OK, I just ran a quick test.... I was a little concerned how setting "cannonGravityWellRatioDenominator 4" back to 1 might effect the TL if they also researched "Novalith Deregulation".... but I just did both and nothing mini-dumped. The downside is if you set "cannonGravityWellRatioDenominator " back to 1, then researching "Novalith Deregulation" apparently gives the TL the option of building two cannons per gravity well... if it has over 30 free tactical points. Seems a
just_jim
[quote who="Twilight_Storm" reply="22" id="3220374"]Not sure if Sins does this, but sometimes the AI just plain cheats and automatically knows where you are, especially in RTS style games. I know for a fact this happens in starcraft 2. It's not unreasonable, especially on cruel settings since they cheat for resources anyway, to think the computer is cheating and simply knowing which planets to hit. It may also be a new thing the devs programmed in for the harder difficul
[quote who="Twilight_Storm" reply="21" id="3220391"]Kinda scares me how quick people are to jump to the mod-route these days. "Don't like something? Make a mod." Not that I don't like mods. But it just seems like everyone's giving up. -Twi[/quote] Actually, as much as I hate to admit this, I usually make personal mods to make the game harder, not easier...
The other thing about the mobile fleet is I believe to use a super weapon on a planet, it must be owned b an enemy.... and also have been scouted. If the VL is constantly on the move, this become much harder for the opposing player. Unless they are constantly keeping track, the VL might just dissappear into the "Fog of war" so to speak. And if you don't know where they are, you can't target them with a superweapon.... It also occurs to me the Advent coul
So I guess if your gonna play as the VL and want to have one superweapon per planet, you may seriously pay for it in the end.... hehehe. But again, if one is playing in VL "death fleet" mode and doesn't own any planets, or only one or two at any given time, this kinda defeats the super weapon being able to target you..... or at least can make it very difficult to find you if your always on the move..... In theory, if it's an FFA game, the AI might be so busy sh
[quote who="Twilight_Storm" reply="3" id="3220320"]You haven't? I had to quit my last game because every 5 minutes I was hearing "An energy blast of great magnitude has been detected" then half my planets went dark... -Twi | Hates Novaliths and Kosturas...when they are aimed at him. Deliverance Engine? Meh...[/quote] Hmmmm.... they most have really hated you.... I've played a couple games where they seemed to be popping off a lot... but it wa
[quote who="Senza32" reply="8" id="3220326"]That is weird. I'd test this.... but that'd take too long x3[/quote] I cheated to re-test this using galaxy forge.... gave myself a big fleet to experiment with and plunked it near a pirate base. Only took about 15 minutes or so
They were active....the only thing I did was to eliminate the pirate fleet first so I had time to screw around and experiment.... I did no damage to their asteriod base itself... it was still owned by pirates. As far as hit points and such, I was going by the info I got when I moved the curser over the orbital platform... I fired one shot each at two different platforms, one shot was overcharged, the other one not. But each shot did the exact same points of d
[quote who="Draco-nyan" reply="1" id="3220214"]It's in Gameplay.constants , I think it's the string "cannonGravityWellRatioDenominator 4" . Change that to 1 and everyone will be able to build a cannon for every planet he owns. If you want only the Vasari Loyalist to have this possibility, you can change a VL tech or add a new one, you should be able to copy from "Novalith Deregulation" the strings you want: researchModifier modifierType "O
[quote who="Draco-nyan" reply="3" id="3220218"]I tried it in dev.exe, and it works normally for me Testings were done with Snipe Lv4 and Overcharge Lv2[/quote] I'm not sure how dev.exe works... but in a normal game it seems useless. I also had it at lvl 4 snipe and lvl 2 overcharge. I don't understand how I could be doing something wrong... hit overcharge, ragnarov turns all shiny blue, then fire snipe.... nada.... Seriously, try it in a nor
OK, this isn't so much a bug... just a serious problem with the Kostura cannon depending on how one plays the Vasari Loyalists. I personally love the idea of them not having to own a planet, just wandering around in a death fleet, capturing a world only long enough to replenish my fleet, then destroying and stripping the planet to the core and moving on. But the last update reset the Kostura cannon so each race needs at least 4 planets to build one.... which defea
[quote who="Codexehow" reply="11" id="3220176"]Awesome tips, guys I'm playing as VL right now against 5 hard AI...it was VERY difficult until I realized that the Strip To Core ability did not work through the Egg's Drain Planet -.- I was going up to enemy planets and wondering why it was taking forever to strip a world. Sad, but true. A quick search through the forum set me straight, and now I'm totally mobile except for 1
I rarely use the Dark fleet... I keep them in my back pocket for reenforcements... Even with phase stabilizers, it still takes time to get from planet A to planet B, and under the wrong circumstances, this can cost you an important ship, even a titan. So having the ability to create a phase stabilizer and instantly summon reenforcements might just be a titan saver.
