CrazyElectron

CrazyElectron

Joined Member # 3627546
1 Posts 89 Replies 1,722 Reputation

Dunov Magnetise - does anyone find that a bit lackluster? From my experience when you zap an enemy ship there is a maximum number of strikecraft that can actually be smashed into said ship. End result, when there are a lot of strikecraft around, it lacks the sort of punch to help clear the skies. Any in favour of making a radius around the magnetised ship from which 30/40/50% (random numbers) of strikecraft in that field will be smashed into the magnetised vessel?

212 Replies 456,535 Views

I just click on the nearest planet, and it complains that the building can't be built there and cancels the build order. Works well if you're in a hurry.

8 Replies 9,208 Views

Okay, your post is a little confusing, but I'm guessing you are unsure how to capture neutral extractors (metal/crystal asteroids) in special grav wells (plasma storms, space junk, etc.) First, your Progen won't help. To capture neutral extractors you need to use the "Crew/Capture Extractor" ability on Missionary Vessels, Colony Frigates and Vasari scout vessels, which allows you to take possesion of enemy/neutral (but not allied) extractors (commonly just called

6 Replies 18,517 Views

Some interesting responses, thanks guys. So tell me; is it a good idea to research the early resource gathering upgrades at all? As in, the first two metal mining upgrades and the first crystal upgrade? I've heard they aren't worth bothering with because they take too long to pay off, but they seemed to give my oponent the edge. That and it seems a good idea at least, no matter if you go trade or culture, as you'll still end up with at least two

10 Replies 7,397 Views

Meh. I haven't studied space and space travel as much as I'd like to. Yes, I guess the objects would still be affected by the gravity of the planet itself, but I really can't think of a good explaination for anything that happens in Sins. I mean, how can the space ships move every which-way in the grav well without smacking into the planet when their orbital speed drops below the critcal point (especially when they do a complete 180 and fly back to where they came from)at wh

12 Replies 8,153 Views

Okay, we all know the Advent weak economy is a myth - or at least overstated - and this is because of their culture. The boost to extraction rate is considerable and it gives a nice, even boost to income, unlike trade, which is all credits and nothing else. That, and culture also gives combat bonuses. So my question was, "Can I pull off a culture start as TEC?", rather than going for trade first. So, I joined a 1v1 multiplayer game, and tested it out.&

10 Replies 7,397 Views

Maybe the structures aren't actually orbiting said planet? Maybe they are in a solar orbit on the same path as the planet and therefore appear "fixed" around the planet because they aren't actually orbiting it? Although, what flaws? Turrets being useless? Orbiting turrets would be even more useless. THe thing would be pounding away at a seige frig and the suddenly it drifts out of range and you have to wait forever for it to come back.

12 Replies 8,153 Views

Just watch out, the Advent don't have a dedicated refinery, and the "Resource Focus" upgrade is a rubbish excuse, it just boosts in grav-well mining. You're better off leaving them as trade ports. A note on the forum jargon though;when a unit or structure type class is common across all races (which is most units and structures) we often refer to all of the class generally using its TEC name, unless the unit is particularly distinct. Examples inc

9 Replies 7,334 Views

What about a 5% etc. increase in alleigence for planets protected by a shield generator? You are spending money to protect the planet's inhabitants after all - unlike like the starbase upgrade which just maintains the idea that the planet belongs to you, and ignores the actual genocide of the matter - so it figures that they would have a greater loyalty to your empire.

14 Replies 12,693 Views

I'm not trusting that first report - it seems to be trying to push the idea of "Jewish Pornographers" being involved somehow. That, and it is no official or trusted news site that I know of. Although, that said, don't make me mention Vietnam. Okay, end of OT. The problem with Canada's military, or at least the Navy, is that you have two oceans, miles away from each other, to look out accross and police and no way to quickly transfer fo

113 Replies 461,073 Views

Aiieee! The Kortol can only be destroyed by the power of Satan! Seriously though I see where you are coming from Volt. The TEC having a synergy is good, but that only pops up with at least one high level cap, but here we are trying to improve the Kol's performance at low level/early game (although some late game boosts wouldn't hurt) so it becomes a viable first/second choice cap to compete with the revived carriers. I suppose a mitigation dampening ef

