I'm fairly certain TEC Loyalists have a -1.35 initial standing towards the Advent Rebels, very easy to overcome. They'll probably have even better standings with the Vasari Rebels. TEC Rebels have horrendous standings with everyone, such is the price of being a racist aggressive lynch mob that teams up with pirates.
Mr. Haze
[quote who="MayallCommunion" reply="12" id="3124029"] Quoting MN ONE, reply 1Oh, that's kind of long, so I should add: TL;DR: 'Waah! Advent don't act enough like their background material suggests!' (At least I'm self-aware, I suppose.) Oh you are so clever! Leave. If you cant be productive for the beta do not comment on a thread. And as for the OP I assume you've read some of my threads. But I do agree and i've made some sugg
With regards to Advent Rebels, I have no idea what you're talking about with expulsion being bad, I love getting a 20% bonus to my income on a planet every time I blow up a scout ship or one passes through one of my planets. Protection of the Unity passively increases shield regeneration by 100% (read: doubles shield regeneration.)
[quote who="Timmaigh" reply="2" id="3123688"]Not sure about nuances, but in general, i agree with you. Advent factions do not seem to be as developed as TEC, nor Vasari and some of their new stuff are questionable from the perspective of the lore background. Especially i do not get Rebels and their character: they are supposed to want to purify Unity, i suppose they think Loyalist became evil in their limitless hate against TEC. So this would kinda suggest Loyalist are the ba
So here's an amazingly hilarious fact about Strength of the Fallen - It seems to trigger with the clones from Deceptive Illusion. I had the skill at level 1, 3 illuminator clones expired and blew up next to it, bam, +24% damage.
[quote who="Emplear" reply="23" id="3123422"]The power over life and death has been in the game the whole time. level 6 and beyond of the Colonies Capital ship. Once again Tel A ban of the Sin Universe.[/quote] Yes, it has always been there, and let's look at the Advent Loyalists for a moment, their theme is domination and control, mind control. Much like the Advent Rebels ability to bring the dead back, the Advent have always had the ability to mind control people, wi
The seekers ramming enemy ships were kamikazes, not suicide bombers. The difference? One is a soldier trying to take his enemies with him, the other is a terrorist out to incite shock and fear. Speaking of which, terrorists tend not to aim their "terrorism" at military assets, which almost all of the things you've listed so far do (including Wail of the Sacrificed.) The reason being is that the common people and the government are far more effected by an act of extreme vio
This takes me back. Good old Raging Amish and his Seeker shenanigans. Also, RHEmpire, there's more to damage dealt than just the number on the card. There have been a lot of necros lately.
Sins of a Solar Empire was the original game. Then they released Entrenchment as an expansion. Then a second expansion was released, Diplomacy. At this point, they consolidated Vanilla, Entrenchment, and Diplomacy, into one package, Trinity. So if you want everything, play Trinity, you should also find more players online on Trinity.
[quote who="ZaiRoX" reply="14" id="3123245"]16 lvl10 caps of any kind will win igainst any lvl 10 titan. No competition.[/quote] What about Corsevs?
Detonate Antimatter can't target Titans, most likely due to it disabling abilities. Which is stupid, since I'm sure it could be set so it still deals damage and depletes antimatter but doesn't disable abilities, I think other abilities already work that way on Titans.
Now see, that looks awesome. Eradica just looks silly.
In addition to the above, the Advent are an ability-dependant race, they are heavily focused around buffing eachother, reducing incoming damage, and propegating damage on enemy ships. 12 Advent Capitals doing all that, mixed with Supression Aura, Unity Mass, friendly culture... yeah, why exactly do you think you should have won? Numbers don't always equal victory. Advent Capital Fleet is working as intended.
Weeeeeellll that depends on what abilities and strike craft loadouts the Halcyons had, realistically they shouldn't have lost that.
It's been listed as 12th June on Steam for a while now.
Wait, hang on, 16? Pretty sure OP was 10 originally.
[quote who="Elrosh" reply="2" id="3123142"]16 kols easily. Someone is forgetting they have a nice high damage attack. IN fact, 16 kols at level 10 is pretty much unkillable by anything in the game[/quote] Disruption Matrix.
I'll go ahead and repost my screenshot from the accidental release for you:
So 10 bricks that can't do damage vs. the supertank. Ankylon.
...Then a wet towel could have killed it, the Advent Titans are designed to be used with a fleet. Real players won't make that mistake.
So let me get this straight, as near as I can tell, the only reason you (agentx) don't want to use Steam is that you already have Impulse. Whoop-dee-doo, I always used Steam before I came across Sins and StarClad in general, and I was more than happy to get Impulse just to buy/update their games, why is it a problem exactly? You can just run Steam in offline mode anyway unless you want to update the game. Steam brings the game to a larger audience, and Steamworks allows
[quote who="Allquixotic" reply="9" id="3122948"]Who builds a ship whose sole purpose (with the exception of the AoE nuke) is to do a little more damage when the Advent is losing (its own ships or the titan itself)? Seems idiotic to me. Obviously the Advent Rebels are not for me. I guess the strategy is to spam hundreds of disciple vessels and get them destroyed, thus (counter-intuitively) making your titan a death machine for a whopping 60 seconds? Boy, that sounds useful, compared to th
[quote who="Allquixotic" reply="2" id="3122936"] They don't prevent you from losing your population and infrastructure, though. I like how shield generators (TEC only) mitigate some of the damage, but the advent are screwed. [/quote] Hardened Cities mitigates bombing and novalith damage. Regardless, I still despise the Novalith, I just avoid talking about them except when someone actually tries to propose making it stronger.
You know, I actually noticed some new players on the Sins of a Solar Empire: Rebellion group on Steam asking for potential training games/people to teach them. If you want to grow the multiplayer community, now is the time to do it.
Nightraid3r pretty much hit the nail on the Torpedo Cruiser thing, it only benefits TEC, and a few Ogrovs at range would slaughter a Titan for a fraction of the cost. The Advent's Adjudicators aren't designed to fire at single targets like Starbases or Titans, their strength is in wiping out large numbers of support structures like repair platforms and hangars at the same time. So they wouldn't benefit from it at all since only one of their weapon banks would be firing. Th