So some of the issue was from the fact that sins rebellion changed its save location on windows. It used to reside within appData and now it resides within my documents/my games/ . I emailed my friends the save, had them delete the old data and we have been playing a 60 planet game with 6 people with success. ty for releasing vassari.
jecjackal
Hi folks, The game itself has been a lot of fun. However, my two friends and I have about a 1 minute desync delay. We play on roughly 60 planet maps with 6 people (3 bots). The issue gets worse when more planets or players are added. Are there any workarounds I can do as host to mitigate the desync?
Something i've always wanted to see in this game is variable fleet upkeep. I like the system that is in place but i would like to see the following change. Your fleet upkeep is only for what you currently have. So if I lose 500 pop of ships in a battle, i would have less upkeep because i'm not currently using my pop. Then as I rebuild my forces, the upkeep would return to its previous levels. I feel that this give the losers of a first battle a chance to rebuild