If your building a fleet with just one cap i would use the prog mothership it nice, and it heals your units which are really helpful. With a fleet like that i would think of getting that 2nd cap.. now you should have a halcon and a mothership.
spel565
First of i go for the carrier, 2nd prog mothership. If im planing to take planets with a alone cap im go for the halcon.. and if im going to create some ships too help with the colonizing i go for prog cuz it heals. When im building large kickass fleets i add atleast 2-3progs, 2-3halcon, no battle ship, and atleast one of the other 2. Progs heal you, which are the most imortant one! Have most of these.. dunno vs ai, but players should take them out first (
Where are a group of almost 40players who play sins at, we can teach you and play a couple of games :P http://steamcommunity.com/groups/sinsolarempire
Have a carrier cap ship, have a planet you need to colonize with maybe "too" many npc ships protecting it. Send your cap ship in, deploy strikecraft, send you ship in circles, sic-saz or square movements around the planet... you cap will not be hit much at all. Enemy flaks are slower and will not be able to hit your strike craft. Meanwhile your strikecraft attack the other enemy vessels, Send bombers first on -> heavy cr