just_jim

just_jim

Joined Member # 3645320
10 Posts 459 Replies 1,576 Reputation

Oh, as for the stations... yeah, those I would scale up or down, whatever, so they more or less match up. And I LOVE the bigger gravity wells, gives you room to have a decient battle...

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[quote who="QuicktoDraw" reply="1455" id="2395778"]I am with you guys for scaling down the space station, but the ships are going to be a little more obvious. A half size cube would make the all of the other federation ships seem that much larger, and that kinda defeats the purpose. In the end, the stations should be somewhere around the same size as each other (ergo, klingon space station and fed station should be about the same size, no matter what), otherwise you run into

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I love the idea of Glorious Sacrifice. It has a nice Klink feel to it... Also a good way to get rid of a "Doomsday machine" should one ever show up in the mod someday (I hope...hehehe) [quote who="G-ADM_Prawn" reply="1307" id="2380951"]@ Design Team: I actually think the Defiant is great as is, and considering I was guilty of the worst Defiant-Spamming in the first Entrenchment release, that

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[quote who="QuicktoDraw" reply="1276" id="2379224"] Quoting CrazyHorse, reply 1274 man does anyone else think that the al gives up to easily?.....it gives up to early with alot of territory it still owns..lol Try on a harder setting (it's only on the easiest modes that they will truly quit early ). You guys, I don't know why you are arguing and pushing so hard for the Defiant's role being changed. I personally agr

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[quote who="ru7h" reply="1252" id="2378564"]did some funny testing with a rl buddy tonight.. kinda scary we had peace time for about 2h so everyone had full upgraded research/ fleet i even got the kinetic intensifier (+12% dmg) i got 2 nebula 2 galaxy 14 souvereign rest akira(about 32) and 1 intrepid he got 16 negh'var rest vorcha fight took place on a cleared pirate base on wich i had a full upgraded starbase and 35 phaser arrays <b

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[quote who="QuicktoDraw" reply="1207" id="2375281"]On a seperate note fellas, is it just me or has the Romulan Insignia at the top thread started to throb a darker blue ? [/quote] I'm not sure... maybe... but I would think it'd turn green, wouldn't it?

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[quote who="AdmiralTeridoc" reply="1148" id="2372588"]:Chanting: Rom-U-Lans! Rom-U-Lans! Woot for the romulan birds of prey. I think I remember seeing an original series era one where there was one of those that wound up self-destructing, but I'm not sure if I'm remembering it right. [/quote] Yup, that was the very 1st episode with the Romulins. They self destructed rather than be captured. Truth is, the Enterprise got

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Shimmer... Stress... all the rest of you I can't remember without more coffee... THANK YOU!!!! OK, I can't believe I'm reading all of this!! The damn thing isn't half finished and already everyone is whining this little detail isn't perfect. Guys, if there is something you don't quite like... then go change it yourself!!! Duh!!! It is simple as crap to change an entity file, takes maybe 30 seconds. You all have

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[quote who="just_jim" reply="956" id="2366392"]wow, I'm almost 4 hours into a BRUTAL fight. Just 2 players, me as Klink vs. the AI as Fed set to unfair defensive. I had to pause it because company is coming over... but so far WOW!!! This has been fun!!! [/quote] OK, company left, I've been playing all afternoon, and I am now almost 9 hours into this game... amazing. It's sort of a stalemate at this point. The system is split more or less i

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[quote who="danielmoore" reply="962" id="2366555"]i realy need some help ive downloaded the patch and followed the instructions on how to install it. however the mod does still work but it seems nothing has changed. eg kilingon trade station is still the standar tec one can anyone tell me what i may of done wrong? im not very good at this stuff i admit [/quote] Double check you don't have the mod sub folder inside a fol

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wow, I'm almost 4 hours into a BRUTAL fight. Just 2 players, me as Klink vs. the AI as Fed set to unfair defensive. I had to pause it because company is coming over... but so far WOW!!! This has been fun!!! Only problem I've run into is for some reason I can't rename my planets???

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wow, I had no problem downloading it... took about a minute and a half. I'm gonna go fire up a 2 player game I think, me as Klink and the AI as Fed. I'd join in a multiplayer game, but I have to be ready to go pick up my daughter when she calls and I don't want to have to sign off in mid game. Maybe later tonight if anyone else is up to it then.

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[quote who="Vulturev4" reply="889" id="2364967"]The patch is giving me minidumps on startup. Tried it twice, with a clean version of the mod too. [/quote] same here... something ain't right

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[quote who="LokiGodOfMischeif" reply="860" id="2363071"]there wont be a new faction this is intended as a balance patch only + with a few other random things added in [/quote] Awwwww, come on... after all those Romulin teases??? You got a mean streak brother! lmao

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[quote who="darkshimmer" reply="794" id="2360776"]the Klingon disruptor was a shared file between the feds and klingons, there was a bit of a mix up when the files were made individual for each race and the wrong one was placed in each race. The fed version was later removed becuase it made the tmp ships shoot like a tommy gun. it will be corrected in the patch. again i'm not giving away any details on romulan setups at this time, so speculate away! last night i te

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[quote who="Alpha_Sniper" reply="739" id="2358251"]No, no jim you misunderstand, i simply mean that in a one on one fight, the dps is around even, because the klingon ship is turning, now if it was using regular sins engine, no contest, b'rels would kill everything in sight without even taking hull dmg [/quote] Gotcha. I had a klingon D-4 scout go up against something federation... scout maybe... anyway, funny as hell, they headed straight at each other, fire

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[quote who="Alpha_Sniper" reply="740" id="2358253"]Oh and what i find works a bit better, build a couple vorchas, have them go in first to take the brunt of the attack and send in the b'rels to clean up whats left. [/quote] Oh ouch... hehehe I like that. I'm still getting used to all the new ships, everything is so different from regular Sins it's like a whole new game. I'm actually quite glad now they only released 2 races for now. BTW Thanks

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[quote who="Alpha_Sniper" reply="735" id="2358185"]Shimmer they may win the dps fight when on paper, but you forget most if not all of their weapons are on the front of their ships, so in practice they either end up smoothing out, or losing. [/quote] Fight in multiple squads... that's what I'm doing... Whatever Klingon ships you're using, make small attack squads, 5 or 6 ships, then target a ship with 2 squads, hit it with one, hard, and if the enemy ship is still standing, hit i

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Darkshimmer, is there any way to adjust the bounding box radius? I'm not actually having much of a problem playing a Klingon, at least against the AI. My favorite ships so far are definitly maxed out B'rels. Upgraded they're fast, manuverable, and TOUGH! I've been setting them in squads of 4 or 5 and I can do all sorts of havoc on almost any federation ship. The only thing so far I would change is I wish the Capital ships

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