76 Replies 108,033 Views

I think the most important change to the Kol specifically, would probably be buffing Flak Burst. A range (and possibly damage) increase and a decrease in AM cost (100/90/80 perhaps?) sounds ideal - if it's going to be a starting option (tbh I don't find the Kol an impressive start either) to compare with the Sova, it has to eat those Advent SC! GRG also needs a nice boost. A large AM cost decrease sounds good, although with the slowing effect, won't that make it a litt

76 Replies 108,033 Views

Done in a hurry, so I apologise for any spelling errors. Interesting thing about the Dunov is that it, a former freighter, can house SC from level 1 but the Kol, a purpose built warship with a purpose built hangar, cannot. Those dafty TEC Engineers :) Haven't voted opn everything as I'm mostly a TEC player so I haven't had any experience with some items (eg. Deliverence Engine) being voted on. I'm familiar with the more common issues and items though.<

913 Replies 1,705,047 Views

[quote who="teddybearcholla" reply="2" id="2493086"]Laura Croft is hotter than…oh, nevermind, no one is hotter. ...I know a gentleman in his 80's who feels the same way!![/quote]Prince Charles? But seriously, the only reason we rock is because you guys (Stardock) have had the intelligence to actually listen to and understand your customers (unlike some) and do the right things to aarn our respect and admiration. We rock, because you rock us.&nbs

39 Replies 82,188 Views

Erm, can you put this into context for those of us who aren't from the states? Thanks.

5 Replies 13,683 Views

Haha, after reading that, I'll admit the Kol isn't quite as great as I first said, that and I play too much single player where Lv 6 caps are common. However, to those remarking that the Kol's DPS is dodgy because of where the guns are positioned, let me remind you that the Kol is a battleship; fly it into the heart of the enemy fleet and let rip with every cannon available, that's what it was built for (and FH proves it). If you want to fight head on, and only head on, get a Drea

19 Replies 9,107 Views

*picks up jaw* This is a spectacular mod and the Xin ships look really impressive, good luck to you. Integrated DBS should help keep things interesting too (especially if there are mines around)! Just a note, after watching the latest video, have you considered making the ships bank a little bit as they turn? I understand the areodynamics in air are different to those in space (well, there are none, as there is no atmosphere) but it just seems a little

1,794 Replies 4,170,173 Views

Disagree 100% with the Kol - especially when paired with the Dunov. Sure, the Kol won't win a 1v1 fight against another capship, but that's what Dreadnoughts (i.e. Marza) are for. The Kol is supposed to fly into the middle of the enemy fleet and soak up and dish out damage to everthing around it. Flak burst shreds fighters and bombers (especially weak Advent fighters, which is vital, considering they are as numerous as rabbits) and GRG isn't that bad.

19 Replies 9,107 Views

There needs to be some kind of pinger so when you find a planet, you end up with a message telling you that "Your explorers estimate a high probability of finding an artifact/bonus on this planet" so at least people should explore some planets, rather than just ignore the button completely. Maybe there should be some sort of population/planet bonus for exploring a planet i.e. the people know the planet and can better adapt to it and adapt the planet for their uses etc.&

5 Replies 18,917 Views

Okay Mr. OP, what exactly was running through your mind when you created this thread? [quote]US... 3000 nuclear weapons can do a lot of winning.[/quote]Well, no. 3000 nukes would do a lot of stalemating, but not a lot of winning. People always seem to miss the purpose of nuclear weapons; you have them to stop the enemy using them on you, not so you can use them yourself - then everyone looses - hence, in a strange irony, nuclear weapons protect the wor

24 Replies 107,097 Views

John Wyndham wrote Day of the Triffids. I was however under the impression that the green light was from an orbital weapon of some sort that was damaged by a meteorite (or at least that's what the author speculated) and that was what damaged people's eyes, rather than the light itself. Sure, it was six years before anything went into space like that (Sputnik 1) but the V2 weapons would probably be fresh in many people's minds. <

11 Replies 14,134 Views

Ah, I've been in that situation HW-'roid-HW although I lost that b-c I chose ion bolt instead of colonise...And then the guy got two capships in five minutes and I ended up believing I was beaten (when he had no other fleet) purely due to those shock and awe tactics. Then I was on the back foot from there so you can guess the result of that. I prefer never to turn auto-attack on with my colony frigates anyway - as said its more "auto-annoy" than auto-attack.

6 Replies 10,035 Views