Turchany

Turchany

Joined Member # 3523654
8 Posts 831 Replies 863 Reputation

[quote who="WJC3688" reply="28" id="3472742"] the Cobalts only have 1 thing to shoot at,[/quote] Bringing up shield mitigation fast. i wonder how much different would it be to simply divide fire, so one cobalt only fires at one flak. [quote who="WJC3688" reply="28" id="3472742"]If I had to venture a guess, the Akkan might have gotten mileage out of run-through micro, but not as much as say Gardas due to its incredibly slow turn rate[/quote] <

48 Replies 241,837 Views

[quote]I've decided that even this sub-topic of "flak is/isn't overpowered" deserves its own thread.[/quote] LOL it already has several ones but OK. [quote] So-so microed Gardas vs. barely microed Cobalts.[/quote] Yes, this results clearly shows flak is so OP I can't help myself but cry. [quote]Well microed Gardas vs. so-so microed Cobalts[/quote] Can you do a test like this with LRM and Cobalts? Not microing the LRM's just letting them

28 Replies 49,737 Views

[quote who="WJC3688" reply="23" id="3472654"]10 Cobalts vs 1 Akkan (level 1 w/ colonize and a fighter squad)[/quote] Was anything upgraded on either side? What were the targeting orders? Did you retreat wounded units or was it a fight till death? EDIT: I mean move them out of enemy fire range. You forgot to mention the most important detail, what was the positioning of the Akkan and where were the Cobalts? Were the Cobalts or the capital sh

48 Replies 241,837 Views

[quote who="furyofthestars" reply="20" id="3472597"]Add couple flank flak weapons to capital ships and Cruiser Carriers. DPS for each should be less than the flak frigate. Then decrease the flak frigate's health/armor/etc significantly. I kind of would like to see how that plays out.[/quote] An excellent idea, who ever saw ships of great importance without the ability to deal with even one squadron?... Though it will never get implemented in t

48 Replies 241,837 Views

And if you take into consideration that space technology has already reformed so many things in your everyday life, what if one day it will solve clean water problem with some cool tech/method they find out accidentally. Anyway, this ship looks so awesome, looking at it makes me feel like we are already in the age where we can reach the stars [e digicons]:star:[/e]

21 Replies 59,811 Views

[quote who="furyofthestars" reply="26" id="3472536"]Loyalist Titan... maybe I haven't been paying attention, but I have not seen them on there either...?[/quote] Those big orange multiheadpulsegunthings are named as phase missiles. Before XY patch it's name was pulse cnnon, but it was changed. And on the infocard of the Vorastra it says it has PM's.

34 Replies 128,526 Views

[quote who="RespawnedTitanL10" reply="29" id="3472553"]Not comparable. The Hard+ AIs cheat with their credits & resources but all fall for the same cheesy tactics. While the cheating AIs may field impressive fleets, a human player will actually do smart things with its small[er] fleets. The only reasonable off-line preparation for that aspect is to watch recordings of [good] human players. Some have been posted in the MP sub-form here. Beware that recordings are a rather buggy feature of

34 Replies 128,526 Views

[quote who="WJC3688" reply="17" id="3472545"] Flak actually breaks any semblance of balance between these ship types and demands to be built[/quote] Who prohibits you in doing that? Anyway, interesting tests, good to know in many situations flak are better than previously expected. Even if these tests show flak is strong, still I fail to see any proof that flak is overpowered, and this is your main statement in this thread.

48 Replies 241,837 Views

[quote who="furyofthestars" reply="44" id="3472508"]Yes, there are some that are better at it than others. Check out the Artificial Unintelligence Mod thread in the modding section. The guy who did that also gave a very detailed break down of all his AI tweak findings, including how good (or bad) some of those settings are in various situations (including which race they are).[/quote] Yes I noticed that thread, but did not realise this might be the source of this problem. But thanks f

48 Replies 110,659 Views

[quote who="furyofthestars" reply="42" id="3472504"]Q: Do you leave what type they are as random? ie, Aggressive, Researcher, Fortifier, etc?[/quote] Yes I always do random as I do not really care about those types. Are there types that never build starbases even if their lives depend on it?

