[quote who="Blair Fraser" reply="25" id="3667436"] I've looked into negative trade values and its relatively easy. However, what isn't easy is how to deal with all the trade modifiers. As it currently stands, the modifiers will all make a negative trade income worse which precludes the idea that a value may start negative and work its way positive through modifiers. What behavior is desired? [/quote] Hello, please do not make it possible for trade modifier to go belo
Aplos
Hello, please return weapon research upgrade to militia frigates as they are useless in long science mods now Thanks
Hi, StarBaseUpgradeCostAdjustment modifier is improperly hued
Hello devs Could you please add aiUseTime "EnemyShipsInGravityWell"
oh, i am able to connect, hurray! [e digicons]:D[/e]
[quote who="psychoak" reply="12" id="3661631"] Eh, I just checked it, working. [/quote] uhh, but i can't connect :(
Hi, could someone tell me where to find Zombie's library? http://zombiesrus5.com/wiki/doku.php seems down Thanks
Hello, there is one more problem Sometimes starbases stop to autoattack, take a look please cheers
Hello, please fix the AI, it sometimes creates a list of unavailable researches due to lack of research stations that halts its development, as it can't construct new stations. Colonization and relationship researches lead to such problem. Thanks
And could you please add a possibility to spawn random events via ability [e digicons]:D[/e] thanks
There is a bug on the "manage Pacts" Window: there is a hidden "Offer Mission" button (it is under the panel picture) from nowhere please take a look thanks
Hello. Blair, could you please add a research modifier, that allows Titan building via CapitalShip Factory and special mesh point for it. And maybe it is better to define strikecraft type in a player.entity file but not in a ship file? Thanks
[quote who="psychoak" reply="9" id="3626297"] http://zombiesrus5.com/wiki/doku.php [/quote] Great Thanks!
hey folks [e digicons]:meow:[/e] Does anybody know where Zombie's Library migrated to from Google Code? Thanks
@GoaFan Yep, i had it like that: raceRelationsModifier raceNameID "IDS_PLAYERRACENAME_PHASE" modifierMin 0.100000 modifierMax 1.000000 factionRelationsModCount 4 factionRelationsModifier factionNameID "IDS_PLAYERFACTIONNAME_LOYALIST" otherFactionNameID "IDS_PLAYERFACTIONNAME
Thanks guys It works well except faction relationships scores. When one player becomes Loyalist from Neutral and other player becomes Rebel (via research), there is no relationship penalty between them... :( And it seems there is no research modifier for faction relationships to do it afterwards as well That is quite disappointing Any ideas?
Hi folks, i recently found out ( thanks to ZombiesRus post) that mechanics to pick a subfaction during a game is still in sins. But looks like that ZombiesRus doesn't use it for himself I was wondering if there are any hidden maluses of that practice so nobody uses it in modding? Thanks for you comments [e digicons]:meow:[/e]
Thanks [e digicons]:meow:[/e]
Dear Harpo, could you be so kind to update your map converting utility? [e digicons]:meow:[/e]
[e digicons]^_^[/e]
[quote who="Lavo_2" reply="521" id="3605434"] Quoting Aplos, reply 519 And could you add "FriendlyWithPirates" research bool modifier just to become friends with pirates and stay everyone else hostile, please I don't think this is even possible; pirates and militia are both expressly designated
Few more desires) Is it possible to have a research modifier that limits number of colonies allowed? And could you add "FriendlyWithPirates" research bool modifier just to become friends with pirates and stay everyone else hostile, please Thanks
Hello, well I would like to ask for AI using phase jump for Star Bases at least with "StarBasesCanHyperspace" researchModifier, as it was in previous versions. Thanks
I would like to ask for a dominating culture indicator on planet it could be a string line in a planet stats window: "main culture: 67% FactionLabel" And could you make wormhole phase lines visible as every other phase line, please. So you don't need to select it to see the connection Regards
i mean, in order to use it on site , is should be modified, like this: Raw isAsteroid: Boolean healthRegenRate: <a class="wikilink2" title="decimal