[quote who="Major Stress" reply="2802" id="2998753"]You shouldnt have to roll it back. The mod works with 1.32. Thought that annoying dump at startup issue is still present. Like i said just restart the mod, and you should be fine. .[/quote] This sounds extremely familiar. I encounter this in Black Sun as well - the "mandatory crash" that will occur at least once when making entity changes to the game. Start, crash. Start, crash. Then works fine. Exceptionally irri
IskatuMesk
I have set up teamview on the laptop and suddenly this doesn't seem so bad. I plan to revise a huge amount of the Anahn muzzle flashes. Muzzle flashes are difficult to make indeed, and I am not pleased with the current ones. I am not sure why they seem so difficult to make look proper. I want something similar to real life battleship cannons, but that doesn't seem possible. Maybe if I was a texture artist... [img]http://i.imgur.com/5aO5l.j
Some plugins have issues with batch scripting but when I get some time I'll see what I can conjure.
I use audition 1.5 exclusively for my audio work, but the plugin is VST. While I wouldn't know how to add the radio chatter mechanically to Sins, I can potentially voice act and mangle the sounds accordingly if I have an idea what kind of lines people are looking for.
If you give me a list of lines I [i]may[/i] be able to arrange that for you but no promises. Radio static is very easy for me to do because I have the Spaceman plugin functional.
Miniguns - I have a ton of those being added in Episode 1 due to the presence of Anahn fighters and a few powerguns. I'll be sure to include the mech sounds from Tabula Rasa I haven't used yet, as well.
Ripping material from shows and movies is difficult but potentially possible. What do you want specifically? If you give me a youtube video containing the SFX you want I will attempt to rip it.
I am now taking requests for material you want to be included in version 2 of the pack. Looking for a particular type of SFX? Engine sounds? Explosions? Let me know and I'll see if I can include something for you. Version 2 will be released when Episode 1 is completed.
Three races worth, and I intended to revise a lot of the existing content again. ... I have a very crappy laptop. Can barely run starcraft. But I have it running particle forge now. I foresee great, great anguish in my future. /edit [img]http://i.imgur.com/s9gnj.jpg[/img] YEEAAAAHHH
It's a 6970. If this is truly a compatibility issue then I am most likely screwed and this project will die. Unfortunately I am far from a good video/CGI editor and I couldn't sync anything to the movement in the game. If I wasn't such a slow worker I could have had the project finished weeks/months before I needed to replace that video card. I slacked off way too much and now it's probably too late to pull out of this mess. I will
It would appear that Particle Forge does not support my new video card. Unless there is something else I have missed, as that is the only thing that has changed since I last used it. I've gone through the whole compatibility routine, restarting and such and the program still refuses to start completely. When I attempt to maximize it, nothing happens. The taskbar preview thing shows nothing. Meanwhile, it perpetually harvests ram until the cows come home. I've tried different installat
Work on the Xy Gaverrah completes. [img]http://i.imgur.com/xU299.jpg[/img] While work on the UD Cathedralship begins. [img]http://i.imgur.com/v0aK1.jpg[/img]
Getting the shape correct is always the most difficulty. I must have over 100 pieces of concept art I wish I could model but will never be able to attempt, just because I have no idea how to formulate the shapes. If I could get the base shapes the rest would come naturally. But that is always the hardest part. /e Here's a look at the underside. It reminds me of some kind of a scifi alien pistol now. Well, a pistol the size of a small moon.
An attempt at a Xy`Kranasha cruiser. Quite early in. I'd eventually like to be able to model something based on romulan ships but those designs are much too complex for me so far. So here's something simpler. [img]http://i.imgur.com/ibpHu.jpg[/img]
Video card is in, work continues. [img]http://i.imgur.com/mcEht.png[/img] And this... odd thing I cobbled together in about an hour or so. [img]http://i.imgur.com/jBAeW.jpg[/img]
I have decided that I will re-record all currently recorded part 1 material, or at least most of it, at the final stages of the project. I am not happy with the current recordings. This will likely mean the project will take slightly longer to complete, but the end product will be of higher quality [i]if[/i] and only if I can get good recordings. Recording has turned out to be extremely challenging. I have two Zelconian ships ingame and a few Xy`Kranasha have been added
Noted regarding the front. Before I rig it I'll see what I can do about the front. My video card is dying and I need to replace it. $450 down the drain, my life savings depleted. Expect slow updates for a few days as currently stressing my card causes bsods/VPU crashes.
I started tentative work on the Khendarva Mobile Fortress. This is an Anahn superweapon forged to combat the Undead after the events of the Jordan. Khendarva's were converted from old battlestations and given considerable maneuverability through newer drive systems. It features disruptor weaponry and a miniature variant of the Jordan White Sun cannon. The destructive potential of this weapon is beyond anything I have posted thus far by multitudes. [img]http://i.imgur.com/RoN64.jpg
Most of these ships are designed for broadside - old Warlord thinking, anyways. An advantage of Adashim's designs is that they tend to be a lot more flexible (the Bishop's best engagement zone is actually above the ship and at an angle, where almost all of its turrets can hit a target). One of the reasons why the warlords were so easily defeated when Adashim entered the second galaxy. I am really skirting the poly limit on this ship so unfortunately it seems the
Well, at the scale of these ships, any of the bridge-like structures you see are purely ornamental (they have a few dozen bridges located throughout the interior of the hull). Only the Royal Family made such structures, which were there kind of as a proclamation more than anything (The bladed designs mimic Adashim's royal palaces and will strike fear into warlords). This is a Warlord ship, though. All guns, very little flash. All sensors are locked deep under kilometers of armor, safe fro
Some updates to that ship; [img]http://i.imgur.com/p5lQJ.jpg[/img]
I hammered out the concept for a Warlord flagship earlier. It looks kind of retarded right now as it has been incredibly difficult to get looking the way I want it to. Expect it to change a lot if I manage to complete it. [img]http://i.imgur.com/YMZTI.jpg[/img]
The tail is the engine system.
[img]http://i.imgur.com/pPuT4.jpg[/img] Simple Xy`Kranasha corvette.
Two years after it was first created, the Zelconian Assassin ship finally goes into the game. [img]http://i.imgur.com/oDzdw.jpg[/img] [img]http://i.imgur.com/FEhAo.jpg[/img]