SemazRalan Thank you for being judgemental and all, but you obviously don't know me... I do help for the beta maybe not much but I do my part plus I play both the original beta and the mod I do so I don't see how this is "helping myself" and even if it is why would you care ?
genesis666
^^ yeah but that's only the back up plan :) I almost don't need their release of the vasari as I will change almost everything as soon as I have it, but anyway if someone is in a more helping mood for my matter ;) Thanx
Well I've been modding rebellion and as I saw that all the vasari info were in the game info folder just as tech and advent I tried to make Vasari available, so I added PhaseRebel and PhaseLoyalist players to the list in the GalaxyScenarioDef file But it doesn't make vasari available :(( Did I miss something to do ? or is impossible for now? Thanx
thanx i'll look into it :)
Yes thats right but with cruel and vicious difficulty the pay their capital ships level 6 and 7 so they always have at least 3 to 5 akkans and even if it ain"t AI's fault it's freaking annoying I left 5 games so far because of it ^^ I would propose either to limit AI's akkan ownership to 2 or 3 max or if it's possible include in the ability a window of 10 to 15 seconds before another armistice can be used in order to avoid an 2hour battle resulting in the AI sending all it'
can someone explain me how we can convert the entity files for rebellion to txt in order to mod it, i know there is a ConvertData exe but i don't know how to use it ^^ thanks that would be nice
good thanks
Don't you think the ultimate ability of rebel titan's is not very powerful in comparaison of the loyalist's I mean 120 antimatter for more or less +20% damage on one single use of another ability ! I think it should either it needs to give +100% damge and remain a 120 antimatter ability or if we don't change its effect it should be a passive ability! What do you think !
I think it would be nice to update the statistic page we get after the game, I can't see any info on titans like how many we lost/killed and also the new capital ship isn't here either. I know it's way less important than real bugs but it would be nice :)
Yes but AI put them everywhere and haf the time it seems they don't work properly as much as I love the Idea of mines ( I killed so many fleets whit that thing :) ) I would prefer something like 30 to 40 mines max because 1000 XP it's 3 to 4 capital ships with low levels maybe too much for almost no trouble but its only because of the AI that use them so badly ^^
Yeah I know Titans come back same level but this one came back 3 level up !!! in 10 minutes and I'm his only enemy I would have seen him going from level one to level 4 at some point ! so I just wondered If Vicious AI could cheat the titan levels
100 mines per planet with 10XP for each one isn't too much XP for just doing nothing ? I fear it will be too easy to reach Titan's level 10 because of that ^^ don't you think?
thanks everyone It also seems that the AI cheats ( or buy) his Titan level !! I killes his titan level one and after 10 minutes nice surprise it came back level 4 !! that was nice ! On another matter, does AI plays only capitalships now ? cause I played a 2v2v2 and the 5 AI had only capital ships and their titan ^^ and of course 14 CS paid level 6 but if they dont use any fregate nor cruisers it kinda weak does someone knows anything about that? Thanks agai
I started a single player map and god knows how after 5to 10 minutes my enemy had already created an experimental weapon !! wtf I beleive there was not enough time to do the research and of he shouldn't have enough ressources so BUG???
I started a single player map and god knows how after 5to 10 minutes my enemy had already created an experimental weapon !! wtf I beleive there was not enough time to do the research and of he shouldn't have enough ressources so BUG???
I started a single player map and god knows how after 5to 10 minutes my enemy had already created an experimental weapon !! wtf I beleive there was not enough time to do the research and of he shouldn't have enough ressources so BUG???
thanks
Does anyone know if I can install the game on multiple computers with only one serial ( like it was with SOASE ) and if it is possible can play a lan game with a friend that installed the game with the same serial? Thanks a lot.
to darsxx ->If I remembeer well it uses the entrechment ones if they exists as well if not it uses the original soase ones, but u don't want to mod entrechment but only diplomacy i believe u can copy the entity files from entrechment mod them and then put them on diplomacy only. But not 100 purcent sure i modded it last year so ... Btw any1 know if the update might have bad effects on mods? thx
Is that possible to mod the game in order to rise te max capital ship level from 10 to 15 ?? I tried to modify the gmeplay file by adding the levels I wanted the game launches but I've got an issue with both the blackmarket ( which is showing huge negative numbers instead of the price) and pirate raids that launches every second for no reason. please help me there thx
nice thx
Thanx I removed the carrier frigate and that just perfect I can finally play against many AI whithout lag!!! Also would someone know how to make capital ships more resilient Cause I tried to give them higher regeneration rate and here is the thing when they are attacked their shied mitigation goes up to 150% and thats a bit of a problem they are invulnerable and i dont understand cause i let their shield mitigation at 0.65 in the entity file with only 5 regeneration rate f
Just to be sure, once I've created the folder for my mod I have to copy the reference data inside it ? and then modify it as I have to right?
Thanks you're really helping here!
Hi I would like to create a mod which consist in deleting carrier frigates from all races and also the tec rebelion research Because it's making my computer lagging really hard so it would be nice if i had some help thx