Just show some leg.
IskatuMesk
Botnet fisticuffs on a geocities webcircle. Have at thee!
I for one enjoy slathering myself in mascara, but no, it should not be necessary. I really recommend it, though. The pink would accent your curves very nicely.
[quote]subExplosionCount exceeds the maximum allowed. 15 requested but only 12 allowed. If a larger number is needed bug a programmer![/quote] So... any of you lads fancy yourselves reverse engineers?
Pneumonia is really fun! I enjoy spending an entire month puking mucus out of every orifice and being hardly able to breathe. Retribution was updated to 1.80. While I can't notice any difference with the shaders, and all of the existing shadow bugs still remain, the performance does seem to have noticeably improved. This will certainly assist in production recordings. A 16th test video was produced and the 13th developer video was processed during this last while. Being sick stall
Sins entity files are nearly as high level as you can get without the entire process of making information being automated. Seeing as there is such a limited amount you can actually do with the game, a gui really is not necessary. I don't even find the eclipse thing necessary (largely because I don't do abilities), and I iterate a ton of ship information for constant minor changes all over the place. The manifest update script is super handy. But the process of adding dozens o
The problem with mods never being seen as complete is unrelated to release schedules. It's something that most people will deal with regardless. However, generally most people have an idea of where something is "complete". Which bring us to one of the reasons why most people should completely ignore all outside input, and that is Feature Creep. Feature creep is surprisingly difficult to manage. Knowing [i]when[/i] to stop is an important skill, and knowing when to stop expanding c
If you're making a mod for sins expecting to be able to have any choice in how 90% of the game works you're in for a bad time. If you want to make a story-oriented campaign, then yes to all of the above. That is how their stories went about. Of course you can just make a canon-centric mod and ignore the progression of the actual story and work inbetween. Such is the flexibility of being a writer who doesn't glue himself to episodic definitions. Also for the record
In all projects I have created and will ever create, the writing is first and foremost the driving element of all other elements within the game. The other four elements - Graphics, Sounds, Gameplay, and Computer AI - hold equal significance but all serve to drive the story in some way. I have never encountered an issue where writing held back design. That said the writing behind almost all games is laughable at best.
Releasing early versions is always something I tell modders not to do. Quite frankly, it tends to butcher motivation. "Good ideas" are something modders are never short on. However, it takes a special kind of devotion to bring a mod to completion regardless of your release ethics. It just so happens only the tiniest few of people have that kind of devotion.
This forum is always unbelievably slow. I guess outsourcing to India isn't working out quite as planned. Anyways, it's time that our roads part ways for now. I have decide to hold off the final stretch of the sins portion of this sans particles and other such polish. My efforts will now focus on learning UDK, modeling scenes, and investing into the most major part of this production. [img]http://i.imgur.com/TMEMSLd.jpg[/img] Indeed, sins serves m
October... meh... boring month as usual. [img]http://i.imgur.com/8qN0Qsl.png[/img]
Sometimes all a massive planet exploding battlestation really wants [i]is[/i] a good buttfucking.
Nah. My biggest failure of all was letting Throne of Armageddon itself die back in early 2010. That was let go at 600k words/1300 pages, about halfway done. It had taken me ten years to get that far, and everything I had written by then needed to be re-written because it was garbage. I never intended to publish it even if it was finished, though. I'm not big on the whole making work public thing. However, I have strings of projects based on the world that were attempted throughout
And finally, my last update for a while will be this - an hour-long assessment video of the above trailer talking about what it represents lore-wise and production-wise as well as a down to earth look on the future of this project. http://www.gameproc.com/meskstuff/BlackSun/ret_hymn_assess-muxed.mkv
Mesh based on one of Sol Command's ships. [img]http://i.imgur.com/FHfASIg.jpg[/img] [img]http://i.imgur.com/7X18vsF.jpg[/img] ^ Xy unnamed cruiser [img]http://i.imgur.com/NqTKyDw.jpg[/img] ^ unused Armageddon Onslaught meshes (though two of these were eventually mangled into Black Sun meshes). [img]http://i.imgur.com/N4X1OKu.jpg[/img] ^ Revised Axel turrets (and 1/8 the polies to boot) [img]http:
The Xy`Kranasha are nearing the same stage of the Undead and Royal Anahn fleet - the freezing of their ship line. Once they reach satisfactory levels, only the fourth-generation Anahn, the Myrookk Undead, and the Anahn Warlords will remain to build ship models for. A few misc things remain, like the large asteroids and potentially some more stations. After these are completed, my attention will focus on the UDK. I hope I can complete the sins portion by the end of this year. I just mi
Forums are the best games because it's usually easier to swim in delicious tears.
The user name is the code to the universe. The peasantry must not know of its existence!
Topic is fine. Loads instantly for me, and I'm in Canada. Our internet is horrible.
A year ago I swore an oath to create my dreams. Today, that oath is remembered, and the first prelude trailer of Retribution is now available. www.gameproc.com/meskstuff/BlackSun/Hymn.mkv
Pitch algorithms in large part tend to be really bad and sound terrible. Any pitch modifications you want to make should be done manually in something like Audition for maximum quality, then use those sounds as alternates for the main one. I try to avoid using straight random pitches, though. I use pitch benders and micro stretches as well as compressor changes to make different variations of the same sound.
You never want a game doing your pitch for you, anyways.
I had to scale things in relativity in Black Sun. Obviously, you wouldn't see an Anahn frigate or cruiser next to the World Eater or any of the larger UD ships. You'd also miss out on the effects I spent a year+ perfecting. Just can't have that. I did, however, dramatically increase ranges and projectile speeds for realism. The projectiles in default sins are way too slow to appear at all threatening. The exception is missiles, due to complications with trails and the fact they ha