Aplos

Aplos

Joined Last seen Member # 3513622
4 Posts 89 Replies 1,328 Reputation

[quote who="Blair Fraser" reply="25" id="3667436"] I've looked into negative trade values and its relatively easy. However, what isn't easy is how to deal with all the trade modifiers. As it currently stands, the modifiers will all make a negative trade income worse which precludes the idea that a value may start negative and work its way positive through modifiers. What behavior is desired? [/quote] Hello, please do not make it possible for trade modifier to go belo

47 Replies 303,361 Views

Hello, please fix the AI, it sometimes creates a list of unavailable researches due to lack of research stations that halts its development, as it can't construct new stations. Colonization and relationship researches lead to such problem. Thanks

26 Replies 352,369 Views

@GoaFan Yep, i had it like that: raceRelationsModifier raceNameID "IDS_PLAYERRACENAME_PHASE" modifierMin 0.100000 modifierMax 1.000000 factionRelationsModCount 4 factionRelationsModifier factionNameID "IDS_PLAYERFACTIONNAME_LOYALIST" otherFactionNameID "IDS_PLAYERFACTIONNAME

6 Replies 10,720 Views

Thanks guys It works well except faction relationships scores. When one player becomes Loyalist from Neutral and other player becomes Rebel (via research), there is no relationship penalty between them... :( And it seems there is no research modifier for faction relationships to do it afterwards as well That is quite disappointing Any ideas?

6 Replies 10,720 Views

Hi folks, i recently found out ( thanks to ZombiesRus post) that mechanics to pick a subfaction during a game is still in sins. But looks like that ZombiesRus doesn't use it for himself I was wondering if there are any hidden maluses of that practice so nobody uses it in modding? Thanks for you comments [e digicons]:meow:[/e]

6 Replies 10,720 Views

[quote who="Lavo_2" reply="521" id="3605434"] Quoting Aplos, reply 519 And could you add "FriendlyWithPirates" research bool modifier just to become friends with pirates and stay everyone else hostile, please I don't think this is even possible; pirates and militia are both expressly designated

543 Replies 1,410,432 Views

I would like to ask for a dominating culture indicator on planet it could be a string line in a planet stats window: "main culture: 67% FactionLabel" And could you make wormhole phase lines visible as every other phase line, please. So you don't need to select it to see the connection Regards

543 Replies 1,410,432 Views