[quote who="Timmaigh" reply="18" id="3579402"] I am not a founder, but if i may suggest something. except obligatory addition of navy, please consider making planes, or at least bombers work the way they work in Command and Conquer games, i mean they should require airfield they need to return to, everytime they drop their payload. Like Century Bombers in Red Alert 3 for example. Dont make it work like SupCom, where they just fly around battlefield in circles ad infinitum and bomb everyt
booster101
[quote who="tatsujb" reply="14" id="3578717"] why not Also a game mode with "entity" ? entity is basically you. Normally you stay safely within the confines of the seed but later on in the game you can build a mobile unit from the seed for you to step out of it in. [/quote] Nice idea. You could either use something like the SupCom 2 Cybran ACU ability (emergency exit) or simply that in late game you can 'leave' the seed behind. If n
[quote] Re terrain: The hover units can't hover over water. They are channeling gravity to push against the ground. The flying units can go over mountains and basins. That doesn't mean we won't have special units later that can also go over water but can't, for instance, climb plateaus (the hover units can go up the plateaus). But that won't be in the base game. [/quote
that total turtling shouldn't be possible on most maps because of too many ways for the army. But if you make a map like SupCom's 'Seton's Clutch'; Players WANT turtling there. You really should increase the amount of power you gain for a region AND the amount of logistics per logistic slot
wasn't sure where to post it. And about Hover engines NOT being able to hover on water? Sorry but that is ridiculous. Even WIG Effect Crafts are used on both terrains let alone the normal air-cushion vehicles or one using turbines. It's not like this is an unknown concept or PseudoScience. I'd really like to hear/read the explaination for it. (Just look at SupCom: Aeon had a slight advantage on water maps because of their hover tanks. and this: <a href="https://stardock.
After buying and playing AotS just now I've some suggestions: - more unit types - individual movements (like in sins) - trying to get some diversity between the factions (like in Sins or SupCom) so it's not just a Blue vs Red story - the 'arrange units' button gets hidden pretty fast after and can't click it - show idle engineers - maybe thinking about some kind of Uber-Unit? t4? army crasher? - i really hope t
At first I have to say, that I'm an Austrian and so please fogive possible mistakes. I am real Borgi, not a Treki, the Borg are the only one faction I like in the ST universe. So I want to help modding this addon, Loki, to get it released as early as possible. But the only thing, I'm able to do for this mod in the moment, is to give you .ogg - datas, because I love the work with audacity. I have modded hardly with entity datas and nothing with te
that would be really great, I will search for an admin, whether this operation is legal
The thing is, I got my internet just two weeks ago, so i wasn't able to update to an earlier version than 1.14 [quote]Archive files are not 'sharable' as they use the owners Nickname encoded within the Archive as a security feature.[/quote]The thing is, I got my Internet just two weeks ago, so I wasn't able to update to an earlier version than 1.14 Isn't it possible to change that codes with RegEdit?
Hello to all, I have a great problem. A few days ago I updated my SoaSE from 1.05 to 1.14 but the SoA-mod I wanted to play isn't compatible with any of them. So here is my question. Is there anywhere a link to a download of SoaSE version 1.11 or 1.12 Please help, I'm a big star trek fan and so this trek-less time is a horror for me.
Hello, I have a big problem I updated my SoaSE version a few days ago from version 1.05 to 1.14 but the mod SoA I want really to play isn't compatible with both of them. Do you know any links to a 1.1 or 1.11 od 1.12 version patch, and if on Impulse, how, I searched for hours for it. Please forgive mistakes, I'm an Austrian
Hello, I have a big problem I updated my SoaSE version a few days ago from version 1.05 to 1.14 but the mod SoA I want to play isn't compatible with both of them. Do you know any links to a 1.1 or 1.11 od 1.12 version patch, and if on Impulse, how, I searched for hours for the patch. Please forgive mistakes, I'm an Austrian