Timmaigh

Timmaigh

Joined Member # 3617814
121 Posts 1,602 Replies 2,439 Reputation

[quote who="Astax" reply="151" id="2435165"]Ok just watched the latest pile of crap. This episode was just horrible. "OMG my ex-boyfriend is sleeping with my best friend and I'm just gonna get drunk about it and cry to Eli and then kiss him and then call him a great friend" What The F![/quote] Hahaha, great recap.... however i think it was tad better than three previous episodes. But still far from at least good i

437 Replies 1,032,119 Views

[quote who="Star Adder" reply="146" id="2433007"] Btw, how could you not mention G'Kar(Andreas Katsulas)?! This is close to blasphemy! [/quote] Huh, i mentioned him, i wouldnt dare to forget him [e digicons]:)[/e] ....really he was one of the best. It´s sad he is not around anymore [e digicons]:'([/e] [quote who="Star Adder" reply="146" id="2433007"] It wasn't much before season 3 though that I came to like DS9...[/quote] Agreed. I do not hol

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[quote who="-RAISTLIN-" reply="140" id="2432548"] Quoting TheRezonator, reply 139 Babylon 5 was Star Trek with more fighting. dont remember it being funny or all that popular... didnt you just criticise someone for not watching properly and then commenting? no scifi fan who had actually watched a decent amount of the show would make this incorrect comparison. star trek? lol. it was certainly funny in parts here or there, and what does its popularity have to do with anythi

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[quote who="Cadalancea" reply="118" id="2429710"]As a huge stargate fan who loved SG-1 and Atlantis and Ark of Truth (Not Continuum, they killed Ba'al! Gaaaaay), I'm hugely dissapointed by SGU. One reason: Yawn fest. Seriously. There's no action. Or intensity. Or drama. They're like: We're gonna fly into the sun. Shucks. Now let's all look at what assholes some people are, and watch others mope around for a half hour. Oh look, no fly into sun! Hoo-ray. Now we do a BSG shot of the sh

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As things stand now, i am pretty dissapointed about the SGU.... i do not mind more "serious" and dark atmosphere of the show, but until now the episodes were quite boring, predictable and uninispiring. 5 episodes and almost nothing happened, they just keep flying god knows where. Next episode is called "Water", just let me guess, what will be going on this time... I appreciate their ambition to change things and not to do "SG1 3.0", but after these 5 episodes i think they should proba

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[quote who="Zvezdochets" reply="481" id="2419659"]If you made "Sentri" fighter it be magnificent! I respect your decision about "Primus", but small "Sentri" fighter made more faster then very big capship. Or "Rutharian" fighter. P.S: your "Vorchan" very nice! When i saw her i try work better.[/quote] Thank you, but you made lot of stuff for this mod and i did only one model, so if anyone should try harder, it is me [e digicons]:)[/e] Yes, i was

5,473 Replies 14,232,652 Views

Wow guys you are building those models like on the assembly line [e digicons]:D[/e] i spent working on the vorchan almost week, but you are posting pics of new models everyday... anyway, awesome work! I am thinking about building another ship, probably centauri Primus.... however now i am building some architecture with 3dsmax at work, so i really do not feel like modeling, when i come home hehe... but i promise i will try something, if i manage to motivate myself

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@ Fuzzy Logic> Sorry if this was already suggested, i did not read whole thread, but if i were on your place, i would dump those 2 4890s and go with one 5870. It might be not faster than two cards in crossfire, but the difference is surely not big enough and i believe one 5870 is lot cheaper, not to mention far better power consumption. EDIT> Just looking at the original post´s date, my advice is probably pointless now [e digicons]:)[/e] . Nevermind.

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[quote who="SteinerX" reply="351" id="2403860"]B5 Sharlin Update by Fileosoft/Thoumsin (from 30/09/09)[/quote] Wow! Great model! I wonder how Fileosoft created the central curvaceous part with ribs (sofar without them), i tried it before myself and failed [e digicons]:D[/e] Anyway it is really not easy model to build so kudos to Fileosoft.

