I wouldn't say the Ankylon needs a few levels to get going, that sounds more like the Ragnarov, Ankylon with Furious Defense and upgraded armour/hull at level 1 is still a nigh-unstoppable beast. Keeping in mind that Furious Defense also boosts it's damage (for some reason.) For sensiblity's sake I haven't tried soloing the pirate base at level 1 with the Ragnarov yet, I know the Ankylon can and hit level 3 and a half from it. Edit - Oh yeah, and
Mr. Haze
I'm not convinced of that, I know for a fact (at least as Advent) that I can't fire Deliverence Bolts at planets that are no longer controlled by anyone even if my last info says that an enemy controls them. That, and inThoumsin's screenshot he clearly had planet vision with that AI, meaning he 100% had the intel that it was a friendly planet.
Just to point out that they can all extend Trade Routes, the Argonev's unique things are that it can be used as a factory and to repair and restore antimatter to nearby ships.
The TEC Loyalists have research that gives large boosts to their damage and armour when in friendly gravity wells, that's why him capturing the well turned it around, those buffs are quite overwhelming. Though, really with that many capitals, diverting for 2 seconds to bomb as soon as OP colonized would have solved it.
Two Nova shots is enough to kill an asteroid with a shield, Preator, they can barely survive one shot with a shield and upgraded infrastructure. The better counter is to use starbases with auxiliary government to prevent loss of the planet, though that doesn't stop the giant hits to your income from your population dying. The fact is that the level of Nova spam the Loyalist AI is doing right now is ridiculous, and is causing them not to invest in more sensible things, like fleets
The Vasari Starbase can move, that's kind of it's thing, the other two are stationary. As for the second thing, it's intended that way so that if you lose a gigantic fleet in endgame you can't just instantly rebuild it, practically it works fine, high tax is the cost of being able to field a huge fleet.
I think the only Ragnarov weapon that can't be upgraded is the railgun, the Gauss receives bonuses from the upgrades that increase firing rate and range of the Gauss Turrets. No idea about the Eradica and the whatever the Vasari Loyalist one was called.
Well then, 4 Malice, 4 Shield Regeneration, 2 Colonize for Progenitors by the sound of it. (Assuming you can actually get it to level 10.)
Do tell, how does Level 2 Resurrection work? Does it revive two capital ship crews?
They get sucked towards the "maw" at the front centre of the ship, if they reach it, they're broken down into resources. I imagine it's interruptable.
My guess would be the one that makes it strip mine a planet dry, draining all of it's resources and leaving a dead asteroid behind.
Yeah the Ragnarov's gauss guns seem to do this a lot, maybe the repeated firing is just one attack cycle?
The Rapture's aura gives a 10/20/30% boost to nearby ship's strike craft damage.
Starbase Destroyers exist, they're called Ogrovs. Adjudicators could also potentially do that job if their single target was buffed, but right now they're not worth getting. As for Vasari... they don't even need a special ship to focus fire a Starbase to death. Titans are designed as centrepoints of a fleet and/or pure anti-fleet, not anti-Starbase.
Alternatively "The Titan's shields are down!" depending on which TEC faction you are.
[quote who="Halos" reply="9" id="3109912"] Quoting GoaFan77, reply 3In that case the easiest thing to do is bribe them. You get a lot of bonus for relatively little resources. Its actually much harder when they like you but you don't like them. EXACTLY, getting them to like you is easy but how do I get myself to like them?[/quote] Give them missions, and ask for envoys. Usually when I start buddying up with an AI they send out an envoy to every si
Record staying the same already kind of beats smurfing, people usually smurf to hide their stats, but with Sins the online community was so small that names became more important. People will just have to look at record instead.
You can also see some of the Vasari weapon effects by attacking them at the Artifact Planet, the Titan has pulse beams, so do the fighters. I'd say Karl was spot on by describing them as being similar to Minbari beams now, very short, rapid bursts of beam fire in quick succession.
Put the minesweepers in their own fleet seperate from the capitals, set the scout to fleet leader so the ships that will be doing the actual killing follow him around.
Pulse Beams, we all know what you're talking about. The arrowhead ones are Pulse Waves. They've changed them in Rebellion, they fire in rapid succession now, it looks better.
Beta 1 is focusing on the TEC Factions, so only those are available at this point.
Well since I really have no idea what that ship is, I'm just going to respond to the Rapture comment. I usually use Raptures for Vengeance and Energy Amplificiation Aura, increasing strike craft damage by 30% is nasty, and Vengeance helps ward off Vasari focus fire by punishing it to the extreme. Edit - Oh, bonus points if you Malice the ships that are focus firing the Vengeance'd ship.
Scouts and Flak, even just moving a squad of them next to a minefield on hold position will blow away a whole wave of mines, then you just move deeper and repeat.
Try this: Right click on Rebellion Beta -> Properties -> Local Files -> Verify Integrity of Game Cache.
[quote who="KarlBar99" reply="49" id="3108724"] You probably haven't noticed it at the artifact planet, but their fighters now use pulse beams instad of phase missiles.[/quote] [video]http://www.youtube.com/watch?v=CpFdP5yATw0[/video] Okay in all seriousness I'm completely fine with that, if it were bombers, there would most likely be hell to pay.