intel(r) 82865G, note: it has worked properly before thanks
nmohr1
ive tried everything i can think of redownliading removing files as suggested, this problem even happends with no mods enabled
verifing? i redownloaded when i first noticed, one of the ways i tried removing the files from the mod only with no fix i will look into verifing Thanks
i am running the SGI mod 1.051 it runs off of ive tried moving the files from the mod and the main file seperatly and neither worked do i remove both? is there more than the 5 files mentioned above? thanks for any help
i must be doing something wrong i tried this solution and did not fix it
Looked and couldn't find info but i have see through planets you can see the stars and such right through them Is this a modding error or some effect i can change Thanks Sanguise
Stargate Races def the one i play most plus BC304 download from stargate invation thread
It shows nothing anymore is it me?
This is also happening to me!
Does anyone have or willing to make a model of the Ship Sulaco from Aliens that i could use? Not sure how i could repay your awesomness. (is this to arrogant?)
[quote]DART- Kinetic Bolt (I made a mod that used the three unused types; the syntax was changed to DART=Railgun, PLANETBOMBARDMENT=Fusion Blaster, and ION=Ion Cannon[/quote] can you tell me more about these? anything really whats the diff is there a diff effect? do you still have the mod?
Has much changed from entrenchment 1.02?
Thanks for the reply i think first part i got np, but second parts still alittle over my head lets see what i can do lol!
If anyone has models or partical effect (really need ships, a good beam weapon and phase space effects) of any kind that they would let me use that would be great, i realize all the hard work that went into them, thanks!!! If not, no biggie.
This i think would work thanks again Whiskey
Few things what files do i need to remove to have no research required for an ability? also is it possible to put phase stablizers on all planets that are non destrucable, and maybe invisable and coulld be used by all races? for a direct hyperspace ability? sry if these have been asked searched and came up empty
Is it possible to make a toggle button for fighter physics on larger ships? Some times i like both!
[quote]top secret[/quote] love that bit!
Ok thanks
Doesn't this ability teleport fighters a short distance? Want to apply it to a frigate so the frigate teleports! Thanks
[quote]Of the Daedalus, which version do you have? The Filefront or the ModDB version?[/quote][quote]been playing this mod [/quote] Not sure which version i had downloaded two but was told one of them didn't work porperly But missles are third all works well! Whiskey's right not my model SGI guys made it thank god Fav. ship design ever! P.S. thanks for Satellite info!
[quote] I suggest the following loadout- 1st slot- Beams, 2nd slot- Autocannons/Plasma/Laser (some kind of projectile weapon), and for the 3rd- Missiles/Phase Missiles[/quote] Yeah i got the Daedalus working with autocannons,missiels, and beams. (working on a clickable beam ability as opposed to the normal weapon) As for changinging Lagrangian defense satellite i just need to adjust entity file? If so which aspect Thanks
Is it possible to mod the micophasing aura to a ship other than fighters? Thanks