48 Replies 110,659 Views

[quote who="WJC3688" reply="40" id="3472484"]Vasari AI is likely not programmed to build starbases any more frequently than the other races, despite Vasari SBs being far more integral to their strategy in MP than SBs are to the other two races. That said I've had no issues with Vasari AI allies. I've never had one wiped out before I have built up enough to start conquering the enemies nearest to me, and several times they've had their enemies already on the ropes by the

48 Replies 110,659 Views

[quote who="WJC3688" reply="35" id="3472486"]"OP, strong, useful"..... I'm not interested in your personal definitions of those terms relative to each other[/quote] You don't seem to understand what I mean. And never will. Just believe flak is OP and you can be happy, even if it's not true. If for you OP equals good, and every good unit should be nerfed, then it's your problem not mine. Until flak spam is not unbearably common online that these t

80 Replies 458,427 Views

Does anyone know why the AI Vasari is still so useless as an ally? Why does it never build starbases even if he has the constructor at his frontline world, sometimes even 2? In many games I lose because he is crashed before I can set up my economy and fleet, only because he could not even build one starbase that could have saved his ass...... Basically if I want a good team game I have to make sure my ally is not Vasari.

48 Replies 110,659 Views

[quote who="Wintercross" reply="33" id="3472426"]I don't mean Vasari starbases... I mean ALL starbases. If starbases all had a supply cost then it would just be awesome in my opinion. (and at the same time resolve the potential abuse of mobile starbases without having to resort to hard-coding restrictions that are currently in place)[/quote] This is not that bad idea, maybe this would restrict the starbase spamming of some AI's somewhat (lol not Vasari as it nev

80 Replies 458,427 Views

[quote who="Seleuceia" reply="19" id="3472317"]You know those techs you can research that allow your scouts to bypass PJIs? Scouts should just get those abilities for free....[/quote] Yeah, that would be a good thing. Should make scouts a bit more useful earlier.

23 Replies 25,673 Views

[quote who="WJC3688" reply="27" id="3472368"]not really the results you would expect from a "hard counter."[/quote] Noone said it is a hard counter. You can even realise this even if you are only trying to colonize neutral planets, light frigates take some time to kill flak, not as fast as LRM's kill your LF's. It is n interesting thing to know that flak is a strong ship, but your main point was that flak is OP. I STILL SEE NO PROOF HERE. Remember, stron

80 Replies 458,427 Views

[quote who="WJC3688" reply="20" id="3472327"]If the map is big enough that enemy empires are literally 15-20 planets deep as you mentioned earlier, you should absolutely build Marauders.[/quote] Yeah, definitely the solution here. My personal favourite is the Marauder of the TEC Rebels and Advent Loyalists. those are soo awesome.

23 Replies 25,673 Views

[quote who="furyofthestars" reply="16" id="3472300"]Eh, to each their own... I do usually build at least one. I once even used it in successful combination with regular phase gates and the Kostura cannon for attacking an AI's backwater worlds and drawing part of its main fleet off the front line... allowing my main to push forward.[/quote] I know the Marauder has it's own advantages, but let's be honest, Jarrasul, Skirantra and Kortul is way better in combat

23 Replies 25,673 Views

[quote who="furyofthestars" reply="13" id="3472293"]Also, the Advent's scouting... I don't think is quite that good.[/quote] Against AI when you have your titan, you can build a Revelation, that has an excellent ability for revealing planets for a short time, that's why I mention Advent continuously. No other race can do this, reveal planets this easily. For the Vasari part, you will never be scouting with a Marauder as you never have

23 Replies 25,673 Views

[quote who="Stilat" reply="37" id="3472290"]Out of all the issues with this game, SCOUTING is the one you guys choose to complain about? LMAO!!!!![/quote] TBH I agree with you, this colored circle thing is not even near top priority as only a few people noticed it, few people want to change it even if it has no real game changing value, and would make life a bit harder for some players who know this exists and are actively using it to track the expansion of the AI.

48 Replies 110,659 Views

[quote who="Stilat" reply="10" id="3472275"]Impressive trolling by turchany in this thread. Maybe he is another head of the Seleuceid Hydra?[/quote] If you cannot contribute anything useful to this conversation, why comment?

23 Replies 25,673 Views

[quote who="furyofthestars" reply="8" id="3472267"]Well, that's kind of the nature of the war, yes? If you were playing against a human opponent and didn't want them to know the true vastness (or lack thereof) of your Empire, then you'd be doing all you can to stop their scouts. Thus, if they want to truly know, they'll need to put more effort into it. That's what scouting is supposed to be all about.[/quote] Against a human you don't have 5-10 f

23 Replies 25,673 Views