just_jim

just_jim

Joined Member # 3645320
10 Posts 459 Replies 1,576 Reputation

[quote who="Senza32" reply="28" id="3224908"]A thing I've found helpful is you can use Orkies as "planets", giving them colony pods and trade port allows you to keep a decent credit income, though some of you may not like this, seeing as it may or may not fit your definiton of "death fleet"[/quote] True... and I have seen many references to the Vasari leaving little "presents" behind as they fled.... and a random Orkie here and there makes for a wonderful surprise.

31 Replies 139,845 Views

[quote who="Codexehow" reply="24" id="3222813"]Awesome . I bricked mine by saving it as themigrantfleet.galaxy.txt by accident after modifying the text file. It seems if you do that, its beyond saving..or maybe I just gave up too easily. I have the map memorized though, so its not a big deal to set up again. PM me when you need my email. [/quote] yeah, in the end I kinda got gang-raped by three races.... it wasn't pretty. lol.&nbs

31 Replies 139,845 Views

Wow, very nice! [quote who="Codexehow" reply="21" id="3222463"] Anyway, let me know if you're interested in a swap or releasing them as a death fleet map pack. [/quote] I found a couple small mistakes on my map.... stupid stuff like mispelled names, nothing that will effect the game, but still will need correcting. This looks like it's gonna be a long game, but I'm already almost 4 hours into it, and I've got the day to myself,

31 Replies 139,845 Views

OK, I know I'm talking a lot, but I have to share this. The Death fleet map I made last night has 6 star systems, 85 planets total, the stars are roughly in a pentigon shape with myself in a smaller system in the middle. Each of the other systems has 15 planets and asteroids total, including 2 pirate bases each. My system has 10 planets and asteroids in a ring shape around the star, so when I strip the planets it will leave an asteroid belt ring. E

31 Replies 139,845 Views

[quote who="LupusVir" reply="20" id="3222248"]I think about what each capital ship's emphasis is, and boil that down into one or two words, and translate those words into Latin, because Latin is Epic. For the Marza Dreadnought, a good one is Addo Incendia, meaning "to bring fire" or "I brought fire". For colonizers I use Colonia. Pretty self-explanatory. For the carriers I use Addo Effervo, which means "To bring swarms", or "I brought

41 Replies 36,733 Views

[quote who="Codexehow" reply="16" id="3222265"] Aladran, You can always run. Research wormhole navigation for a quick getaway. When you get to the other side, gum up the wormhole gravity well with 50+ mines for good measure. Also, set your entire fleet to fly close together. This way, if anyone wants to fire at you while you're moving through a grav well, they'll have to get close enough to catch some fire from your more powerful ships. If things get r

31 Replies 139,845 Views

[quote who="Yarlen" reply="153" id="3221944"] As to Pirate difficulty levels, that would be out of scope at this point and take quite a bit of coding since they're special.[/quote] Ahhh, understood.... oh well. Personally, I really like them the way they are now, so no big deal... except maybe someday giving them their own starbase mesh... ;-)

175 Replies 547,262 Views

[quote who="Codexehow" reply="16" id="3222265"]Thanks Jim, great info. I had no idea that Galaxy Forge gave so much freedom in setting up the map. I mean, I should have figured, but I guess my experience with the in-game map-editor set me up to expect little. Your maps sound cool. Maybe we could put ours together and release them as a Death Fleet map pack? The map that I'm working on right now is going to be very challenging to win. It will be meant to be

31 Replies 139,845 Views

Oh wait.... I almost forgot, if you do set your militia's to own the planets, don't do it for a system owned by the TEC Rebels.... they're an exception to the rule.... if the Militia's own the planets in that system, and the TR researches "Truce Amongst Rogues", it won't be able to colonize any more Militia or Pirate held worlds. You might want to add more ships, or a starbase or something to the militias to balance things out, but make sure to give the TR

31 Replies 139,845 Views

[quote who="Codexehow" reply="11" id="3221671"]Cool! I'll be able to use that map idea to play against Vicious AI! Sweet idea, man. EDIT: I'm creating a Death Fleet map that I think will be very very challenging for just about any Sins player. If anyone wants it, send me a PM. I'll release after I've tested it a few times. Description: Your fleet has detected unusual energy readings in a fast approaching system. Landing there,

31 Replies 139,845 Views

[quote who="Codexehow" reply="6" id="3221527"]Cool Jim, now I know who to credit for the term . If you want more of a challenge, put all AIs on "Unfair" or above, although it then becomes very difficult or impossible to even get to death fleet mode. The AI gets economic cheats and will be on you around the time you get your 6th Imperial lab up. You'll be very lucky to escape. At the very least, this means that you won't be able to rush Strip to the Core, althoug

