Kahrmen

Kahrmen

Joined Member # 3685701
4 Posts 4 Replies 114 Reputation

What im trying to do is force ships to allign more strictly to their targets. In the sins engine a ship tends to think it's 'aligned' when it's actually only within 20 or 30 degrees. This makes beam weaponry look ugly. One of the ships im making would be much better if it aligned to its target within, say 5 degrees... Q1: Does anyone know how to do this? My first hunch was the "firingAlignmentType" parameter, but as far as I can tell this is only used to make

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Thanks for the reply, im glad that parameter is actually used by the game engine and isnt just something left in there that the devs never used. What im trying to do is force ships to allign more strictly to their targets. In the sins engine a ship tends to think it's 'aligned' when it's actually only within 20 or 30 degrees. This makes beam weaponry look REALLY ugly. One of the ships im making would be better if it aligned to its target within, say 5 degrees...

3 Replies 1,504 Views

Im trying to convert my mod to run in entrenchment, and I have a couple questions: 1 - Does the entity.manifest in my mod folder only need to contain the entities which ive included in GameInfo, or all entrenchment entities PLUS the entities which ive included in GameInfo? 1 - Similar question: If I need to add strings, do I need to create an English.str which includes just my added strings, or all entrenchment strings PLUS my strings? Thanks in advance

2 Replies 1,563 Views

Ive imported my own models and textures, thanks a lot to the tutorials on the forum, but now that my ships are in-game and flying around ive noticed that the shadow effects on them are really extreme. I can increatse the self-illumination of the ship using the -da texture, which brightens things up enough to counteract some of the shadows, but there are still sections that turn dark brown when i rotate the camera. I would have expected the shadows to change when the ship moves relativ

9 Replies 2,079 Views