Hey I'm glad the mod's really coming along now, downloading it now and shall give it a game later :D. One random thought I had whilst eating breakfast (which is what prompted me to check the mod now- random I knwo but hey) is that I was wondering if you could implement sound files for different species encounters (ie you know when there's combat because a combat score starts to play). I was really wondering if we could have the whole creepy "Your biological and technolo
Micael456
Looks like it's progressing nicely. Keep up the good work. One little issue I had with the last version (isn't really important but would be nice to have fixed) was that all of the Akira classes were using the Thunderchild model. Perhaps the name and registry could be wiped out on the model at some later date after all the main bugs are ironed out?
Hey, Apart from a 2 week trip to estonia starting next week I have a lot of free time on my hands until university starts in september, so I'd be more than happy to help with some of the voices and such. Lemme know if you want me to do anything. - Micael
[quote who="SpardaSon21" reply="23" id="2045083"] Dolynick, the quickest and easiest solution is just to delete the Ship Graveyard entity so people who play SP (most people) don't have to face an extremely retarded AI.[/quote] Can you not trick the ai into thinking the shipyard was something like a storm or an asteroid field? ie something that it wouldn't think twice about? I don't know anyting about modding this game though, but it's a suggestion. Be
Hey, First off, great mod- been having a lot of fun playing this recently, especially combined with the Sins Plus Mod. Two slight (well one not quite so slight) errors we ran into though; (this is the plus release) Firstly, the Wraith Armour upgrades seem not to work- you can click them on the research tree but they never actually research. I don't know if the AI have the same issue or not. And secondly, we managed to get a minidum