[quote who="Greyfox2" reply="9" id="2303714"]It should be kept in mind when choosing whether to upgrade or not how much it is worth to you. Most weapon, armor, shield upgrades are 5% increases in power. This means that you have to have 20 of said ship for an increase to equal 1 ship worth of power. You should ask yourself if buying another ship is a more efficient way of increasing your power or buying the upgrade instead. The cheaper upgrades are obviously more effici
dbrainstorm
Of course not - if it was, it would be a question, not an observation... [/quote] I meant "Question 1"...
Alright, now I just need to know where it is...............so where is it! I extracted the file, so where is GalaxyForge.
I only have the vanilla version, I usually play about 8-12 o'clock, and I usually have the worst luck, and I can pwn medium AI (they're too easy), but hard AI can really give me a hard time (they're still too hard). Oh, and, Observation 1, that's not a question.
Oh, by the way, did your ally win this battle, senorfrito?
Maybe so, but it's still pretty risky. What if the enemy had a balanced fleet, where his/her LRF fleet was the bait?
This post is not yet finished. I'm just saving it for later. However, you can read what's here so far and see how it is. I will acknowledge any criticsm and appreciate any complements. To be honest, many of my strategy guide posts have been unbelievably failing. I've been trying to make sense of this game, only to end up looking like a fool. Now, I think I know what I was doing wrong. I've been trying to
[quote]4. Don't spam scouts unless you know what you are doing, they can be killed fast by the right counters.[/quote] I have to say, you put it better than I could. I basically said not to spam them at all. To be honest, I just prefer not to spam scouts. It's this one bias that has caused a fifth (or more) of this chaos. I'm very sorry. I was very wrong.
You know what, Hack, if you think you're so smart, challenge me to a match in the vanilla version. You name the time
[quote]Tip 4, your single scout went the wrong way and discovered gas giants and asteroids while your enemy found all the lucrious planets.[/quote] Also, I meant that all those scouts went into battle. If you don't have basic comprehension skills, don't visit the forums!
[quote]Epic fail. They do major damage to LRF - please understand what you are saying before you say it. Go read the posts by Raging Amish on this. He perfected the scout rush to stop advent illums (most affective with TEC where you can get the bomb ability to kill a structure with enough bombs going off)[/quote] ugh.... you're still not seeing the point. You apparently need to use THREE scouts to kill a single Illuminator vessel. That is still way too much fleet supply us
Was the guy you were allied with a newbie. That sounds like something anyone new to the game would do out of desparation.
Does anybody know how to access Galaxy Forge? I'm sick and tired of seeing a random map being previewed every time a create a map on the map creator
[quote]Fighters don't really work anymore. Flak kill them too quickly. Community wants a fix. Bombers are still ok units. Flak kill 'em too though, just much more slowly.[/quote] Uh, do you know how dangerous fighters are? Later in a game, they could do up to 2 damage each. Multiply that by six and you get 12 damage total. Now just imagine them doing all this to an LRF. 12 multiplied by 2.5=30 average damage per fleet. Since fighters normally come with cap
...And here it is! https://forums.sinsofasolarempire.com/358266
not to mention that, for the same price, you can build a whole bunch of gauss cannons. Think about that for a moment
[quote who="Hanninball" reply="2" id="2288106"]Have you ever tried sending in about a thousand scouts, with a couple factories nearby to keep in a steady wave of reinforcments. And if all else fails they can retreat really damn fast. [/quote] Any good player should realize that there is another frigate factory building these scouts. Oh, and look at part 3. Besides, you're just wasting credits when you keep rebuilding all those scouts. Do the math, comparing
I'm very sorry. This post is an epic fail so far, so I am basically quarentening it until I can actually type something that can actually make sense. This edit is being placed far above to ensure that nobody believes all of this post until further notice. Sure, they have all those heavy cruisers, but if you can think on your feet (er, engine), you can easily take down anything anybody throws at you. This gui
[quote]Come see what my 30% shield bypass assailants (with the 20% upgrade) do to your cap then!!![/quote] I guess i meant a couple of the vasari's cap ships. I know of one of their cap ships that really does no better than acting like 3 frigates with a huge armor, hull, and shield bonus. I know it's pretty cool to have all that armor, but the weapons just stink. still, its ship replication ability is cool. another thing, im about to create a post that
I've also figured out another one of the Vasari's major weaknesses. Most of their weapons systems are pretty weak. Take the Kanrak assailant for example. Other long ranger frigates have at least two weapons. The Kanrak, however, only has one torpedo launcher. It's almost not worth the wait to research their sheild bypassing weaponry. I've also figured out that flak frigates and their equivalents are kinda under-rated. Although they don't do so well
[quote who="Cykur" reply="15" id="2214035"] I mean, their light frigates take up 6 fleet capacity! The Vasari LF takes 7 fleet capacity. It is the long range frigate that takes 6. [/quote] sorry, that last one was meant for this quote.
[quote who="Hack78" reply="16" id="2214961"] by the way, scouts can't take out mines themselves. Thanks for correcting me - I think in this case I AM right as I have often done it. You need to be careful with the micro, and having other ships around is definately a help [/quote] thnx for clearing that up
You guys still haven't answered my question. What is the TEC's weakness?
[quote]scouts are great for 1) scouting, 2) clearing mines (Entrenchment) and 3) killing LRMs (you can build them without any kind of weapons lab)[/quote] by the way, scouts can't take out mines themselves.
[quote who="Azrak_Navarion" reply="2" id="2210766"]You might want to use the edit-button instead of replying to your own post Anyway, this guide is way closer to a real guide concerning military strategy than the last one. Why only "closer"? Well, military strategy includes counters, attack strategies, fleet compositions, infomation retrieval and how to use that information against the enemy (i.e. scouting and what to do when certain "signs" are spotted). However