SivCorp

SivCorp

Joined Member # 3485114
3 Posts 794 Replies 1,351 Reputation

I also like the Vasari. Very nice work [e digicons]:thumbsup:[/e] I like superships, but Sins doesn't need them, it just needs a little more gusto to the existing caps. The Vas Carrier is a good example, I want all caps BOOSTED to that level, not nerfing the Vas Cap (who's name escapes me...) And the only new race that could be added is the Darkness chasing the Vasari [e digicons]}:)[/e]

8,423 Replies 15,724,721 Views

Still playing my SimFarm from 15 years ago (emulated of course) [e digicons];)[/e] I love great graphics, but they will always age. I liken it to cars - a great looking car is good, but if the engine is dead in 3 years, too bad. I want a classic that can be run till I'm 65! And I don't think todays modern view on longevity of games is up to par. To much "razzle dazzle"

80 Replies 174,906 Views

The community has been the "beta testers" for the entire game's life. (Which is a GOOD thing btw...) One of the big problems is countering rushes and "easy" multiplayer wins. I don't remember which patch it was (any pros remember) when the scouts got nerfed. Raging Amish proved how that could effectivly nutrilize the early lrm rush. Now the things rushed are captials... which I suppose is a nice break, but at what cost? The community wants this game to

28 Replies 57,708 Views

#4 is what they are doing in my opinion. Multiplayer REALLY needs the Optimization Mod and a player balance mod. I would be willing to work on them (I already am working on the Optimization project).... but the community needs to help support it. Maybe start tagging games with SOP to get them to get the optimization and PBM for the player balance mod (once it is made). Seriously, if the community wants it to change, then THEY have to initiate the c

28 Replies 57,708 Views

I look forward to the 3D Max script. It should make model design so much faster for this game. Then maybe I can optimize a few peoples mods for some epic battle scenes [e digicons]:thumbsup:[/e] And good work Fist! I've never been much of a code junkie.... I'm an artist, and don't care much for the programing end of things. Enjoy that 30 day trial, it is a fun program. I've done 4+ years of schooling on it and majored specializing in 3D an

1,134 Replies 2,246,717 Views

Its never a fail if you learned from it [e digicons]:thumbsup:[/e]

10 Replies 37,559 Views

*bang bang* [e digicons]:banhammer:[/e] Well now I'm gonna have to redo the UV maps.... fun. I love the detail the Devs gave Sins, I just don't see how no one looked into the big picture. 3-6K poly ships and structures that get duplicated over and over? Maybe I should look at getting a job in the gaming industry, cause the building industry is drying up fast...

1,134 Replies 2,246,717 Views

Thank you sir! My next target will be on structures and starbases. Lets keep it rollin' [e digicons]|-)[/e] Edit : Or maybe on constructor ships.... The Vassari Constructor is 2395 Faces?!? Each planet gets 3 right? So on large maps thats.... TO MANY! I'm going to start with these little buggers first.

1,134 Replies 2,246,717 Views

Interesting... I'll have to look into sketchup then [e digicons]^_^[/e] I still prefer 3d max, but that isn't exactly free.

11 Replies 47,458 Views

Supcom and Sins are compleately different. Each shot in Supcom can miss, only strike craft miss in Sins. There are far more ways of winning and losing in SupCom. The economy is the only thing i would consider more complicated in Sins. Terrain navigation alone makes things much more complicated...

121 Replies 350,949 Views

That was a good replay. That poor teal team didn't expect the red button... and that's what turned the tide. I didn't think Blue was going to make it. That darn Bomber spam of the Vassari seems difficult to counter... but you all did it. Nice! And it was nice to watch with the Optimization mod on.... no lag at high speeds and high strike craft counts [e digicons]^_^[/e]

3 Replies 3,818 Views