[quote who="Azrak_Navarion" reply="17" id="2210773"]Are you in a rush to increase your post count...? I mean, come on, triple post? Just make one post and include all your anwers their...like: @hack: jerk @SnoopDaggo: jerk @Azrak: jerk @All: sorry etc etc [/quote] I'm trying to say sorry to Hack, not trying to say he's a jerk (not anymore, at least). And I guess one post would shorte
dbrainstorm
[quote who="Ascension" reply="6" id="2211243"]i think this is better than last time but i have a tip. in normal fleet compositions these days you almost will always have more lrfs than heavy cruisers. my advice is to micro the cruisers on the enemy lrms while your lrms just blast the shit out of the enemy cruisers that way your lrms continue to be numerically superior while the enemy loses cruisers. cruisers will totally slap lrms so for each HC you kill with your lrfs you pre
Unfortunately, I do not play Entrenchment, so I only some of what your saying. However, I guess you're right about the turrets. So, instead of maybe putting all of them near just one phase lane, here's something I thought about (hehe) the day after typing this faq. Put 8 turrets around your planet, and the rest should be divided up into groups along each phase lane. This tactic is extremely useful if your planet is the galactic equivalent of a dead end, where the
By the way, by artic, I meant to type "arctic"
And has nobody read my new post yet?
[quote who="Azrak_Navarion" reply="23" id="2210675"]There's nothing idiotic about the fact that you want to write guides. But before doing so you should acquire the appropriate knowledge and talk with people who got more experience. And you should welcome criticism and include the points of those critics in your OP instead of flaming those who try to improve/correct the guide... [/quote] I just said I'm sorry...
Sorry I got so cranky
And yes, Hack, I know that now. And I made another post to improve upon my last one (which would have been improved even by sticking a knife into my computer). Maybe that one will satisfy you[e classic]:lol:[/e] .
[quote who="SnoopDaggo" reply="13" id="2209772"]Yeah, you know what pirates are known to be cranky. HMMMMM..... [/quote] I resent that...
Fine, I admit that I'm being way too idiotic about this. I'm sorry.
Oh, godoggo, thnx for the sympathy.
I've basically condemned this post anyway. If you'll stop criticizing this post for sheer entertainment, you can read my new faq (trust me, it lives up to its name).
Since my last guide was a complete work of slop, I'm going to try again. I've learned from the (harsh) criticism from many others, and I think I'm ready. Hope this one isn't a complete dud like the last one. 1. Each of the three races has advantages and disadvantages that are easy to find early when you start playing. The TEC has ships that are inexpensive,fairly strong, and they don't take up too much space. They've also got the best Heavy Cruisers that
[quote who="Hack78" reply="7" id="2206959"]There is a difference between asking a question and telling someone how to play when the person in question doesn't understand the game mechanics. I often try to answer people's questions and have any number of posts regarding issues with patching/port forwarding etc... I even answer dbrainstorm's question about where the CD key was in another thread of his. I have gone VERY hard on people who put up game suggestions that I disa
[quote who="crashmatusow" reply="19" id="2197591"]still think its a bit stupid that phase bypass ignores mitigation...i think the ships would be adjusting their hulls even while there shields were still up. i want dev comment on this(or someone whos actually experimented in a game)."turn around and run your capship away" as if it weren't bad enough that phase missiles screw one of the advent's inherent advantages(shields), now they have to run away their caps.yeah now i see why almost no one
TEC Krosov Seige Frigate Cost: **** Health: * <span style="font
tell Hack78 that I don't appreciate his VERY ACTIVE critisizm
At least someone's being supportive...
[quote]Eh, who knows. By the way, I just posted a new military strategy guide in the strategy section. Hope it helps the first timers. It has some fundamental mistakes in it!!![/quote] STHU!!!!!!!!!!!!! For once just cut me some slack!!!!!!!!!!!!!!!!!!!!!!!
You know what, why don't I just DELETE this stupid guide!!!! It's apparently of no use to anybody!!!!!!! So, how do I delete it!!!!!!!!!!!!!!?
[quote]You civic tech talks about a tech (wormhole) that is high level. It doesn't mention anything lower that is useful such as resource upgrades, planet pop upgrades etc... which can give you higher incomes and therefore a better economy long term (you need to survive enough for it to pay itself back before you get much bonus...)[/quote] I guess that's true... Dang it! Why is nobody COMPLIMENTING this guide!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[quote]To some extent, yes. They are good long-range ships. However, their weapons are only meant for anti-bomber tactics. Fail You also say that spamming scouts is silly[/quote] And I already used that, genious. The others just told me!!!!!!!!!
[quote]These are conflicting statements... Javelis frigates are evenly matched against what? themselves or other LRM. because they aren't - the cost less, use less fleet points and have less health so you need MORE to equal illums or assailants!!!![/quote] Actually, they're also good against any light-armored frigate. Again, check the ingame info.
[quote]http://spreadsheets.google.com/pub?key=p7xc_snd9Cc-6o2UwvPEWUg&gid=0[/quote] By the way, colony ships don't do any extra damage to any kind of ship. Check the ship info in-game
So, you're agreeing with me here?