Aplos

Aplos

Joined Last seen Member # 3513622
4 Posts 89 Replies 1,328 Reputation

[quote who="kris159" reply="91" id="2908880"]I've thought of a few ways you can put the Vasari phase gate to use again, since every planet connects to one another within a star system: 1. Boost speed in phase space and/or charge up rate. 2. Allows to go from one planet to another even in different systems (don't think it's possible, though) 3. Allows to enter phase space anywhere within the planet's gravity well (not very realistic, though)<br

263 Replies 836,265 Views

In future [e digicons]|-)[/e] Last 2.3 version is only for 1.011/1.01

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Hello! I don't know where to put my wish list, so I've decided to type it here [e digicons]:grin:[/e] * I would love to see statistics during the game (for every player), at least basics, like planet population, credit/resources income, fleet strength... * Also I don't want AI surrender!!! Regards!

716 Replies 1,629,653 Views

[quote who="twisted067" reply="85" id="2898990"]does anyone have this working on windows 7 x64? some of the textures wont work right for me. reinstalled the mod several times, reinstalled the game. hell i even installed windows 7 on a fresh hdd. still same problem tho, get giant white squares for some textures. the wormhole gate doesnt work, some textures wont work when a planet is under attack. this causes the game to CTD with no error report and anything.[/quote] Hi! I have Win 7 x

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If You mean using "Stars" planets in the Forge, You need transfer "GalaxyScenarioDef" file from "GameInfo" folder of the MOD to the root folder of the Forge. As for missed strings... yes, thanks... That will be fixed! Regards.

263 Replies 836,265 Views

I have conceived an update, so made a forum thread, and you are wellcome to participate in discussion! [e digicons]:)[/e] Here is it

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[quote]Recently i Played this mod,well its really good except the fact that I played FFA against 4 Cruel AIs and.. could you tell me if the cruel ai has some armor bonus or any other type of bonus?[/quote] I have never seen any adjustments that affect AI difficulty parameters in files. If they exist, I don't know about them, thereby I didn't modify them. [quote]I got rushed with Enforcers at something like 10 mins and later I could not defeat enemies eventhough I had 40

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Hello!!! It's Released! [e digicons]:star:[/e] Unfortunately I have some problems with internet, so I could upload it only to filefactory [e digicons]:S[/e] , I'll try to reupload it to more comfortable host soon. What's new in 2.1 version: balanced pirates. more research levels and higher weaponry research cost. In summary, weapon researches give higher total percentage of development then others. more planet

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[quote]it worked when i changed the scout sounds, but when i edited the S_Frigate_PhaDeployed .entity files to use new sound files that i put in the sound folder, it didn't work and the droids didn't make sounds at all[/quote] Well, probably you also need to edit "SoundEffects" file, sorry for delayed reply. [quote]hi, Great mod but i have some prob with it. It seem that player IA not work properly. No one of any frigate and light fighter playe

263 Replies 836,265 Views

[quote who="aaa11" reply="50" id="2709609"]it's a great mod but i don't like how the remnant droid has the same voice as a scout, how would i change the sound files for the droids[/quote] Thaks for detecting. In 2.1 droids will have squad sounds. (S_Frigate_PhaDeployed_# - are Remnants droid's files titles, where you may just now change sounds, previously converting them to TXT format, using "harpo sins utilities" exempli gratia)

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[quote]Glad to see you back Aplos! I'm glad to be of help distributing this mod! In case you're trying to keep track, the Megaupload file has has been dl'ed 237 times so far. You'll also be glad to know I haven't found any major gameplay bugs either in ~25 hrs spent so far. I don't know for others, but the game has also been very stable for me. I am on a high end gaming rig though (i5-750 @3.8ghz and xfire 5850's). At the least, this probably means no programming glitches

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Cheers! [e digicons]:w00t:[/e] Uhh ... Filefront so pranked Stars... Gratitude to Banthracis for fellowship (for new download link). Soon there will be huge update (2.1) that introduces more levels for planet upgrade stages, full Sun System (approximately), powerful guardians (Space Station,... [e digicons];P[/e] ) will apear only in Mod Maps, standard maps won't be touched anymore, I'll upload this one

263 Replies 836,265 Views

[quote who="loooseer" reply="16" id="2686218"]Nice Pictures[/quote] Thanks! [quote]also looks very cool. [/quote] Thanks! [quote]- The advent resource focus technology is um interesting. I've noticed that it drastically increases the mineral output. I took a asteroid with 3 crystal extractors and with 3 trade centers on resource focus I was able to get up to 40 crystal/second. In fact, by mid game I was producing more crystals and ore/sec than money. Is this in

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Hi guys! Stars are back! [e digicons]:D[/e] Speaking about Remnants I want to mention that changes affected only fleet. BTW, if someone wants any thematic discussion, you may create your own post and let me know about it, and I'll make a link from this page to your post. Working at ModDB page is in process. Comments are appreciated! Sincerely yours, Aplos.

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[quote who="Midnighter90" reply="9" id="2584126"] Quoting Aplos, reply 8Everything works!!! Indeed it does now! Great mod. I like the flair with the new music and that you can travel between every planet. I also like the fact that every starbase can move now, so that you are able to defend yourself more efficiently. The maps you've created are fantastic. Very realistic with long distances between stars. Well done! BtW Do you have any kind of forum f

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Everything works!!! [e digicons]:star:[/e]

263 Replies 836,265 Views

Firstly, I couldn't believe... then... I was very surprised, and now I'm confused. I mensioned that AI players make deals with enthusiasm only with HUMANs. And if to enter saved game as AI player, momently AI players offer different deals, if our relationships allow. And I've never (!!!!!!!!) observed any AI player's allies and even trade pacts. So, has anyone collided such AI behave model? [e digicons]*_*[/e] And what's fun of such situation with AI players if it's common?

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