[e digicons]:-"[/e]
SivCorp
(DS Space, 2 years ago till now) //stardate: 0 years from last jump point. Location Proveva System - Desert planet of Enoch Captains Log: We successfully exited phase space near the Proveva System star. The Soner Khal'd was closer to a desert planet called Enoch, so I had our base of operations set up there. We had to fly there under sublight engines, due to our phase drive core being rebui
(Approaching DS / Personal - 2 years ago.) // stardate: 7,486 from last jump point. Location unknown. Captians log: Our Homeship, the Soner Khal'd, has been at a continual phase jump for 7,486 cycles. The maintenance nanites have been able to keep it running far past its intended service life, but the drive has begun to fail. I have issued all crew out of cryostasis and will have the Khal`d at full ready in the next
[e digicons]:rofl:[/e] Its lemony fresh, LOL I've got my own backstory that I've been thinking up for the vassari and the "darkness". But I never thought about the PJI's. Hmmmm... I'm gonna have to write and brainstorm some more.... [e digicons]:sick:[/e]
Very interesting model... looks like you took the Vasari's phase missile spammer, the Battleship and the carrier and mashed it together into one ship. As with my model I've tried my best to not make any mistakes or have any lines in the model I've actually made that model from a single rectangle and manged to just make it more complex without any errors... though no doubt there might be some errors I have made on it. I just hope they aren't so great that I have to s
[quote who="Major Stress" reply="228" id="2606482"]Just to let you guys know i am still alive. Been long hard days at work so little free time for anything else. Which is why no progress has been made so far.[/quote] Ditto sir. And my weekend is mostly booked up to... Sorry. [e digicons]:'([/e] I'll get some more modeling done as soon as i can.
Actually, it looks like "I'm the AI and like to die to defenses, so I need an advantage somewhere" Its fun to try to hold out against an AI that is flying heavy cruisers at your little LRMs...
Hm, those are a good start.... But i prefer the details one can get with Max. You don't need to view the setup in 4 different views.... I have mine set to just 2 different viewports. It is in your GUI layout options.
[e digicons]:-"[/e]
[quote who="Draakjacht" reply="543" id="2603539"]And just as a small thought... In real life, planets and stars may exist within nebulae, but nebulae do not exist within a star system. So for the sake of realism, I think it would be cool if everyone worked with that. The Russundova (sp?) nebula for example has stuff with in and any phase points with nebula/storms are just markers for phase lanes which lead to nothing in particular in the nebula. Keep in mind that phase space is preset natural
Hmmm, but it would be cool! And heres a name for the AM draining area - Flux Hole! (a black hole for AM, kinda the opposite of the flux vortex of the one advent ship...)
Would this model work.... [e digicons]:omg:[/e]
Here are the maps that I have made for the Proveva System and Russundova Nebula. The story will be forthcoming...</p
NOTE: Sorry for not getting my story started yet, It is coming. I'm working behind the sceanes on map layout first and then I will continue. I also have been putting alot of my free time into the Sins Optimization Project of Major Stress. Not enough hours in the day..... quick quib to keep the story alive.... "My Lord, the phase drive is failing!" "What?!?" Prince Si'V exclaimed, "Why is it failing?&n
I'll get right on it! And yes, there is a great difference in the texture drop for the strike craft on high end systems. I don't have any precise numbers, but usually in the test rounds I do, the lag starts at 2:30 hours. I was able to go till 5+ hours before any lag. It is a great improvement, even without the mesh reductions yet. And I don't quite know about that Imperium.... There would have to be a bit of balance to work out
Ok, let me know what ya want worked on and I can do it. I'll look at the hanger first. I don't quite agree with not looking at the strikecraft. I know they are "low" but they also number in the thousands late game. Even if i remove one polygon, thats 1000 by the end of the game. Every little bit counts ;)
Tech tradeship is done! Original - 5150 Verts, 3194 Faces Optimized - 1079 Verts, 1685 Faces Missed that 1,500 again... Dang, I'm getting soft [e digicons];P[/e] The Tech tradeship was very, uh... different to do. It didn't leave much room for reduction. So most of the details will have to be in an optimized texture. So that is all the trade vessles completed! Woo Hoo! On to the strike cr
Another Trade vessle optimized, this time for the advent. Original - 3,288 Vertices, 2,716 Faces Optimized - 1,025 Vertices, 1,671 Faces Sorry Stress, I was off by 171 Faces to be under 1,500. I didn't like the detail loss at the higher levels though. Hope this works for you... Onwards to the next!
Ya can add my name to the list - SivCrop I usually play as Vasari (and not the f...ing cap spamming type, grrr.) And wow, there has been quite a bit added to this mod, nice!
The star of Proveva is a Class B Blue Giant. Its closest neighbor is the Russundova Nebula - "close" proximity. Its next neighbor could be the Mercevica Nebula - "Medium" proximity. It can have one other star in the constellation, organized into a pyramid prism. You could call it the Prism constellation. I'm building the system now... and will post when I get the constellation done. EDIT: Actually a BLUE giant would be best for the high t
[quote who="RedDragonOranos" reply="476" id="2593051"]Antynene and Proveva are stars im going to place in Vasari space for my part im going to use Antynene for my base but feel free to use the oather i was just going to put some Vasari that didint hate humans ther sice you said you didint want your vasari to be seen as just evil alines my guys mint be abel to trade with you and im name my wormhole Machina if you want our guys to be friendly or any thing pm me or just ask for my msn[
Ok, thanks all. I will get to work and get an story post soon. In the meanitime, here is the basic layout of the Sivtherium, and their ship. Stardate - 10,000 Years age, then to Present Day Fleet - Single Homeship - the Soner Khal'd (the last hope) Fleet Command - Nirhode, Vasari Native from the Homeworld - advanced training in nanotech warfare Fleet Diplomate - Si'V, Last Prince of the High Vanier -
Point taken then, Carbon. I understand why you must limit it. So what space is currently controlled by Vasari then? I can still make it work if I have a system to work from. But as it stands, I need to be able to see the starting layout. And I suppose I could just punch into a system. But i still need to know what systems are the best to do that in. (Don't want to come in too hot) OR.... I could introduc
Ok, I will use that chart. I saw it in the posts and everyone seemed to be using it. I just wanted to check. As far as being off the front lines, I think I figured a way to do it (if it is ok with all of you) The Sivtherium Sect story will develop out in the void, in a small system. They will expand into the main DS story via a phase node that one of the other Vasari build to contact the Dark Fleet. The Sivtherium will then set up shop in
All right then. I shall get the old fingers drummed up and let er rip! Is there a map that I can work off of for keeping the systems straight? The currently listed maps are a little confusing to decipher. I would like to start from a remote system farther away from the main action. I need this to run with the story I've got going... Remoteness is key to the start of my story. Thanks in advance for the help! And I wo