Nice, thanks Harpo!
SivCorp
Don't think I posted this in here.... It is the homeship for my DS Lore. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/KaunDahar_3Q.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/KaunDahar_3L.jpg[/IMG] [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/KaunDahar_F.jpg[/IMG] A simple design mashup really....
Interesting shape. I like the design, but how many polys is that?!? It looks like that may pose a crash problem with the game.... But it does look quite nice in design. This was a mashup I did of some Vasari ships.... and yes, its poly count is WAY to high. [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clips/KaunDahar_F.jpg[/IMG]
what format is the mesh? If it isn't in a standard format, you may need someone with another modeling program to get it remade. I could do that with 3D Studio Max if you want...
PM sent, and could you send me the originals from the game? I want to compare the methods of their usage to see if i can spot a way to do it better. Thanks!
[quote who="Major Stress" reply="378" id="2676507"] We need a texture artist.. Not just a good texture artist. We need a Master Artist to try and help us to fix the pole pinch problem we have with the planets and skybox's.[/quote] I could take a look at those if you want [e digicons]*_*[/e] Let me see if I can figure out the problem here.... I only need to find out what files are used with what.... any aid?
Its not that bad. Its a good cliffhanger for what is to come.
Don't stress, Stress... The Optimization mod will most likely be as popular, if not more used than a balance mod. No one likes late game lag. But on the topic of balance, I do agree something must be done to help out the caps in the game. And the LRF spam needs to be dissolved. I liked the scout counter a few patches back, cause far more stratigies were used then. I will gladly test and aid in what ways I can on a balance mod. I'm all about making this ga
And? He surrendered and what?!?
I've found a bit of a cheat way too.... Use a Diplomacy Cruiser! Activate its 30 second invulnerable ability and then fly it through the minefield. It will trigger the mines, but take no damage! Rinse and repeat, without losing a single ship. It is especially useful on those annoying homing mines...
[quote who="Aractain" reply="39" id="2666408"]"I think Aractain is working on a script to fix this issue. I'm not sure, hope so." I am working on a script that imports/exports and makes things much easier to work in max (not version 7 unfortunatly it dosn't have a load of code stuff I use). And that looks like you are indeed using the wrong face winding (i.e. inverted normals). The old x and z swaperoo of each face fun for loop. Infact didn'
Alright, the TEC constructor is done. It couldn't be reduced to the amount that I wanted, but it is still a good improvement. TEC Constrctor - Original - 3108 Vert. 1988 Faces Optimized - 917 Vert. 1594 Faces I will send these off to you, Major Stress, so they can be added into the project.
Photoshop is enhanced GREATLY by a tablet. And yeah, I've got the Intuos3 from a while ago... and it is STILL excellent! I like the new features and pressure sensitivity of the i4. I would say get it if you can! I like to use it on zBrush too for sculpting. Just make sure to set up your controls right, or it may get a bit frustrating...
Will do... Starbases will be up next then. Of course the starbases have 3+ models per race... so that may take a little while [e digicons]:time:[/e]
It depends on what you are wanting to do with it.... I have a wecom tablet for my PC that I LOVE! [e digicons] I can draw, detail, texture, and airbrush soooo much better with a tablet. Now if you mean a tablet computer - No, I do not like those so much... not a good enough screen size to work off of.
[quote who="Xalderon_" reply="358" id="2667474"]It does certainly help performance issues. I'm curious how much optimized constructors will improve things further.[/quote] Well, for a 5v5 there are ~60-80 planet types, right? Say 2/3 of them are colonizeable, that gives ~30 planets with 1-4 constructors each. For all Vasari players (which it seems to be now....) that is 30-120 constructors at 2395 faces each for a total of 71,850 up to 287,400 Polys!!!
Nice detailing Soldier! That's starting to look nice! I would second the "fins" option... it would need thrusters and balancers in space....
Don't get discouraged Stress, the work done is greatly appreciated. The Mod is coming along beautifully [e digicons]:thumbsup:[/e]
Thank you sir for these.... if there were a moderator, this should be stickied for sure.
Well, the Optimization Mod I'm working on with Major Stress and some others (myfist :) ) will solve the lag issues.... The drops I can't help. And I do think that we are close to balance. There has been enough patches out to pick one that was the closest to balanced... and work from there. As far as bad locations on random maps and such... just play prebuilt maps. Oh wait, you cant download them automatically (ahem, Devs... this would REALLY
The Vasari Constructor is finally done! I had to rework most of the UV's to get the model to look right. Vasari Constructor - Original - 2769 Vert. 2395 Faces Optimized - 872 Vert. 1574 Faces I'll wait till I get the other 2 constructors done to send Major Stress the files to add in. <
All looks good. I hope the changes to the Scramble Bomber fix works out well. And I'm looking forward to the new Pirate meshes :)
Ah yes, the Skirantra! And yeah, the HORROR of the SPACE PONIES [e digicons]8C[/e]
Ah blender. Good times. [e digicons]^_^[/e] I use 3D studio Max 2010. It has so many options and fun little things in it. It also is what the majority of my Graphics degree was in... so I had better be good at it! And yeah, that gun is to be mounted on a ship or base. It was just an old photo of a model from way back. Heres a little ship mashup that I did for Sins... [IMG]http://i212.photobucket.com/albums/cc118/oSIVo/Sins%20Clip
Hmmm.... As the modeler for the Optimization project, you need to realize that the game engine will not handle 100's of these in game. It shouldn't exceed 3,000 polys. But you can "cheat" alot of the details with a good texture. Now on to the good news -> I like the design. The base and overall layout look good, but the turret itself could use a little love. Needs something on the back and/or top of it. The Gear is an interesting d