[quote who="Senza32" reply="1" id="3219832"]Its most likely shield mitigation. Its important to remember that all damage numbers given in the game are BEFORE shield mitigation/ armor reduction. One really effective thing you can do with snipe is use it as an opener and combine it with overcharge, before getting into close range. This gives you one free shot where there is far less shield mitigation, which allows you to inflict huge damage.[/quote] I thought about shield mitigation...
hey everyone... I was just playing a game as the TEC rebels, and I realized my Ragnarov's Overcharge ability isn't working... at least on Snipe. It's supposed to be 2600 damage normal, 5200 on overcharge... but overcharged or not sniping is still only doing 2600 damage... which is scary by itself... but it should be able to take down a starbase with 2-3 overcharged snipes... Is this a bug???
OK, anyway... back to the game... I know who was sending the pirates... or at least I'm pretty sure. I didn't think about it at the time, but the pirates kept trying to attack one of my less undefended worlds near the back of my system.... but no enemy scout ship had come near that planet yet.... Now I'm not positive how every race works when hiring pirates... but assuming the AI player purchasing the raid can pick their target, this means it could on
[quote who="Teun-A-Roonius" reply="1" id="3219477"]There are a lot of ways to kill an enemy titan. Bombers are just a good example, yet a fleet composed of a lot of Heavy Cruisers and supporting frigates should also do the job. I don't think a specific titan counter ship class is really needed at this point.[/quote] Agreed..... it's supposed to be hard to kill... if there were an easy way, or sometting you could research and build to kill a titan, it would
[quote who="GoaFan77" reply="147" id="3219336"] Most players play with Pirates off. And no matter how strong they make the pirates, there is someone playing for the first time who will get owned by them, and some guy good enough to turn them into free XP for caps and titan. How strong they've been has varied over the years, but someone will always find them either too strong or too weak no matter how good or bad the pirates are. I know they did tweak them up in a rec
[quote who="BOTA99" reply="17" id="3218809"]I am homogay and I did not take offence to it... it was actually kinda lolsy. People need to stop being so effing pc all the time and just have fun. And watch the ponies And play Sins. ! If we all just did those things, the world would be a much better place! [/quote] I apologize... I'm not gay, but a very, very good friend of mine is, and reciently there were problems with people messing with
Damn you! (just kidding... hehehe) I started playing last night, and found myself re-naming everything! I never really worried about it until now.... [e digicons]:-"[/e]
[quote who="RiddleKing" reply="11" id="3218581"] Technically i sincerly think and im positive it wasn't hate shit because if you enjoy homosexuals then there not homosexuals and just normal people. [/quote] Technically..... I don't understand why anyone is bringing it up in the first place!!! This is a post about a game... why did it even have to be mentioned in the first place!!!! And more than t
[quote who="Ekko_Tek" reply="7" id="3218462"]Lol, I was thinking of Norse mythology names like Mjolnir for Titans when making my post above and noticed I'd typed Ragnarok (The battle of gods at the end of the world) instead of Ragnarov - I imagine they lifted that name from the Norse one anyway though.[/quote] Considering which Titan it is... I think Ragnarok is a good name!!! One jumps into a gravity well and it might just be the end of their w
Ok, this is a two part question concerning capital and flagship victories... I honestly never really paid any attention before Rebellion... so Im not sure if these were even an option or not before this.... lol.... Anyway.. I see that I can click both before a game... does anyone know if the creates an "and" situation or an "or" situation? In otherwords, if both are clicked, do I have to take down both an enemy capital and flagship... or just one or the other, to eliminate
I tend to use mythology or demonology for ship names... and Sci-Fi names for planets... but usually more obscure ones... something from Dune perhaps.... depends on what mood I'm in... Never really gave any thought to starbases before.... hmmmmmmmmmmmmm
[quote who="GoaFan77" reply="8" id="3218179"]Quoting just_jim, reply 3The only thing I'm wondering... "Truce amongst rogues" states it forms a peace treaty with the pirates and remaining neutral worlds.... but I went and made the militias the planet owners in this map.... so will this interfere with me taking down the rest of the neutral worlds I want to own??? hmmmmmmmmmmmmm...... I may be stuck betwen a rock and a hard place... of my own making.... Yes. I have militia owning