Brazilian_Joe

Brazilian_Joe

Joined Member # 3530340
60 Posts 353 Replies 15,466 Reputation

[quote who="dvvdsfasfa" reply="38" id="3216260"]heres how to balance moving starbases. limit number of starbases VR can have.[/quote] Like in, remove'em Kostura cannons and impose the same 1-every-4-planets for the starbases?

74 Replies 238,657 Views

Still think jumping SB should have -10%/-20% permanent damage AND ARMOR reduction (must be lighter to be able to jump). That'll make it more manageable ( easier one notch below next-to-impossible to kill). Also jumping SB should not be a magic across-the board tech i.e. once you research, every starbase has it. It should be a 3rd SB upgrade, after phase tunnel. In case the tech becomes a SB upgrade, it should be

74 Replies 238,657 Views

Even before the body starts to stink: There must not be a single day without a Troll King! Now let's behead the old king's corpse, piss on its neck and put fire on it! Put its head on a pike at the town entrance, and LET THE GAMES BEGIN! Rules: 1) No one can simply nominate or vote on its own self as the new Troll King. 2) Be a sportstroll, don't cross the line to be warned or banned. 3) Cut the n00bs some slack, we want the community to gro

1 Replies 5,086 Views

He was calling names about people giving karma to each other on the basis of troll posts which were not up to his standards or something, to me it was clearly on the side of 'sportsmanly trolling' and not at all on the really offensive side. But you never know. Depending on context and history, what is considered small and harmless for one may be the last straw for the moderators. Then again, maybe he is just fed up of waiting for the balance changes and is playing too

54 Replies 144,022 Views

[quote who="Sinperium" reply="26" id="3196438"] Quoting wbino, reply 22Since the Vasari SB doesn't have any engine exhaust, maybe the Vasari SB moves slower than anything else in game? Giving it a great vulnerability, as once its in a enemy well, it better win a battle or it will not survive a jump......... This made me think...hmmm...exhaust port. Perhaps an ability should be created that lets a single strike craft have a small ch

29 Replies 40,951 Views

[quote who="OddskiBoddski" reply="31" id="3196112"] Just Saying........[/quote] Your lack of originality is apalling. Pick up your own 'beating a dead horse' gif instead of STEALING stuff the Almighty Troll King-Kitten Huffer-Abuser of Santa's Elves-MechaLenin found on the internet to post on this forum.

32 Replies 45,060 Views

1. Add bobble-head to windshield 2. Add airfoil for it to run faster (in spaaaace!) 3. Add superbass turbo-uber-thumper sonic gun to crush enemies (in SPAAAAAAAAACE!) 4. Convert shield to passive ability to reduce AM drain, adjust its effect accordingly. Should improve phase missile block. 5. Increase AM pool and regen. 6. Buff Flak Burst. Should AOE reduce fighter/bomber accuracy

162 Replies 270,365 Views

A simple change, and a bit nit-picky too, but I like stuff organized and clear-cut. To me, the major reason to increase from 1.0.x to 1.1.x is breaking save game compatibility. So yeah,if the next version breaks it, I would be warm and fuzzy inside if the version number indicates the major change, even though it's completely irrelevant. [e digicons]:grin:[/e] Pretty please? [e digicons]:pout:[/e]

3 Replies 9,183 Views

[quote who="MayallCommunion" reply="486" id="3192775"]MayallCommunion[/quote] This: [video]http://www.youtube.com/watch?v=RpyeZILiHbU[/video] This: [video]http://www.youtube.com/watch?v=08WFI6WpnmA[/video] This: [video]http://www.youtube.com/watch?v=oHg5SJYRHA0[/video] And this: [video]http://www.youtube.com/watch?v=DRMBxnxWiNQ&feature=related[/video] <

573 Replies 1,399,320 Views

[quote who="Mecha-Lenin" reply="473" id="3192574"]One of the best MP sketches.[/quote] Dead Parrot is #1 no contest. [video]http://www.youtube.com/watch?v=e6Lq771TVm4[/video] #2 Ministry of Silly Walks: [video]http://www.youtube.com/watch?v=IqhlQfXUk7w[/video] Aaaaand #3 Argument Clinic: [video]http://www.youtube.com/watch?v=kQFKtI6gn9Y[/video] Get your Monty Python OFFICIAL ranking from the only OFFICIAL source of all thi

573 Replies 1,399,320 Views

[quote who="JuleTron" reply="68" id="3191595"]2 other approaches: Making SttC an ability on the matter processor (as mentioned earlier) Make income gained dependent on the number of planet health upgrades [/quote] I second the SttC on matter processor. And reward based on number of planet upgrades (it was my idea [e digicons]^_^[/e] )

95 Replies 305,548 Views

Another approach: SttC should give variable income according to the development level of the planet. A fully developed one would give more than a just-colonized one, because its resources a better understood, leading to a more effective stripping. Planet scuttling should take time according to the planetary max HP + damage taken. Damage taken would influence by making SttC take more time, since the hypotetical planet eater machines would be under constant attack, being damaged

95 Replies 305,548 Views

Strip makes asteroids (not-dead). Asteroids, dead, not-dead or undead (and pirate bases arrr) would be unstrippable. Strip should have a tease so all players would know which planet is being naked bare. There should a long enough timeout to make STTC counterable. BTW nice GIF.

95 Replies 305,548 Views