Lieu-

Lieu-

Joined Member # 3592240
0 Posts 13 Replies 158 Reputation

[quote who="SleepyForest" reply="18" id="2299846"] I don't think you're very smart:( ps. youre trying too hard and btw? who did I hurt? Grin said he thought the post was funny..[/quote] Absolutely transparant.

52 Replies 136,590 Views

[quote who="SleepyForest" reply="14" id="2299795"]he admits to joining the rematch game I made, only things he had to say were excuses for his loss and nerd rage, and for you other kiddies who take forum drama seriously like Lieu-, I salute you! [/quote] Taking drama seriously? Are you kidding? Comes accross as a total waste of time to me. I have a completely detached attitude towards it - completely unemotional. I really don't see why people are compelled

52 Replies 136,590 Views

[quote who="SleepyForest" reply="9" id="2299654"]He did nerd rage, if he hadn't I wouldn't have posted the thread[/quote] Your post is retarded. If it wasn't, I wouldn't have posted this. On topic, however, you've shown in the past you have no aversion to blatently fabricating stories [previous example] . Given that you have provided no evidence, being your word only, your nerd rage claim carries little weight. Maybe harmi

52 Replies 136,590 Views

[quote who="Ripdog2k" reply="8" id="2293170"]UB This is from demigoddb on the build I had at lvl 5. No one died before lvl 5 so no he had no kills at that point. He would chase you out of a lane and you would be next to dead before he hit you 4 times, mind you thats without even trying to attack him just running away from the insane damage. [/quote] With 30% damage reduction and no kills it's not possible to legitimitely reach 500 autoattack damage at level 5 as solo

41 Replies 7,463 Views

Hey, OP, maybe you wouldn't have half your games played against premades if you didn't rejoin the exact same premade 3 times in a row . You smash your hand with a hammer multiple times then come on here complaining hammers hurt too much to be fun. And those times where it's a long, painful defeat? That's the game giving you a chance to win and your team blowing it. You know why you can usually point out the winner after the early game? Because if one team has been play

48 Replies 11,787 Views

This really needs changing. You can't say to just micro more, because the delay in changing unit selections blocks out time you could be giving orders to your demigod when you are telling your priests not to have lunch in front of the enemy citadel.

24 Replies 63,554 Views

[quote who="XaviorsFist" reply="7" id="2276784"]Lieu i've played games where you hit the 1 hour mark and you have NOTHING TO SPEND GOLD ON. And besides why get an extra 2k armor and 1k health when you can get an IMPROVED HoL[/quote] Are you really worried about HoL+shield being used once a minute when everyone has muliple artifacts in an extremely long game? 12k gold can get you a mageslayer and narmoth's ring - much better than a HoL. You might be looking to buy this after t

118 Replies 266,554 Views

[quote who="klillas" reply="19" id="2276133"] The 32% number is highly dependent on both teams having exactly the same stats[/quote] It's a 32% change no matter what. The stats just determine the difference in terms of absolute hp.

152 Replies 8,642,228 Views

[quote who="XaviorsFist" reply="5" id="2276225"]This patch made it more viable endgame is all. Now if oak got this it's even MORE powerful than before to be used with oak. Because now with 6 seconds he'd get more around 3k health which is more significant endgame.[/quote] And all you have to do is afford a 12k gold artifact. Yeah, this makes is more viable...

118 Replies 266,554 Views

[quote who="firegoesm0w" reply="15" id="2274603"]we managed to get more warrank controle and most of the time 2/3 of the middle flags.[/quote] So they used locks but you managed to control 2 of the 3 flags without locks. The only thing that says is: - You were significantly better than them - Flag locks do not automatically give you map control There is no way of saying with anything resembling confidence that those locks were a major impact on their defeat. 6

152 Replies 8,642,228 Views

[quote who="Sinzer" reply="6" id="2273837"]I know this in anecdotal, but I played Cataract yesterday, the other team had the flag in the middle a good 80% of the time until about war rank 7-8. They had on us 1 level, at about level 13. We actually were winning, when we started to reverse that trend. The guy who was Oak, was locking flags all over the place, he ended up the least levelled and crappiest equip. Fortunately for them after a 3 in row kill streak our TB dropped meaning gameover.<br

