ZombiesRus5

ZombiesRus5

Joined Member # 3496922
60 Posts 5,257 Replies 2,966 Reputation

[quote who="Mord_Sith84" reply="2967" id="3662782"] Thanks Z. Just finished testing the patch. Could you please add in the above strings? They weren't included in the patch. [/quote] They are for the most part. I just tweaked them to be consistent with the other research strings. [quote who="Mord_Sith84" reply="2967" id="3662782"] - Even with the patch, I still cant spawn the Embassy. When you say "Alliance", are you referring to a Pact? I'm not qu

3,050 Replies 8,584,967 Views

Here's a patch I just tested that should fix the cylon issues as well as some other bugs I found with the new code. Also note: If you apply this patch you'll get an odd WTF moment when you see the following in Race selection: Colonial Defense Forces (First is Unification) Colonial Defense Forces (Rebellion) Cylon (Unification) Cylon Loyalists (Rebellion) Colonial Separatists (Rebellion) Cylon Rebel (Rebellion) I'll ev

3,050 Replies 8,584,967 Views

[quote who="Cylon_Luvr" reply="2964" id="3662663"] I really like all of the new additions - some very cool stuff in there. Especially like the idea of the embassy, although I can see it doesn't completely work just yet from the above comments. I think it has more potential than just accessing your allies ships. [/quote] I agree... I'm still not entirely sold on the starbase approach, but you have to start somewhere. I'm thinking about changing it to

3,050 Replies 8,584,967 Views

[quote who="ZombiesRus5" reply="2961" id="3662545"] Quoting Mord_Sith84, reply 2960 - Embassy feature doesn't work. Tried this with a few different factions - they had an envoy at my homeworld, I formed a "Peace Treaty" with them and nothing, no constructor. Peace treaties just make you friendly. I'm requiring an alliance for this currently. [/quote] Disregard, the Cylon Rebel envoy was missing the new AbilityCylonGoodwill that has the trigger logic to spaw

3,050 Replies 8,584,967 Views

[quote who="Mord_Sith84" reply="2960" id="3662418"] - Embassy feature doesn't work. Tried this with a few different factions - they had an envoy at my homeworld, I formed a "Peace Treaty" with them and nothing, no constructor. [/quote] Peace treaties just make you friendly. I'm requiring an alliance for this currently. [quote who="Mord_Sith84" reply="2960" id="3662418"] - We need to fix up the descriptions for the cap ship research items: [/quote]</

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i posted a beta version of the new build on Moddb. The changes to capital ships and titans are pretty stark. I few it more as flagship versus capital ship. The maintenance may feel really different too but I've enjoyed my play througha. The beta does not have the new option for merging factions though the code is present. I'm not sure how best to deliver that feature and still support random factions.

3,050 Replies 8,584,967 Views

Opt into 1.87. It's possible your hitting the 2GB wall. Also, this patch adds better mod support. If your using the Developer exe you'll need to edit your settings file to turn off showing errors. At this point all of the bigger mods are using features not planned for by the original developers that result in ASSERT failures that don't impact the game stability overall.

4 Replies 13,488 Views

[quote who="Blair Fraser" reply="3" id="3661423"] Ok, the proper dev.exe should be up now. (Thanks Yarlen) [/quote] Awesome, thanks both! Dev exe is working now. With all your improvements I've been motivated to track down a bunch of bugs in my mods [e digicons]:cylon:[/e]

47 Replies 303,560 Views

Hopefully the artifacts addon will be more stable when late game lag kicks in. I think when lag sets in the MakeDead could mini-dump if the artifact was still invulnerable. I've reworked the buff chain which "should" make sure it's not invulnerable when it's made dead. I also made the artifacts main view icons colored to help differentiate them from the militia ships.

3,050 Replies 8,584,967 Views

[quote who="luschetk" reply="2954" id="3661380"] There are so many files you have to keep an eye on it. I might presume that could be sometimes pretty confusing [e digicons];)[/e] ! I am looking forward for the update [e digicons]:)[/e] ! [/quote] I'm pretty sure it was when I cleaned out an old attempt at something and forgot the initial debuff was in that chain [e digicons]:cylon:[/e]

3,050 Replies 8,584,967 Views

[quote who="luschetk" reply="2952" id="3661323"] Hi Z, First of all thank you for your great mod again. After a while, I wanted to play Sins again and I installed your latest mod. Unfortunatly there is a bug when I play Rogue. Rogue does not get the intended malus on planets; instead this fraction gets a bonus for the population. It would be great if you could fix it. Many thanks again. Take care, Lusche [/quote]</

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[quote who="Mord_Sith84" reply="2945" id="3659190"] Quoting ZombiesRus5, reply 2944 I don't see any difference in the file you gave and what's been in the mod since 2013? Are you able to do a test at your end for this research to see if its working for you (in you latest version)?&nbsp

3,050 Replies 8,584,967 Views

I have a rather massive bug fix coming along with some new options I'd like you guys to try out. New Embassy Feature-> Once you establish Ally relationship with a faction and they have an envoy at your homeworld, they will grant you an Embassy constructor. Currently an embassy is a scaled down version of the other factions starbase along with the capability of hiring capital ships and support fleet from that faction. New research tree items for Capital Sh

3,050 Replies 8,584,967 Views

FrigatePhaseCombatNaniteSwarm has weapon:0 damage in FRONT bank but no weapon points for its current mesh. Is this intended? Also, the support and Greater nanite are missing weapon points.

2 Replies 21,535 Views

[quote who="Ibnpatuta" reply="1" id="3660751"] Thanks Zombie! Just a question - what (if any) is the reward for winning ModDB Mod of the Year? [/quote] http://www.moddb.com/groups/2016-mod-of-the-year-awards/news/mod-of-the-year-2016-kickoff Prizes "Every member from the community who votes, has a chance to win a game from our <a h

4 Replies 17,788 Views

Check them out and give a vote! Fall of Kobol Fall of Kobol is a total-conversion modification for

4 Replies 17,788 Views

I was debugging my mod which includes the vanilla game and came across some bugs I didn't realize existed... I also verified these in an unmodded dev exe. TITAN_PSILOYALIST has weapon:3 damage in FRONT bank but no weapon points for its current mesh. Is this intended? TITAN_PSILOYALIST has weapon:3 damage in BACK bank but no weapon points for its current mesh. Is this intended? Error - No bomb effect points found on bomber: TITAN_PHASER

2 Replies 21,535 Views

[quote who="GoaFan77" reply="4" id="3660618"] Quoting ZombiesRus5, reply 3 It's when I decide if I renew the hosting. Ah. I don't suppose it's possible to move this to the Sins Stardock wiki? [/quote] It's possible. I made the wiki changes to suppo

5 Replies 15,010 Views