31 Replies 139,845 Views

[quote who="S3lla" reply="2" id="3221413"]lol even brainless monkey can play vasari, who the f*ck need those tips? starbase your oppent, strip planets you take / cant defend - easyest race. And if you build phase missle fleet there is nothing what can stop it. Even bombers have phase missles - lol.[/quote] Why so negative??? the idea of having a fleet with no homeworld is still very new to a lot of folk... If you have nothing to add, why are you wasting everyones t

31 Replies 139,845 Views

One thing no-one has really talked about much, but I think needs mentioning when discussing killing a titan, is not just being able to kill it, but also focusing on taking away your opponants ability to re-build another one. This is where a war of attrition becomes so important... you need to focus on choking off your opponants resources.... shatter his trade routes if possible... Find where the titan is being built and superweapon that planet t

110 Replies 250,685 Views

Very nice!!! If you've seen some of my other responses, you'll know I'm also a huge fan of playing in Death Fleet mode.... In fact, I think I may have been one of the very first to use the phrase "Death fleet"... Whatever.... this is good. I can't think of anything off-hand you left out.... In fact I'm a bit embarassed to admit I hadn't thought of recolonizing the dead asteroids and further stripping them down to asteriod belts.... t

31 Replies 139,845 Views

Oh, and Yarlen, please take a quick look at the Ragnarov's overcharge ability..... I couple people I've talked to checked it out in the Dev.exe thing and said it was OK, but still the last couple games I played it didn't seem to do anything.

175 Replies 547,262 Views

[quote who="Yarlen" reply="150" id="3221159"]I'll look at Pirates again for the next update. In terms of balancing, they are probably the most pesky. We'll continue to look at VR as well.[/quote] Yeah, I can see where balancing the pirates might be tough... from what I'm reading, the opinion on pirates seems split 50/50..... some folk like me like the ramped up, more agressive pirate faction... others turn theirs off and would rather not have them around. <

175 Replies 547,262 Views

[quote who="Twilight_Storm" reply="23" id="3221022"]Just checked, they can't. But it only lasts like 3-5 seconds...it's good to get ships to find a new target I guess... -Twi Edit: yeah, that sounds good. I've always wanted them to be able to move while phased......[/quote] Yeah, I just played around with them.... funny thing is I removed the 2 lines that disable the engines out of the BuffPhaseCloak file, but it still stops dead in

25 Replies 81,742 Views

[quote who="Twilight_Storm" reply="20" id="3220843"]Does that ability let them move while phased now? Dang it...So many changes I haven't kept up with... -Twi[/quote] I'll be damned... you're right, they can't move while cloaked... that sucks! I must have been thinking of the Star Trek SO2A mod's cloaking ability..... I'm thinking I may have to change this..... I would keep the jump engines offline whi

25 Replies 81,742 Views

[quote who="Twilight_Storm" reply="20" id="3220843"]Does that ability let them move while phased now? Dang it...So many changes I haven't kept up with... -Twi[/quote] I'm not sure... I think so, let me check.....

25 Replies 81,742 Views

[quote who="Twilight_Storm" reply="18" id="3220792"] If it's deep enough into their territory, it may net be such a bad idea. As long as it's not every core world. Yeah, Vas can jump in and rape that planet, but they have to get far enough in to scout and see there's just 2 novas there. -Twi[/quote] True, you can't attack it if you haven't found it yet.... One good thing about Vas scouts is they have the phasic cloaking abi

25 Replies 81,742 Views

Anyway, back to serious titan killing... I have to vote against a titan killer. Titans are supposed to almost unkillable monsters... except perhaps by another titan, and a lot of luck.... I like it that way.... makes the game much more challanging

110 Replies 250,685 Views

[quote who="SpardaSon21" reply="47" id="3220629"]Doesn't Advent psi-tech count somewhat as a hacky way to create a Force? I'm pretty sure everyone on board an Advent ship is in some kind of freaky battle-meditation-slash-Jedi-mind-meld.[/quote] You're right. I hadn't thought about it before, but I suppose some of the Advent technology could be looked at as a sort of Dark Side....

110 Replies 250,685 Views

[quote who="Teun-A-Roonius" reply="38" id="3220486"]Because not all of us are walking the path of the force Jim, obviously. Don't ask silly questions.[/quote] Actually I was trying to make a point with a joke that you don't necessarily need a huge titan killer... sometimes the smaller ships can do the greatest damage.... perhaps something like a huge swarm of fighters or bombers or corvettes.....

110 Replies 250,685 Views

Oh, come on now.... Luke Skywalker took down the Death Star with a glorified fighter!!! Who needs a titan killer when you have "The Force"??? hehehehehe

110 Replies 250,685 Views