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[quote who="TobiWahn_Kenobi" reply="342" id="2402746"]Wonderful work! Could you send me the model in obj to check it for anything that should/could e done? About the lightning, I will take care of that when I put the your model ingame through the path cin4d->xsi->mesh! Do not give me a 3DS please, as cin4D importer of 3ds is somewhat lacking.[/quote] If there is a possibility to export from Max into OBJ format, i will indeed do it. You will have

5,473 Replies 14,232,652 Views

Thank you all for words of praise, i´m really happy you like my work. So i almost ready with this, maybe i will do some more changes regarding UV mapping. Ingame the model works like charm, only weird thing is the lightning /glossiness. As you can see on the screenshots below the horizontal respectively vertical parts parts of the model are "lighter" then the remaining part of the model. I suppose it is because i didnt set the specular or lightning channel of the DATA texture ri

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@ Tobi Wahn: I am trying to create the texture, and i have found fine tutorial, which says: Data map : This is ARGB. Each channel controls a different effect. Altogether, they don't look like anything, but it's a convenient way to let the engine know what parts of the skin to apply post-processing to. The "channel" colors have nothing to do with red green or blue, they're just ways to separate each effect.<br

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@Fileosoft/Thoumsin So i did little research and now i am completely clear how it works...your way. In 3ds max it is called RENDER UVW TEMPLATE, i was unaware of this, because i do mostly architecture, so i never needed to create texture myself. For me the setup was assigning readymade texture to object and UV map coordinates. Your way is actually equally painful, the only difference it is done before, not after texturing. With the model complicated like this, Unwrapping it will be no

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[quote who="Thoumsin" reply="310" id="2398030"] Quoting Timmaigh, reply 306I have a feeling that there are some differences in the way how things are done in 3dsmax and this Wings3D of yours... if i understand it correctly, segmenting is something like Render to Texture in 3dsmax, which creates the map - texture, which contains flatten surfaces of the model...like for example in my case horizontal wing form top, bottom, vertical wing etc....all on one picture....i just p

5,473 Replies 14,232,652 Views

I have a feeling that there are some differences in the way how things are done in 3dsmax and this Wings3D of yours... if i understand it correctly, segmenting is something like Render to Texture in 3dsmax, which creates the map - texture, which contains flatten surfaces of the model...like for example in my case horizontal wing form top, bottom, vertical wing etc....all on one picture....i just paint these parts in photoshop, save and apply the texture on the model....and its d

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[quote who="Thoumsin" reply="300" id="2397239"] What to you mean by "attach"... combine object is ok but bridging object is not ok... by the way, segmenting is more easy when made with separated object... just combine for the UV...[/quote] Uh frankly im not sure if i can explain what i mean by attaching...you do not work with 3dsmax, right? in 3DSmax one of the functions of object collapsed to editable poly/ editable mesh is attach....it literally does what it

5,473 Replies 14,232,652 Views

[quote who="Thoumsin" reply="296" id="2396770"] Quoting Timmaigh, reply 291 I dont understand the transparent surface thing though, how do you mean it? I suppose best way to find out if the model works properly ingame is to try to import it. Is there any simple way to do it? Without textures or hardpoints or whatever is orherwise needed? I remember back in the BETA days before the offficial modding tools were launched there was a fan made Mesh Importer, which i used to import one of

5,473 Replies 14,232,652 Views

[quote who="TobiWahn_Kenobi" reply="292" id="2396457"]@Zvezdochets I don't know what good the interceptor would be for, as it would be (I suppose) older and therefore weaker than the Tiger, which is already incredibly weak. There would also be the problem whoch ship to attach to, as a ship can only have a max of 4 different fighter types, and they are already used up. @ Harpo99999 No, updating the entity.manifest is not necessary for the mod. There seem

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[quote who="Thoumsin" reply="285" id="2395956"] Quoting Timmaigh, reply 281I´m glad you like it. The mesh summary info in 3ds max reads 3963 faces in the scene, so i suppose thats it. From the picture you have post, the model is mainly made of quad... so, in theory when triangulate, it will be around 8k... i say in theorie because on your screenshot, the vertical wings have no quad or triangle... simply a big surface with a lot of edges... anyway, if you are

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[quote who="TobiWahn_Kenobi" reply="280" id="2395639"]Looks awesome. How many triangles? We should stay within a limit of 10-15k triangles (not polygons - as that could be quads as well). If you can keep to this limit (even better 10-12k) this model is gorgeous!! Thanks alot.[/quote] I´m glad you like it. The mesh summary info in 3ds max reads 3963 faces in the scene, so i suppose thats it.

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[quote who="TobiWahn_Kenobi" reply="275" id="2394922"]Nice loading screen!! As to the Vorchan - Well, help is appreciated, but unfinished models will not be of help I think, as for everything to fit together, I feel it is better to start from scratch or have a model where there are just some Details missing. Thanks nevertheless.[/quote] I am aware that unfinished model is no use to you. [e digicons]:)[/e] So as i said, i finished it today.&

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