Brazilian_Joe

Brazilian_Joe

Joined Member # 3530340
60 Posts 353 Replies 753 Reputation

I fired up SoaSE to rekindle my memories ofthis great game, and it's still great! Despite the single-threaded , 32 bits, we can still have a blast with the game. Until it crashed to desktop all of a sudden, with no crash reporting, no minidump, nothing. Is there anythingto be done to it?

1 Replies 5,652 Views

Id' still love to see TEC Loyalists' Titan 'Group Shield' ability made passive. Of course not costing AM would change its effects. I think it should increase shield regeneration and max shields at least. It should also spread part of the damage to all shields to make it harder to kill any single ship, using e.g. sniping. And either have it increase max shield mitigation for the ships under it, or raise shield mitigation even out of combat, so that

102 Replies 396,460 Views

Hey sinners, There are people who don't give a fart about the new Steam Trading Cards and friending people who play the same game, but for those who do care about it, this thread intends to collect the players Steam names so we can friend each other more easily and trade, play together etc. I haven't found such a thread using the search. Steam name: Brazilian Joe http://steamcommunity.com/id/brazilianjoe

0 Replies 8,758 Views

TEC Loyalist: Ankylon's Group Shield should be a passive. That it would make it more of a pain in the ass, ergo a more desirable target. Group Shield as an active skill means there will always be some time when the enemy will hit with full force. Ankylon is too much of a sitting duck and just ignored until the fleet is wiped. This would nudge it into a more effective position. Group Shield should have these effects: I) share part of the damage with other ships unde

129 Replies 106,307 Views

Maybe it had an even better 24-hour 75% off fire sale, given its standard discounted promo price is 50% off. There are super daily deals coming out during the sale, I am about to buy BAC:GOTY and CIV5:G&K. Right now it has fallen to 17th place, still good though.

6 Replies 8,860 Views

Currently, SoaSE:R is #7 on the top sellers on Steam. I think this speaks good for the game's popularity, I believe there is a rekindling interest on the space 4X genre, as the surge in similar titles this year shows. In fact, the other titles may be even raising the awareness of SoaSE:R and helping its sales. CONGRATULATIONS! Hope this fills your coffers enough that it makes Sins 2 all the more likely. [e digicons]:grin:[/e]

6 Replies 8,860 Views

Aaaand... Overall quite good changes, imo. Playtesting needed to check the changes of course. Especially interesting are Wail of The Sacrificed and the AR jumping Orky changes. What was not changed: Vasari (all): Vasari Phase Missile Platforms still disable regeneration for 5 minutes? Still OP for a dinky base level tactical defense imo. If it were 50% passive reduction I would find is already OP, but less bad. Also, 5 minutes? 60 seconds is more than eno

101 Replies 348,218 Views

[quote who="GoaFan77" reply="423" id="3256111"]If anyone want's to give some ideas about what the role of titans should be and how they should do it, now would be the time to do it before I make up my mind and start changing things. [/quote] I think they scale up too far high. I *think* it could work, with proper balancing, if they were nerfed to 50% of their current power or even a bit less maybe, and the player had a higher limit on the number of ships. If

1,119 Replies 3,143,719 Views

[quote who="myfist0" reply="24" id="3257764"]A teddybear with a huge one, shooting 2 machine guns[/quote] Once you see it... /shudder

80 Replies 309,949 Views

[quote who="Seleuceia" reply="1471" id="3249089"]There is something similiar to "hasBuff" with Rebellion...look at the abilities Boarding Party and Dem Teams (especially Dem Teams)...you essentially can chek to see if a ship has a buff or not, and discriminate further buff applications accordingly..[/quote] That relies on querying a "isBoarded" property. I don't know if this property is built-in (as hard-coded in the game code), or if it is defined by the ship/structure en

2,761 Replies 7,618,485 Views

[quote who="sareth01" reply="20" id="3248842"] In all seriousness though, it seems clear to me the best method to accomplish this goal is to tweak/buff starbases. And the consensus in this part of improving the game design gets bigger everyday. [/quote] The easiest/lazyest way is to increase the max. levels from 8 to 9-10... Except the VR SB.

22 Replies 79,489 Views

OK I am trying to do the following: PassiveGroupShield casts PassiveGroupShieldTarget on everyone in range; which casts PassiveGroupShieldShareDamage from every ship under the effect. The idea is to do a shield projection-like damage sharing with 1-4% damage absorption by each ship, stackable up to 10 times. I want to restrict it to effect only ships which have the buff PassiveGroupShieldTarget.</p

2,761 Replies 7,618,485 Views

[quote who="Seleuceia" reply="1462" id="3248669"]You know how malice uses that propogate weapon damage stuff? What happens if you make that negative?[/quote] My understanding is that shield projection does only move damage points around. I haven't digged Malice code, but I always assumed that it creates damage, which is not what I want. I *THINK* that Malice calculates a percentage of damage and inflicts the same value on targets. I don't even know if it actually reduc

2,761 Replies 7,618,485 Views

[quote who="ZombiesRus5" reply="1460" id="3248600"]It would have the Ankylon soak the damage though which may or may not be what you want.[/quote] What if I make BuffPassiveGroupShieldTarget cast a new buff mimicking shield projection, say BuffPassiveGroupShieldDamageSharing. That way each ship which is inside the group shield would absorb a bit of the damage from the ships around right? How exactly are the shield projection mechanics? Let me pic

2,761 Replies 7,618,485 Views

OK, I have a design idea now. Thinking about the iconus guardian. It takes up some of the damage from someone else in its own shields right? Now, if I can make the targets of the ability trigger a buff modelled like the shield projection, but with the radius centered on the Titan instead of themselves, we'd have a winner. I could just copy the shield projection skill for this, but then each ship in the fleet would have a radius centered on themselves. How can I mak

2,761 Replies 7,618,485 Views

[quote who="ZombiesRus5" reply="1457" id="3248378"]This probably doesn't do what you think. DamageSharing is what the Advent Mothership does when it shares 30% of the damage across all affected ships.[/quote] Ok how do I spread a portion of the incoming damage across all ships under group shield then? [quote who="ZombiesRus5" reply="1457" id="3248378"]This is a balance call. [/quote] I don't want anything OP, I just want a passive skill, I feel that having an a

2,761 Replies 7,618,485 Views

Updated files: AbilityPassiveGroupShield.entity BuffPassiveGroupShield.entity BuffPassiveGroupShieldTarget.entity Added a damageSharing, mostly thinking about how the Ragnarov Snipe's ability eats capital ships for breakfast. if it does what I think it does, friendly ships will absor

2,761 Replies 7,618,485 Views

[quote who="ZombiesRus5" reply="1452" id="3248239"]I don't see a max shield increase. This is an overall damage reduction regardless of shield strength.[/quote] Yeah, I haven't found an EntityModifier for that. I see only MaxHullPoints there. I have found a researchModifier though: ShieldPointsMaxAdjustment But that is for research, it's not what i am looking for I believe.

2,761 Replies 7,618,485 Views

I am dabbling at modding, and right now I am trying to do one thing: transform the Ankylon group shield ability into a passive aura. In GREEN what I THINK I have done right. in RED what I don't know how to do. Currently want it to have the following traits: Increase shield regen Increase max shields <span style="c

2,761 Replies 7,618,485 Views