I don't know why it does that for me, it could be something related to my i7 and maxscript not playing nicely. The sc2 plugin also takes forever to export, with simple meshes taking up to 5-6 hours a piece.
IskatuMesk
The max arrows should not change depending on your rotation AFAIK. You can rotate via pivot as Carbon states or rotate the entire object. But you'll want to be looking at the pivot to see their actual "direction". [quote] Missiles: P001-Weapon-1 P002-Weapon-1 P003-Weapon-1 P004-Weapon-1 P005-Weapon-1 P006-Weapon-1 Cannons: P001-Weapon-0 P002-Weapon-0 <p
I would consider the making the ship's model part to be far, far harder than hardpointing, particles and such, which are trivial in comparison and just tedious. Pretty much anyone can jump into particles and do a decent job with a bit of practice. Actually being able to make a decent model with good edgeflow, that will be very difficult. Good luck!
While no longer applicable to sins I did find my old spiderbot model for AO2 and intend to try to finish it model-wise for the UDK project sometime. Unfortunately my CTS is too severe to use 3ds max now so this is as updated as it will be for a long time. [img]http://i.imgur.com/NF4av.jpg[/img] It's missing its modular weaponry and a bunch of details I am not sure how to do, but the base model is done. And the final version of that Dyi
I don't think I have ever seen the AI build superweapons in this game before. In games lasting 10-20 hours on 10x speed with unlimited money and build slots. I actually thought it was impossible for them to get max tech until I read this topic.
Ah. Maybe if I was capable of texturing my model would be comparable to that. So much I can't model for the DyiithJhinn.
Not too familiar with Homeworld outside of Homeworld 2 much less the Kadesh, so, no. :\
[img]http://i.imgur.com/1OXY4.jpg[/img] Worked on that one a bit more.
I am experimenting with DyiithJhinn as I try to remember what I am doing so I can start trying architectural modeling for a potential UDK project. [img]http://i.imgur.com/s2aVY.jpg[/img] The center and left models are just conceptuals.
Sounds like your textures aren't linking to the model properly, e.g. are misnamed compared to what the mesh is asking for, or are the incorrect format or somesuch. This thread seems kind of dead without me spamming trainloads of mediocrity into it, so here's a ship for a race that never made it into Black Sun. [img]http://i.imgur.com/8b1fq.jpg[/img] [img]http://i.imgur.com/VJ9pH.jpg[/img] A simple DyiithJhinn frigate, called the Singularity. Its e
I have released a video featuring 20 minutes of voice work from Black Sun, including a large amount of material that did not make it into the video or was recorded purely for practice. [video]https://www.youtube.com/watch?v=AWyUWb5wpPE[/video]
You can fraps the aero desktop or bring yourself down to using camtasia. I've considered making some Sins video tutorials during Black Sun but it never seemed like it was really worth the trouble. The only one I did covered an old version of my model conversion from 3ds max to XSI to sins.
[quote who="Sinperium" reply="3" id="3028719"]Is there a sound mod (only) out there just to use as a quick template source for replacing sounds?[/quote] You could pull desired SFX out of the Black Sun resource pack and replace as desired.
[quote who="pallikari" reply="4" id="3026230"]Does installing a total conversion mod affect the way the normal game plays?[/quote] If you mean in the context of the vanilla game, e.g. if you can play vanilla independently, then no mods do not effect the vanilla files and you can turn them on/off at a whim. If you mean the game's gameplay then yes, to an extent. Things like computer AI are very hardcoded and far beyond the reach of modders, and thus ca
[quote who="KrdaxDrkrun" reply="155" id="3016855"] -Unimportant Gripes- "Thee" misuse? Are you using "thee" correctly? "Thee" takes the place of "you" only when used demonstratively... "Thou" is probably what you were after... I might be ignorant, if so, please educate me. I love your camera angles and the way that you portray combat, you are an inspiration for my stupid work! I will probably make a
I have added Episode 1 material, which contains over four times the original package's files, to the OP. Note there is some material missing from this pack I will sometime add as a third pack, including minigun sounds, since they aren't used in the project.
[i]In hindsight[/i] A day has passed since I finally managed to create the final encode for Black Sun, and slowly, my psychological veil will deteriorate and I will return to the way I was a few months past. The deep recess I had forced myself into to produce this project, to endure the hardships of its final week, will diminish and I will become somewhat human again. I look back upon Black Sun with the same ever-merciless, judgmental gaze I bear upon all aspects of crea
It is done. Let this legacy, at long last, rest. View in 1080p or Original at Fullscreen for the intended effect. And set aside some time. It's 52 minutes of exploding. http://www.youtube.com/watch?v=wSucsRDKvuU
Something for the road. [img]http://fc02.deviantart.net/fs70/f/2011/290/6/a/black_sun___emperor_snapshot_by_iskatumesk-d4d606d.png[/img] /e I've run into serious difficulties in encoding the video. Currently clocking in 14 hours of encode time and no progress so far. /e I missed my release deadline due to constant encode issues. First of all, Fraps and Vegas 9.0d+ don't like each other
Oh. I can't UV or texture, anyways, so I wouldn't be much use to you.
What do you mean by finishing? I generally don't take requests, especially since my hands were absolutely murdered by the modeling I did on this project and I plan to take a break before moving on to my UDK project.
At this time, Black Sun is basically finished. I need two minor recordings (The damn Undead ships always crash into each other and bounce around when they gate in), and some CGI. Release is imminent. Depends how long it takes to get that CGI. 2-3 days at most. I'll post the video in General Discussion and reply to this thread when it's ready.
Oh, I plan to. The total running time should be around 45-46 or so minutes. 46 minutes of explosions, dudes getting mad, and a little bit of lore thrown inbetween. Currently I only have the Emperor and its related sequences to do, then I need to backtrack and fill some holes. Then I need CGI. A modest expectation is a week now. Maybe less. As long as I don't slip into depression again this should be finished very, very soon.
I saw some irony in that. Anyways, I'm balls-deep into Act 2 of the video now, I rendered some stuff, rather messily if anything, which I am trying to work into the composition. I only have a handful of ingame stuff to do right now - three beam abilties (since I couldn't get aoe bolt-based abilities to not outright crash and just gave up), some staged recordings, and a lot of punching. Then I need to go back and get recordings to fill in the holes elsewhere, and
[img]http://i.imgur.com/1IZOJ.jpg[/img] [i]"What do you imagine hell to be like? A forest of decay, empty and barren... a wasteland of fire and sulfur... a frozen effigy of endless spires? Hell is shaped by the dreams and nightmares of those it consumes. It is as vast as you can possibly imagine. Whatever your version of hell is... it exists. It longs for your arrival."[/I]