ReiverTA

ReiverTA

Joined Member # 3590492
7 Posts 160 Replies 259 Reputation

The bit that makes me giggle about 'first mobile base' is that you don't even need to look into Ancient History for an example - Supreme Commander had the fatboy, which was explicitly a mobile factory, airpad, shield station and artillery post. And this was far from the first such concept, but it's one that even if you hadn't been in the scene years ago, y'know, you really have no excuse to forget. :P

23 Replies 61,091 Views

Agreed - or a simple metric so it takes more DPS to raise in the first place. Both are hardly complex caculations.

53 Replies 475,310 Views

I'm happy with extra circles at all. Color coding would be cute, but not strictly needed - you can usually infer it from the listed weaponry anyway.

18 Replies 31,259 Views

N3rull: Yes, that would be pretty much the exact problem that we'd noted about Focus Fire at the moment, and why I've been advocating that Mitigation % be linked directly to Incoming DPS. (I don't mind if there's a lag in falloff or the like, but that the core mechanic exist at all.)

53 Replies 475,310 Views

You're looking at it entirely wrong, but are actually right - Shield Mitigation is broken . It's got nothing to do with rate of fire or anything of the sort; Shield Mitigations mechanic is (brokenly) simple - for every ten damage you take, it goes up 1%, and then every second, it loses 1.25%. This means if you deal more than ~12 Damage Per Second, it goes up. If you deal less than that, it goes down. So the Illuminator, dealing 8 DPS forw

102 Replies 183,399 Views

Hmm. I wonder if ... I'll have to look into whether it's possible, but what about the Cieleos having an ability to reduce the accuracy of incoming missile and beam weapons? Call it Disruptive ECM or something... ...Heh. ANd then let Designate Target grant the same bonus to hit as Disruptive ECM penalises, so TEC/TEC matchups end up with Cieleos countering one another. :P

77 Replies 136,976 Views

I'm okay with focus fire being beneficial. Regeneration and Mitigation work at cross-purposes; I'm willing to accept that detail. I'd just like a mitigation system that made the numbers involved a debate at all - at the moment, we've got regeneration and a doesn't-really-do-anything mitigation, which means that focus firing is imperative. *shrug*

53 Replies 475,310 Views

[quote who="EadTaes" reply="15" id="2247019"]Take time to read the 4 first page until I say I'm done here. I quoted my self and IC for a reason. Witch elads me to belive your like those people. Don't read or pretend to understand. [/quote] The pic is really what did it. Yeah, you came up with a suggestion that IC ended up using (approximately; the exact numbers were not the same it should be noted)... but, y'know, there was massive feedback from folks other than you about the gra

377 Replies 1,213,680 Views

I've seen games where you can offer control of ships, no problem. Essentially, they can give them orders - you can also choose to give them orders if you wish, but the UI indicates that they're A: currently shared and B: Executing his orders (if any), so unless he's about to do something monumentally stupid, you'd leave the things alone. Giving ships would probably count towards his fleet supply much as Dominating ships does at the moment - indeed, I believe it will simply dro

193 Replies 503,119 Views

Weeeell... in a certain light, it is kinda, almost vaugely, based on DPS - if you deal less than, er, 12 damage per second or so, mitigation remains stable (and probably at 15%). And the faster you pour fire in, the faster it climbs (30DPS will raise it to its cap twice as fast as 20DPS, but note that 1. the values I'm listing are smaller than many lvl 1 capital ships deal, and 2: it'll still raise to cap anyway ), so if you look at it sideways in a bad light, one could argue

53 Replies 475,310 Views
Reply to Mod Idea in Sins Modding

Step 1: Get hold of the text-file .entity files, and learn how they are made up. It's not difficult, and you can get your head around the concept pretty quickly. Step 2: Get hold of Blender, and try to learn it. This really is the hardest part - modeling is not something learned overnight, but it's by far the most importaint. The good news is, once you've started to master the art, you'll find it useful in a lot more places than just Sins. :) Step 3: Once you've got those two,