152 Replies 8,642,228 Views

No, you use a flag lock to be able to hold a flag when you cannot anymore, acting as a reset. Any good team will fiercely fight over important flags. When the enemy finally gains an upperhand over your flag and you are pushed out, then you lock it. In 45 seconds, they don't get a free cap, round 2 starts . And your team is prepared again. Locks give much more than 45 seconds worth of flag time when your team is actually putting an effort into defending the flag. I can see how

152 Replies 8,642,228 Views

[quote who="Vladesch" reply="1" id="2272868"]Ive seen some real silly flag locking. Like people locking the centre flag in cateract when were all still pretty low level. Thats a situation where I would definitly be saving for my equipment, or gold upgrades (which I seem to have to buy most games)[/quote] That's ok, I'm sure a good opponent is perfectly happy with owning the xp flag >90% of the time against you. But good for you! You'll have your few hundred gold!

152 Replies 8,642,228 Views

[quote who="kryo" reply="7" id="2272806"] I don't care what the intent was, ...[/quote] The difference between racism and a joke is defined by intent. In fact, the difference between anything and a joke is intent. To discard that is to reject that anyone may have a different interpretation than yourself.

66 Replies 170,929 Views

(Well, this kind of turned into a wall of text) Actually, soul power gives +40 for every rank. +20 static and +20 if you have a spirit alive, just like rank 1. You can test it. Spirit ward vs soul power is interesting and usually match dependent. Spirits do more pure dps, but they have huge trouble chasing. Towers obliterate them, yet they are useful as fodder when killing a tower. Aoe destroys them quickly, but then

118 Replies 266,554 Views

[quote who="Sinzer" reply="3" id="2267008"]The point is that I understand that, that is not my problem. It is the two different sides of the same coin. The problem I have is that it can be misleading. Yes, the status change is 32%, however at the same time you are still only 15% more powerful than your opponent. You are not 32% more powerful, you are 32% more powerful than the situation you were in before. However, in real terms you are only 15% more powerful

152 Replies 8,642,228 Views

This is funny. [quote who="XaviorsFist" reply="9" id="2265872"]What do you sacrifice. Tell me a specific and i'll believe you. You sacrifice a lot isn't good enough. [/quote] For a detailed list of what you sacrifice, refer to my recent post. [quote] I've played against lieu and as torchbearer i DOUBLED his favor endgame and even had more kills. [/quote] Favour? You're using that to compare? And we were on the same team. Are you kidding

118 Replies 266,554 Views

[quote who="leinadon" reply="10" id="2265477"]Well if u think that Sedna is not a good healing support... what can i say?[/quote] I never said that. She provides more healing than any other demigod. I said it's better to describe her as support because she is not just about the healing.

18 Replies 42,302 Views

Did this thread just go back in time? Leinadon (edit: and sinzer too), lets get down to the definition of "real combat advantage". There is the type of advantage that you may hold over your opponent at a single point in time. We'll call it advantage1 to be extra clear. This would be 15% and it's the deviation from an equal situation. Then there is the type of advantage that an event has associated with it, we'll call it advantage2. This would be the "I bought an item and it ga

152 Replies 8,642,228 Views

[quote who="leinadon" reply="8" id="2265268"] Zechnophobe I see too many flaws on this build, u are just changing heal for healing wind what for me have no sense at all, u need absolutely heal for 1v1, priests heal a lot less than the ability and may be they are healing creeps when u need it, with this build u cant stand a burst damage combat at all, u are going to run all the time and UB for example is going to rape u hard. Healing wind is a pasive heal that have not ef

18 Replies 42,302 Views

[quote who="_Shadow" reply="7" id="2262676"]Lieu - I love you man. What field are you in? We should play together again sometime.[/quote] I'm in computer science, so quite closely related to mathematics, but this thread is just basic maths. Kind of depressing how certain people react to it but I've seen it all before. Modelling haste procs when dual wielding different speeds/damages/probabilities? All the numbers are there but people just love sticking with their basic intuition. It j

152 Replies 8,642,228 Views