I always thought the most arrogant thing anyone can say was "jesus loves me" or maybe "i am doing god's will" or "god is watching over us" or "god has a plan" if there is a god (unlikely, but possible) then you.do.NOT.know.shit.
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[quote who="C.I." reply="92" id="2406379"] they don't have terms like battleship and carrier. they have fleet because thats what a group of spaceships with weapons have always been called. they're called fighters because they are exactly like fighters that we have today, they just work in space. that doesn't mean we have to stick with the navy. that just means we have to stick to those two terms. why restrict ourselves? unless you have a reason....besides the one above.[/quote
[quote who="Darvin3" reply="1" id="2406283"] Beyond that, Vasari actually do have a pretty good economy. Their scouts can capture and hold neutral extractors much earlier and more effectively than the weak, slow, and expensive colony frigates of the other factions. The four lab trade port research isn't as much of a disadvantage as it may appear. Yes, you cannot go "fast trade" as Vasari, but once you start getting more experienced you'll find there are so many vi
[quote who="DirtySanchezz" reply="41" id="2406180"] Are there any Alpha Centauri players around here? I kind of like the way the diplomacy works there; you're more likely to have favorable relations if you've made social choices that are more like what an opponent or ally has. To make peace or to become friends with the Environmentalist faction (Gaians), for example, you make "green" social engineering choices. To do the same for the Scientist faction (The U
I was wondering about this. I have played SP only so far, or LAN with my roommate/friends. WE tend to comp stomp and thusly my strategy is getting stagnant, and a little old. I try your guys stuff out sometimes, but in that situation... it doesnt really matter, you screw up and youve still won. Ive logged on to ICO a few times to see a grand total of 3 people. I then logged off. Admittedly this would be my first rts game that I am actually play online (i only recetnly develope
personally i dropped it like a ... well a buggy hokey tbrpg. of course i was playing it on my old shitty computer. regardless. super micro is not... up my alley. flashin lights and countrstrike ae more my deal.
It works fine. I play LAN with my roommate all the time. I actually have let people install it to play LAN parties and they end up buying it (a la baens free library style). So no worries Devs, all I have done is get you new customers.
oh AC i loved you.. a long time ago. If you find anything keep me posted. you could try galciv 2. its a little hokey and more outerspace than world building. but it IS a turnbased science fiction empire building game.
I don't bother with scrapping it. in most games you can expand fast enough that its more of a waste of time and effort. Of course, I am not a very heavy CS player... well I wasn't until the new patch. All I would have would be a huge fleet surrounding one or two caps. I mean after all, before this upgrade, vasari's really useful abilities in face to face combat was... the egg. and.... scene. it kept proving that more cruisers were doing more than more caps. as for needing a logistics
C.I. -- No. Just ... no. Traditionally referring to anything in space that operates in a mobile manner is called a ship, groups of these things are called a fleet and are part of a navy. Presently the only things that go into space are the equivalent of rafts. regardless the people who have the best grasp of space/vacuum/microgravity warfare are submariners. Division is a groundpounder term which describes a group of soldiers. Were this game to have marines for either boarding
but i mean, if you really think about it, the advent are already human, just... edited. if TEC go desperate enough they might try leaning something into that direction. Im sure vasari would be interested in ... well nothing really, we don't care about your piddling race and its piddling gauss platforms. but in the future as the game grows up, maybe we wont be limited to only one specific tech, or three research trees. thats why we come on this forum, we love the game, we just want ...
^^lol @ warlord mike for laughs you could have the kodiak quote the chicago bears fight song. for the orkulus "open fire... at everything!"
notice I put the feature in the 5th incarnation of this game. In terms of my overly geekish/detail oriented fact finding mission: If you assume that these fleets actually capture ships, they can reverse engineer techs. assuming that they do not is silly. however one of the better parts of this game is that i dont have pay a ton of attention to research like Galciv. and once we get micromanaging an empire like those games SINS wont be as much fun. that being said, a liiiiiiitle more wo
[quote who="David Giovagnoli" reply="23" id="2401471"]Who's saying it's even English? *thoughtful look to his Latin/Greek books*[/quote] or not even real words at all "Ta Da! ... Noobs!"
I dunno, space fleets are generally called "navies" in science fiction. So I'm going to say at least that last letter is right.
@itharus: Was it starcraft? I dont remember... ive played like a trillion games.... anyways. i agree that allowing a player to make an ally's ships is a stupid idea. and if thecnology is allowed to be traded, im almost convinced it should have some kind of disadvantage and im not sure how it work cross-species. i guess if the game get a hundred times more complicated and allowed us to customize weapons on ships then trading phase missle technology for the beam tech would make
[quote who="FlyingNinja77" reply="9" id="2400199"]If only mine laying was like in Homeworld2...where you can order your ships to make lines of them, instead of guessing where they are going to land from phase space. Or better yet, make mines be an upgrade of the planet. Each upgrade adds mine density around the planet. At max level, nearly the entire gravity well is saturated.[/quote] then you had better make sure that the IFF works well or
ok, so game mechanics wise, it works. i tend to get "big-picture" about space warfare. I get wrapped up in things like assault defense and vastness of space. regardless, i think smaller and more would be ok. out of phase being visible... i guess i could accept that. but really if you did it my way, later in the game having mine busting or sweeping ships would be necessary. personally i would send about 30 scouts in a wide formation to open up a space and then bring in the flee
[quote who="ShyannG" reply="3" id="2397621"]Founded to create true artificial intelligence - making it possible for humans and computers to speak to each other in everyday language - Ai is an international project with a research center near Tel Aviv, Israel. Located in one of the largest mansions in Israel, our research institute is the ultimate "digital day care," the ideal place to raise our child machine from infancy to adulthood, teaching him to interpret and respond to ordinary conversa
Ah the dreaded and confusing missing contraction was the culprit. Thank you very much Amish.
[quote quoting="post"] Rule #6: Build Everything around your mines ( extractors ) Put everything there. Your starbase . The labs. Defensive structures. EVERYTHING. You'll lose whatever buildings are protected by the starbase . Scrap your frig factory and put it among the extractors. Scrap the cap factory for minerals. Everything needs to be around your mines. [/quote] another question about this. If everything is in there, and
[quote who="Pbhead" reply="29" id="2399715"]YAY! MY LIFE CAN NOW CONTINUE!!11 erm... i mean... not... game... which is important... but I dont need to be checking the forums every 10 min to see if its out yet... [/quote] that makes one of us then.
thats where there have to be limits and nerfing factors, it could be a back breaker, but it could also be a disaster/last ditch move. lets say you have a smallish fleet, nothing too fancy, and youre out hitting neutrals for fun/exp/colonizing. your position is pretty secure and everything is going pretty well. all of a sudden your allys homeworld get attacked and he, for some reason, is weak as hell. you send your fleet in, and its juuuuust enough to beat them off. all structures are
neat. thank you.
^^ I throw my hat in the ring if they want to invite players to do them.