ZombiesRus5

ZombiesRus5

Joined Member # 3496922
60 Posts 5,257 Replies 2,966 Reputation

It is not possible via the build menus. You can have many more than nine but they would need to be created via abilities.

2,761 Replies 7,622,918 Views

There are no tutorials. The best option would be to take existing mods to see how they have done things. It's not overly complicated as it's mostly re-skinning though you can get some creative results that way.

4 Replies 15,570 Views

It’s possible to mod with certain limitations. Main menu modding is more of a reskin as a result though it is possible to hide elements by throwing them off screen. Most mods have various main menu modifications you can investigate to see what’s possible. Theres also some interesting modifications of the faction selection menu you should look at like in STA3.

4 Replies 15,570 Views

I called to cancel dish network and am getting the no-frills intro package for next to nothing for 12 months. I'll have to decide if I continue that at an increased cost at the end of the 12 months or cancel for good. I decided to keep it mainly for their DVR and local channels at the reduced cost, though it does have a few decent cable channels. My wife isn't nearly as happy with some of the lost channels but we get Hulu for free from our Cellular company. I still have Netflix

19 Replies 208,220 Views

If you look at frame 15 seconds you'll see the red text indicating the vasari structure is phased out. This has a side effect of cancelling the attack even though the red-lines still show it's the attack target which is a visual bug for sure. The way to counter this is to set your ships to hold position so they keep firing on the structures without moving away.

2 Replies 42,241 Views

[quote who="High_Guard" reply="2" id="3699771"] Hmm... thought I had everything selected; I KNOW when I went back and tried again a couple times, tried a few different things, each time it output only a 3kb file. Is there a specific place you have to select everything prior to exporting to XSI? I tried at the root of everything in my softimage explorer, and it didn't help. [/quote] Un-select everything and then export to XSI.

7 Replies 28,905 Views

Is it a Vasari structure? There is a research that allows them to phase out which cancels attacks against them for a short period.

2,761 Replies 7,622,918 Views

[quote who="Morphh" reply="3" id="3698049"] I'm not sure where they're pulling that Stargate Invasion description from. If you happen to know, let me know and I'll update it. But it's not our normal description and I don't see it on our page. [/quote] Post is from 2016 ;) That was the description back then.

4 Replies 17,768 Views

[quote who="Slayer858" reply="3031" id="3697628"] Hey Guys, Sins of the Fallen is my Favorite Mod, but the Rogue Race is to weak. The Capital Ships Buffs and Damage please fix. Antimatter and Shield Upgrades failed in Tech Tree. [/quote] Thanks for the feedback. I'll look at the suggestions.

3,050 Replies 8,582,742 Views

[quote who="joel_ds" reply="72" id="3697809"] So far, Paul and Fred have proven only that they own all technology/tools(+code) used to create SC1/SC2. They think they own more due to their involvement in the Atari-GOG contract re-arrangement. But let's get real, we are talking about a company that went bankrupt two years later. Mismanagement of Atari was a main part of it. I don't have the legal documents, but they have said th

688 Replies 7,361,256 Views

[quote who="AceXMachine" reply="2688" id="3693695"] Ok, I'm trying to edit some files and just found out that the syntax sites I used to use are no longer up (zombierus and google code sites are the ones I used to use). Please tell me there is another one up somewhere? [/quote] Visit the official sins discord and check the #resources.

2,761 Replies 7,622,918 Views
Reply to Sins Minidump in Technical

What graphics card are you using for that?

2 Replies 12,764 Views

[quote who="Cavil_Volente" reply="3029" id="3696975"] That discord invite seems to be expired. Also, the new version is great, just played it- although, I sort of feel like the Flagship/Mini-Titan stuff should be part of an optional submod. [/quote] Sorry, wasn't real familiar with the discord stuff. This one shouldn't expire and it will be a discord with lots of other sins mods hosted by CGB. ht

3,050 Replies 8,582,742 Views

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3,050 Replies 8,582,742 Views

You can increase squad per levels in the capital ship entity file: CommandPoints StartValue 7.800000 ValueIncreasePerLevel 0.600000 You can't add fighters per squadron though in the same file. And yeah, adding lines the game isn't expecting will cause a mini-dump. The passive ability will work for up to 4 levels up upgrade if it's chosen, There isn't a way to just have it grow per level on it's own though.

2 Replies 8,709 Views

Here's a patch file that should hopefully fix the resurrection mini-dumps. https://www.dropbox.com/s/51inn0si50f4whk/SotF.Patch.Reb.1.91.49.7z?dl=0 This file doesn't include any meshes, textures or sounds. The full version is being uploaded on moddb but is a much larger download.

3,050 Replies 8,582,742 Views

[quote who="Mord_Sith84" reply="3014" id="3686620"] Z, I've also noticed that the "experience bar" isn't working for Level 10 experience (could be for other experience levels, but I noticed it when I was on exp. 10): [/quote] Couldn't recreate this. I only see the cylon level ups. [quote who="Cylon_Luvr" reply="3017" id="3687962"] Hi Z. The Embassy ability seems to work for colonial and cylon, but not for the other races? I was playing against the Rogue an

3,050 Replies 8,582,742 Views

Hmm... I just had my first Cylon simulation run without mini-dumping. Will try again and see if the new Resurrection code changes actually made a difference or it was a fluke. If this all works I can release a patch with the newest changes.

3,050 Replies 8,582,742 Views

[quote who="Cylon_Luvr" reply="3017" id="3687962"] Hi Z. The Embassy ability seems to work for colonial and cylon, but not for the other races? I was playing against the Rogue and Nephilim recently and became allies with the Rogue, however a Rogue embassy wasn't spawned at my home planet. I could see that my Cylon embassy had been spawned at their homeworld. Not sure if you were aware of this? [/quote] Code looks almost identical to the cylon. I'll have to try recreati

3,050 Replies 8,582,742 Views