You may use 3D Object converter As for: I have a really simple request. I don't do the model conversions as I value my sanity but I want to add a simple "objectives" model to the game. Essentially a rectangular box between the size of a cargo ship and a scout. You may use low-poly asteroid meshes.. it'll be more realistic btw. ...\Mesh\AsteroidSmall00
Aplos
Hello! I think Stars Mod really transforms vanilla Sins to deep RTS, and it has roaming ships ^^! PS: I'm not an ads bot, just a F1 button, hehe [e digicons]:star:[/e]
[quote who="Peter1x9" reply="197" id="3028679"]I really like the new version. The militias seem more manageable and I only ran into that annoying militia starbase at a few of the planets now. The doctrines are a nice new addition to the research as well. One of the things I noticed with this mod is that I'm always running out of crystal and metal. It may just be due to all the extra research items, but it seems to me like the extraction rates are lower t
2.51 released New research chains for interstellar & interplanetary phasetravel speed (from slow to fast). Lengthened chains for many research fields. Additional defense, population capacity, vehicle speed and science rate researches. Increased quantity of stage levels with an emphasis on weaponry. Doctrines that guide research efforts. Additional & reorganized planet & star types. Very diverse planets in price of development, size, profit.</
[quote who="Peter1x9" reply="190" id="3024014"]I really liked the researchable engine upgrades but the self-repairing militia starbases and colony ship fighter launchers still make initial expansion extremely slow to the point of insanity. Self-repairing militia bases and all the drone launcher ships just bog it down way too much at the start. I'd rather not spend several days stuck at my home planet every time I start a new game. [/quote] In "GalaxyScenarioDef"<
Aloha! Vasari (npc) was using TEC ships and bases, is this intended? Seems its Minor Player http://yourmemory1.narod.ru/concepts.html#anchor_concepts Space constructors sometimes freeze when building starbases/defences- build to around 40+ points and stop. I'm cur
Yeah, I'd like it too.... Why wouldn't You start negotiations with some modders about race transferring to Stars? What Race would You like to see in the MOD? I think one extra race is enough. I'd like to see: Spiky race from Black Sun Xin from Invasion Norlamins with some Replica
2.5 is released: New research chains for interstellar & interplanetary phasetravel speed (from slow to fast). Lengthened chains for many research fields. Additional defense, population capacity, vehicle speed and science rate researches. Increased quantity of stage levels with an emphasis on weaponry. Additional & reorganized planet & star types. Very diverse planets in price of development, size, profit. All starbases are movable &am
Hello! All the mentioned points are the Minor Faction features... ( DETAILS ) It's recommended to restart the game until You get normal location (It's always Urbanized planet). Minor Player presence in maps is marked by [M-?] index, You also may play the same maps without Minor Players. Regards [e digicons]|-)[/e]
Yes, I am going...
[quote who="AxelDude" reply="146" id="2951468"]Any idea on how to remove the spiral effect with multiple stars? It worked on the older version of Stars (think 2.3), but I can't seem to find the spiral textures lol [/quote] Hi, Man! I suppose, You could simply modify "SkyBoxProperties" file, by removing these lines: numFarStarIconCloudTextureNames 3 textureName "Stars_SKY_Lavender_Spiral_1" - (by the way, the names of that textures) text
[quote who="Saustatar" reply="143" id="2951347"]With your permission, I will now translate this mod into my language, Spanish, as I already did with the DS mod. [/quote] Wait for 2.41 version [e digicons]^_^[/e] , it comes out soon. I'm sorry, Theophantus, but I have no idea why.
well..., frankly speaking, not
[quote who="Ryat" reply="132" id="2948613"]@Aplos - About the pirates and wormhole tech. Were you able to field test and see them use wormholes? Or did you just add the research to the pirates tech line?[/quote] Hi! I gave the research to pirates that unlocked interstellar phase jumps (and of course tested). As for the wormholes (or gates), giving them the research should work too (In Stars 2.4 they don't have such). Regards [e digicons]:)[/e] </
Thanks, guys! [e digicons]:D[/e] As for the phase lines, I just turn them off. [quote who="Ryat" reply="126" id="2948370"]lol tempting (for personal reasons) to do. Would love to see this with DS research and caps.[/quote] I don't mind if someone will do the DS add-on for Stars [e digicons]^_^[/e] . Regards.
No... [e digicons]:)[/e] ... not stupid, be sure....! It's in the authorization process on ModDB now.
2.4 for Diplomacy 1.21 is released New research chains for interstellar & interplanetary phasetravel speed (from slow to fast). Lengthened chains for many research fields. Additional defense, population capacity, vehicle speed and science rate researches. Increased quantity of stage levels with an emphasis on weaponry. Additional & reorganized planet & star types. Very diverse planets in price of development, size, profit. All sta
I simply gave them the research, guys! [e digicons]:D[/e]
2.31 is released: New research chains for interstellar & interplanetary phasetravel speed (from slow to fast). Additional defense, weapon boost (technology optimization), vehicle speed and science rate researches. Increased quantity of research levels with an emphasis on weaponry. Additional & reorganized planet & star types. Very diverse planets in price of development, size, profit. All starbases are movable & populated. <
No version for the Entrenchment...
It will work with Distant stars only after hard manual tuning [e digicons]:troll:[/e]
[quote who="OriLord" reply="98" id="2916338"]Taken from another page As you can see,the aim of my post is that I would liek to see some gameplay changes,different gameplay styles that DIFFER from vanila sins simply because they are boring and at best repetitiv. Stars is a very good mod,mind you,I dont update because of this mod. May I ask you why you increased research costs?i am not conclusive on the intention of this
In "Stars" planets larger [e digicons]B)[/e]
Ooo! Hi Midnighter! I'll update it in the future 8)) BTW, now there is the forum, as You requested a long ago! [e digicons]:)[/e] Check it out! Best regards!