was a little excessive. I don't see why having an enemy ship in the grav well should decrease fighter build rate. The old settings where carriers suffered a bu

52 Replies 59,145 Views

Has anyone else noticed that the TEC Starbase possibly glitch out when it is in an ally gravity well and can construct frigates? It seems that queuing up a fleet with that particular Starbase does use up any fleet supply. The fleet supply does decrease when the actual frigate is built though. Just odd to be able to queue up as many frigates as you have resources for and you can't tell how much you have left after queueing one up. This is playing Entrenchment v1.01 btw.

2 Replies 11,594 Views

Another thing that I think needs to be fixed is the Starbase Ability infocard. They don't upgrade their level number when you upgrade their ability. Ie. A level 2 meteor storm still has the number 1 in the upper right hand corner.

2 Replies 11,669 Views

Has anyone else noticed if you capture a planet before getting rid of the neutral ships guarding it, the siege frigates there do nothing? This is Entrenchment 1.01

2 Replies 11,669 Views

It certainly could be a virus that drives them mad. However, I like the idea of a Nanomachine Virus Monstrosity. A virus needs a host to spread. It makes sense that the thing that is chasing them is relentless and always following them because they are leaving a trail behind. [quote who="Deflagratio" reply="5" id="2074387"]Now, there are some holes in that Theory, mostly that, why would they stop after the Vasari entered Trade Space? [/quote] The thing hasn't stopped. Which is why the

29 Replies 107,993 Views

Well, it also happens to my ships if they I'm not ordering them to do anything. I've also played an online game against a human and lured his Vasari Starbase away with a scout when he wasn't looking. [e digicons]:ninja:[/e] Anyways, yeah, the AI behavior on that needs to be improved. Maybe a priority list or something.

6 Replies 27,323 Views

Speaking of neutral extractors...the AI in Entrenchment commit a surprising amount to capturing those. They go so far as to send their fleet there to take care of matters. I end up putting Starbases there to protect the extractors [e digicons]*_*[/e] . The AI comes in with a large fleet and tries to blow it up. This forces me to send my fleet there to reinforce the Starbase [e digicons]:thumbsup:[/e] . I find it funny that there are quite some epic battles over a simple asteroid

8 Replies 14,268 Views

Well, for custom maps made through galaxy forge, you can set starting resources. [e digicons]\o/[/e] Also, I suppose if you wanted only a specific part of your fleet jump at the same time, you can select those ships and have them group jump.

8 Replies 4,351 Views

It's too bad the Akkan doesn't get any bonuses for colonization at the first level like the other two colonizer ships. Maybe they should make it 1/2/3 free extracters instead of 0/1/2. There might be a problem if the planet does not have 3 resource asteroids (something the programmers would have to deal with)...but at least it would make the Akkan more comparable to the Jarrasul and the Progenitor when it comes to the colonize ability.

9 Replies 4,190 Views

They are a saving grace for the TEC, hm? Fits in perfectly with the idea of the junk-fitted TEC fleet...cheap repair that doesn't stack and a weapon disabling nuisance. [e digicons]:rofl:[/e]

15 Replies 5,597 Views

Well, until the TEC pull out their Novalith Cannons [e digicons]:ninja:[/e] (which may or may not get screwed over by the Auxiliary Government Starbase upgrade--can anyone confirm?). Anyways, Vasari should be best early game, TEC mid game, and Advent late game.

25 Replies 5,658 Views