I know it's a subjective question, but here goes anyway: I have a pretty powerful computer, and I have Sins cranked up all the way both in game and in my video card driver's 3d section. The game runs silky smooth, so I wanted to try and make it look even better. So, what are the best audio/visual enhancement mods out there that work with Entrenchment? i don't want anything that changes gameplay, just A/V enhancements (unless the A/V mod is really awesome any onl
sirrealizt
My apologies if this is a stupid question, but how to you destory mines? I'm playing Vasari, and an enemy has clustered about 50 or so homing mines around the entry point of the only jump lane into his grav well. I thought scouts should be able to do it (since they can spot them), but when I sent in about 20 of them, they all just got destoryed and i didn't see one shot fired. I tried searching the forums and googling it, but I can't find the answer. Also, I would have
thnaks for all the good advice people, and to FlameBurn for coming back and being helpful :) So, you guys were right (as it seemed you would be). I'm sure it CAN be done, but I didnt do it right. I wasn't lying before; I was about 1.5hrs into a game, with 4-5 planets, and 5 cap ships. I was playing 2v2v2v2 on a map with 3 stars and maybe 60 planets. I had already taken 2 neighboring planets controlled by my nearest enemy away from "him", with relative ease. I then moved
so theoretically, a fleet consisting of say: 1 akkan (for colonize), and its free for your first and then a bunch of just carriers and LRFs should be a pretty SOLID fleet in its own right? Maybe just drop the akkan for a colony frigate and build a sova (for more SC) would be better? Or maybe no cap at all, since it will draw all the opponents' focus? NOTE - I am talking about single player ONLY
[quote who="Cptn_Miller" reply="10" id="2090110"]I use this strategy against hard/unfair AI's, and dominate... i mainly go TEC, 2 fleets of 8 capital ships each supported by a small squad of repair/command cruisers. Capital fleets consist of (3 kols, 2 dunov, 2 marza, 1 akkan)x2. On map with 35-50 planets, ill expand till i find a nice choke point, mostly building that first 8 capital ships and economy upgrades, once the first fleet of 8 is up i go with a star base at th
so you certainly couldn't have an all or almost all carrier fleet, right? As you may have seen in my other post, I'm looking to create a cool, what you might call "novelty" fleet. Could one build a fleet of almost all carriers, and if so, how?
[quote who="GoaFan77" reply="8" id="2090052"] Interesting, what difficulty are all the AI on?[/quote] All on hard
This is good. I'd also like to point out that I won't have 16 caps all at once. The fleet will grow as I can get them built. This means that the early caps will have a LOT of XP, since they will be getting all the XP. By focusing almost all my resources on caps, I can pump them out faster than the AI. I will also have lots of money to spend on buying levels for the caps. Right now I'm about 1-1.5 hours into a large map, 2v2v2v2, all on hard, and I am decimating
Okay, now we're getting somewhere. But I'd like to point out again that this is for SINGLE PLAYER ONLY, and I've never seen the enemy AI carrier spam, or even really be all that carrier heavy.
Eveyone seems up in arms about them: "they're too powerful!", "no they're not!", "nerf them!", "there's no need!", "They keep killing me!", "Then you're not being smart about countering!" etc. etc. etc. ad infinitum. So what's the big deal, really? Is this just in multiplayer, like somehow the carrier is some awesome rush ship? I just don't get it, but maybe thats because I haven't played multi yet. In single player they seem pretty lame; useful as a splash of l
Thats it? Not particularly helpful... care to elaborate or offer a suggestion on augmentation? To be fair, you did say that these were your "only real thoughts", so maybe that IS all you can offer...?
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