Shimmer, since the intrepid is meant to be a fast recon ship also, do you think it could be given the explore ability? It would seriously help with the micro-management, as I tend to order my Intrepids to scout manually. It's not necessary, but it would certainly make life easier playing (and wouldn't really give you any combat advantage, so it wouldn't even unbalance it). I really think it would help late-game scouting, as your constitution (or D4) just can't ma
Micael456
Okay that's fine, just glad to have an update on things :). Trying intrepid spamming in this game, but so far still loosing inordinate amounts to the ai lol. About the mirandas, nice news- I always figured that third damage counter was against strike craft, and not actually a ship-ship weapon. Thanks for the clarification there! Keep it up!
Because else my ships get flooded by the klingon ships (Vorchas are incredibly easy to spam still). I can't tackle a spam without enough ships, or pointlessly elaborate defence (which doesn't work if I'm attacking). And none of the other Fed Ships come close to Vor'Chas, and Akiras aren't any good if you want to have a viable economy. Even if you have a maxed out fleet of cap ships you'll end up losing to 70+ Vorchas and the escorting cap ships. I wouldn't have m
cperceful, on the game we were playing the Yridian Homeworld was nothing but a ring of asteroids. It either met one of Loki's borg cubes, or the Emperor got confused and sent his Death Star into Trek Space. Still trying to find a spammable fed ship to counter the Vor'chas and Negh'Vars, but no luck so far :(.
Actually Prawn, whilst I'd love to take credit for that host, that one in particular is Matt's (J4FF4 C4K35). Mine was the mediafire one. And can't wait for the next version now! That new faction going to be the rommies? Or can't you tell us?
Well just finished my first game. And ouch that was a sound defeat. Akiras costing 48 supply really make it impossible to have any number of them, as you hit your fleet supply with like 5. It decidedly made it harder to kill his Vorchas. I like the two new cap ship powers, though the Negh'Var power makes them even nastier than ever :S. <span style="colo
Yep, that and putting that klink mesh file in the mesh folder did it for us.
vshadowo- I can't send it to you, something about your inbox not accepting such large files. Matt (J4FF4 C4K35) just upped it here too: http://www.filefactory.com/file/ah698c7/n/SoA03E101_zip And Mooster, wasn't snubbing (sorry if it came across that way). And yes logs often are, but I'm not
Well seems firefox uplaoded quicker than Safari (chrome just failed :S). So Elladan and Ganos have it, and forwarding to shadow now. About to host a game :D.
It's *still* emailing, its going unbelievably slowly (my ISP sucks). As soon as its emailed to one person I can forward it to the rest. Mooster, the changelog is (not surprisingly) in the patch. -Rebalance: -Armor reduced for all ships -Torpedo timing reworked -Prices for Klingons reduced to match feds -Klingons now start with 15% sh
vshadowo, I'm emailing the patch to you. We could definitely use more players than me and cakes online now!
Shadow- you have to copy and paste it (not sure how to get url links working on the forums). But I think 15 other people have managed to download it, so should be fine :).
I've uploaded the patch to my mediafire folder- don't forget you'll also need that klingon file fix that's up there (and in Dragoon's post above): http://www.mediafire.com/?sharekey=342cfbc177f7ebb47432d3c9683f450ae04e75f6e8ebb871 As soon as the mod team have sorted out the patch and reupped it I'll kill my link (I know they like to count things).
Thank you Dragoon4ever! Thank you! It works :D
Argh. Hate to say this... But patch is just dumping on me. And Jaffa Cakes who's next to me. If you want I can upload the dump file, but yeah, I'm afraid the patch is not working for me. Or maybe it's just us and we're not understanding the instructions right :S. I tried a clean "install" of the mod as well before putting the patch over, but still no luck :(. </
Yay patch! Downloading now xD.
Same... I want the new release :D. Keep up the great work guys. Though its a shame the next scheduled multiplayer isn't til Sunday. Might just have to pop on at 8 tonight anyway to see if there's anyone else suffering withdrawal :D.
QuicktoDraw, trust us there was a lot more than one Defiant in that battle. I know I had 8 or so, and Prawn had even more than I did. And it wasn't overkill, considering there were 2 Starbases at that planet at first, and like a bazillion defence turrets. We won though :D.
Well we just had the most epic end to a three hour battle ever. Check out the screenies: [IMG]http://i694.photobucket.com/albums/vv305/Micael456/Sins/8.png[/IMG] [IMG]http://i6
Love the condition yellow for the patch. Keep it coming :D.
Re the Weapon Platforms- (Fed ones here from experience) they could certainly use balancing- early game they are ridiculously overpowered, whilst late game they tend to be somewhat useless (at actually DESTROYING ships. They last forever though). Also, I'll wait for
Also, while I'm at it. I've uploaded some UI sound files I found by rooting through the STA2 directory, I figured it would sound a lot better than the stock sins sounds. I haven't been able to find some of the sounds though, so I'm assuming that they're named differently for some strange reason, so they'll take longer to find (like the fed dilithium sound). Looking fo
Darkshimmer, what I meant was that if you have a look at the Klingon Disruptor tech tree, one of the Upgrades makes a direct reference to "first being fitted in the Defiant". I don't know if that's intentionally meant to be a Klink tech, but it just looked as if it belonged somewhere in the Fed tree instead.
While we're on the topic of research here, I'm pretty sure that at least one of the klink/fed pulse phaser researches have been swapped round by accident (as the Klinks have the Defiant's pulse phaser tech-tree upgrade, whilst the feds don't...).
Hey, I should have the house to myself for a bit sometime this week, so should probably be able to voice up some stuff either myself or I can bully some friends into it. What sort of voice overs do you still need? I'm guessing ship voice overs are always appreciated, but what about general ui ones, I note that Latinum/Trilithium/Dilithium still use the Credits/Metal/Crystal voice overs, and the diplomatic ones are also stock. So yeah, does anyone know what still needs t