Micael456

Micael456

Joined Last seen Member # 3469969
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Some more- sorry. * Can build excelsior class without research prerequisites. I like xD. * Intrepid class- should be possessive "their" in string, rather than positional "there". * At least the borg AI will refuse to fire on the Sovereign. Can be helpful, but slightly unfair. * Borg use Romulan (well, orkulus) starbase rather than their own UniComplex. &n

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Hey guys, a few more bugs, but so far a great game! SoA2 Errors: * On (sp) quickstart, borg start with Talon Scouts and not borg scouts. * UI (noticed on borg/dom, sp)- research button doesn't show up until after you've gone into the research menu. * Typo: Borg cube (standard) is described as an upgraded "ube" (missing a c).

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Yeah, it's meant to be released at 12:00 EST (Midnight), so 5:00 in the morning for those of us in the UK (or anywhere else that follows our time zone). Ofcourse, the download sites will probably be running slow when everyone tries to get the update, so if I were you I'd get some sleep and wait til the morning lol. Guys, any idea how long we'll have for online multiplayer with the mod before the new patc

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Can't wait for the mod now :). While I liked Voyager (and 8472 weren't amazing but not bad), I agree that 8472 shouldn't be in the mod. Not only do we have 5 factions already, but even if we assume that 8472 are still alive in our own trekverse here, why would they possibly want to leave fluidic space just to attack everyone? They were provoked last time, and Voyager

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[quote]To the few that have dealt with the Borg in the past this herald was disturbing indeed. It was assumed that with the destruction of the Queen the Borg would have no focus. No leadership. It was a false assumption. The queens were the flaw. The imperfection. Without the queens the borg united into a true collective. Now more dangerous than ever before.[/quote] So now the borg are a unified mob with super-tech who want us annihilated?

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Stress, why don't you have someone contact this guy and see if he's happy with emailing you some higher res pictures for the mod? He seems to be into FanFiction and stuff so hopefully he's approachable. I for one would love the Sam Niel picture. http://www.lighttrek.com/crew.html

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Admiral, I like the idea of the upgrading stations. Though if you do that to the dominion you'd probably want to do it to the other races (like the starbases progressed slightly from TOS to TNG). Ofcourse, that's an awful lot more work. It'd be nice eye-candy though :).

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Guessing for the Dominion, as it's always been a Cardie space station. But looks brill, really like the screenshots of all your work for SGI which you've released over the past year or so, and glad to see the skill coming over to SoA2 :). On behalf of all us who love to play, thanks!

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[quote]Not sure if this has been suggested but for the dominion's jem hadar fighter why not give them the ability to suicide[/quote] Yeah I already suggested that to them about the Bug Fighters but as an Anti-Cap ship power (you know like they did against the Oddyssy in that DS9 ep).

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Regarding ship ability ideas, I know myself and a few others posted some on that google project thing you guys had up, so there are a few there. Also, what ships exactly do you need abilities for? (or if it's easier, what ships don't you want ability ideas for?)

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Guys what about the Niagara Class ( http://memory-beta.wikia.com/wiki/Niagara_class ) for the diplomatic cruiser. It's not the best looking ship, but the Ship Recognition Manuals (which are vaguely canon) specify it as a diplomatic ship due to it's weak armaments. Also, if for any reason

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I agree that we should have some more multi-player games again at some point, but obviously you guys have to concentrate on getting the mod working again, and getting those Rommies- and Dominion in. Keep up the good work, and thanks!

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Pistols, try cranking up the AI's difficulty until they start doing something. It's something to with the way the easier Stock AI (which the mod currently uses) doesn't understand the options available to them in the mod. The Harder/Insane AI tend to work fine (though prepare your defenses well). Or, even better, if you can mod ai, I'm sure the mod team would love to hear from you.

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Great to hear about the working Cloak! Can't wait to have the romulans in the mix! One question, will the Defiant be getting cloaking tech, now that everybody has gone and broken any and all forms of treaties/alliances?

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ArkRoyal, try a dozen pages back or so, or somewhere in the 30's, the Curry file has been uploaded several times now. Or you can post your email address and I can email it to you. Not wanting to seem too lazy, but anyone who has the mod working and updated feel like uploading the changed files? For the sake of my laziness, and the people who just can't seem to figure

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Starbase looks great! And glad to hear you have 1.04 compatibility working. Any chance of it being released as a micro-patch, or is it the current build too closely entwined with the Romulans?

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While I agree with Darvin, a typical fleet (fighting against your typical Insane AI) would be something like this: 2x Radiance 1x Halcyon 1x Progenitor 10 Scouts 25 Disciple 50 Illuminators 25 Destras 15 Iconis Guardians 15 Domina Subjugators 25 Defence Vessels 5x Aeria Drone Hosts As you can see, the Illuminators are pretty much the mainstay of my fleet, thanks to the

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jtaylorpcs, dunno if you'll read your email or the forums first in regard to this, so I'll post it here again anyway- the rar won't send over email so you can get all the 1.04 Game Infos here: http://www.mediafire.com/?sharekey=342cfbc177f7ebb47432d3c9683f450acf8168f9cd13c36f480654b192e70f3f And Chief, about Hamachi, it's a good idea for a

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Yeah, I can confirm that when you actually start up a game in 1.04, the mod minidumps on you. Main menus and stuff work fine, but gameplay dies as soon as you try to select a ship/facility.

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