10 Replies 8,246 Views

Current mitigation is based on total damage, yes.You gain +1% damage mitigation per 10 damage recieved, and drop 1.25% (IIRC) per second. So, if I deal 20DPS, your damage mitigation will slowly climb from 15% to 60% without any extra help at all. If I deal 200DPS, your mitigation will still climb, and merely hit the cap faster. Either way, it'll still climb to the cap, and hit the cap - and once the cap is hit, you may as well focus fire because it'll be mitigated by the same amou

53 Replies 475,310 Views

Er, I misphrased a little. I realise this quite clearly - what I was suggesting is that this would be taking away any other utility, while emphasising their sniperiffic abilities... which is, y'know, probably the wrong direction. ;)

10 Replies 7,950 Views

Hmm. Diplomacy abilities to give ships to allies. Or even more interestingly, control of ships to allies... so they're yours, but a 'fleet commander' can control your fleet simultaneously. Likewise, the ability to grant an ally X/sec credits/metal/crystal to an ally. I've actually considered modding in a unit that reverse-steals money in this way, but it looks like the ability is lacking in the engine at the moment :/

193 Replies 503,119 Views

[quote who="GunslingerBara" reply="12" id="2242239"][snip] Quoting harpo99999, reply 8gunslinger I am also having troubles with the my posts page in that all posts of mine that have a reply or creation date after the 2nd of january 2009 double up. it is irritating harpoQuoting soasertsus, reply 2Ok, some how all my posts got cloned! Some are doubled or tripled, but I have one that got cloned like 8 times! I assume this happened when the forums got updated but I w

219 Replies 316,819 Views

[quote who="kryo" reply="5" id="2243733"]I wuz heer. But more seriously, this has been suggested before and it's on Bara's list of things to see if it's doable, but last he'd mentioned it IIRC he didn't think it'd be easy given the internal structure of the forums. Plus since we've got a variety of sites and a variety of people involved with each, you could pretty easily end up with a lot of "blue" posts that were just people from other parts of the company making

7 Replies 20,314 Views

[quote who="Shadowhal" reply="14" id="2245879"]I thought you'd mean that. when in alt-mode, it could display the general range and the aoe of the ability's current target, in case it is active. not a bad idea. could apply to other things as well, like kortul VN, lrms aoe effect upgrade, etc. [/quote] Bingo! I only suggested Radiation Bomb because it was the first thing to pop into my head (Been playing a lot of TEC recently ;) ); it'd be useful in many, many<

18 Replies 31,259 Views

The numbers themselves listed were pulled out of my butt; they're open to modification. Mostly the values were chosen for the ease of math they provided in an example situation. :) And really, 80% mitigation is pretty darn heavy. Where the mitigation falls over at present is that the current mitigation means that the Advent inevitably hit that cap anyway... so you may as well keep on shooting anyhow. Were proper mitigation present, I daresay that 80% would be huge. As the abo

53 Replies 475,310 Views

I can't help but feel it's a little odd that Guardians can repel entire fleets, whilst the advent capitalships can, at best, repel fighters. A little strange, no? You could very nearly flip the two abilities and be getting somewhere. Of course, then you'd need to redo the numbers, and you'd want to give some sort of AoE anti-fighter weapon to the other frigates, but... eh, who'm I kidding? They ain't changing a capital ships abilities any time soon. ;)

77 Replies 136,976 Views

[quote who="Deceiver_0" reply="4" id="2242473"]We may start to see a re-emergence of bombers as the dominant strikecraft with the new nerf, and I think that's what they are wanting at IC as well as having carriers offer up more of a support role. I think people will start building more bombers to stand up to the flak, which will hopefully prompt more fighters in defense. The other, more likely thing to happen, is for people to stop using carriers all together, in which case IC will have to bu

10 Replies 7,950 Views

I'm not so fussed about the realworld proportions, really. It's more that the bomber model looks bigger - compare their cockpit sizes, and the way that the fighter looks much more 'solid' - there's currently vastly less volume in the bomber than the fighter, making it awfully petite. Don't get me wrong, I love the model. It's more that the fighter dwarfs it in 'scale' at the moment. :)

7 Replies 3,682 Views

No, no. I mean being able to see the area of effect circle - so when you select, say, a Radiation Bomb, you get a range circle showing the overall range, and a little circle around your mouse showing where the AoE will hit.

18 Replies 31,259 Views