karma up. wait walk me through what you did to make them entrench friendly again. that was a little quick for me edit: no ok. F got it finally after reading what you said and poking around a bit. so how do i make it so that i can get all of the different pictures both new AND old? i guess i change the picture count but then....what do i do to make it so that it reads both old AND new .tga files and includes them in the game?
uglybutz
[quote who="Soor" reply="16" id="2090214"]A better way is to download nVidia's DDS tools and run 'nvdxt.exe -file Player_Portraits_Large.tga -dxt5' so that it will actually be a dds [/quote] wait, this is confusing. i got the tool. i ran the command line through the cmd program that you get typing 'cmd' into the 'run' feature in the start menu. it says that it cant open Player_Portraits_Large.tga -- should i put the origin file somewhere special?
[quote who="JSW_Ballz" reply="2" id="2132881"]I knew exactly what you meant when I read your post, but it took me almost 15 minutes of searching to find the blasted thing (couldn't figure out the right key words). Anyways, I'm pretty sure this is what you're talking about https://forums.sinsofasolarempire.com/307477 I love using those pictures, too. Especially now that this kind of mod doesn't affect the checksum in Entrenchment. Anyways, I hope that's
super sweet idea i would so be down to help on this but i dont have any computer skills....at all
i swear to god it was sins plus and then i loaded that one up on my computer and that was a no go this mod had the most balling pictures ever. the advent women were especially cool. does anybody know what im talking about?
hey thanks for the converter link and the sweet responses. im glad somebody else is thinking about this stuff too
has anybody made any music themselves for the game? like a music mod? what type of stuff have you replaced into the musical selections? what kind of sounds or music situations or types of music would yall like to hear be modded into the game? dont get me wrong the music in the game is already really really great and i was browsing the files listening and ive never even heard some of that stuff and it was just really really sweet actions speak louder than words so i wont say an
how do you convert .wav or .mp3 to to an ogg file?
[quote who="judisheshok" reply="5" id="2121480"]This has been an issue from time to time. Just save your game, exit out of the game, and then restart it and get back to it. That should fix any issues with the research tree. I've had to do it several times in my playing of the Wraith. [/quote] ah ok thanks
just to report a bug or get answers to this puzzle. on the wraith tech tree there are 2 levels of horizontal upgrades for armor and then below those two lines there is a uh....reactor upgrade line and i cant figure out how to get the reactor or the second armor upgrade lines to work
i dont even like star trek but those pictures look sweet. will cop
[quote who="Aaron Moore" reply="20" id="2111288"]Here is an update for SinsPlus to run with Entrenchment 1.02 .. Its close to the original as I can get it.. Also, includes bailknights mod. http://files.filefront.com/SinsPlusOriginalEntr102zip/;13516723;/fileinfo.html -Aaron [/quote] oooooooooohh thank you much
oh thanks for this very much annatar
edit: nevermind, found it
oh man i am psyched on the prospect of you guys putting something up that explains how to make easy update fixes!
[quote who="Annatar11" reply="5" id="2105762"]This will be the first update with the Manifest system in Entrenchment, so I honestly don't know how it would behave. The planet stats aren't changing in the patch, and if the mod doesn't touch scout ships and starbases and is set up so the manifest file only lists the changed planets, there's a good chance it will work properly without needing any updating. But we'd have to wait and see. [/quote] ah! excellent! i see why youre referr
[quote who="Annatar11" reply="24" id="2104458"]This patch changes entities so mods will be affected. I don't know about unplayable, since they look like mostly stat changes they may still work, minus the benefit of the changes of course. [/quote] wait so youre saying that the uzi sins plus mod entity planet files may still work but the stats will be changed on the additional planets when i load up the mod? or are you sayin
this seems good but i am enjoying the uzi sins plus mod right now for 101 and so id like to know if that mod will be affected/unplayable if i download this update ??????????? this is my second post im kind of bad at this kind of thing. thank you.
hey first post and new to the mod game so im kinda dumb. does this mod as presented right now by aaron work with the new 1.02 update? the reason why i ask is because the new patch thingy deals with cutting down computer waste or whatever, something my computer doesnt handle very well so itd be nice to either know that this will work with the new patch or know that there will be an update to this particular mod or know how to fix stuff myself so that i can get it to work (and prefera