I opened ticket XTP-448024 with support... lets hope they respond here too :)
Thanatosesc
From the looks of : http://demigodthegame.com/opengames.asp everyone is getting the NAT facilitator down issue. Please let us know if you are aware of the issue. And if you have an estimated time for fix :)> CHeers, Than.
YUP And by the looks of http://demigodthegame.com/opengames.asp we're all getting it.
Actually, you could do this on the big circle map. Modify the map like they did with CAT and remove all towers and citadels and flags. Have one flag in the middle ring and have it be a 4 player map max. Then, this would be the hard part, if you can make 4 'teams' have it be a domination game and you put 4 crystals HEAVILY surrounded by towers with 2 portals on the inner ring that are owned by the flag owner. I have no idea how to even begin modding that but that would
Fair enough. Thank you for taking the time to explain.
@Spooly_ ahhh. I get it. That's too bad, I was really excited there for a bit. This is still nice, but new maps would be nicer (beggars can't be choosers). Is it possible to modify the scripts to have it generate 'longer' lanes to extend the map? Thanks, ThanatosESC.
One other thing. I haven't played it yet so please keep that in mind when I say this but, how hard would it be to extend the lanes? Maybe make it a little longer? I'm hoping you can just repeat part of the 3d model, but I really have no idea how hard that would be... might just make a more interesting battlefield. Cheers, Than.
This is AWESOME! So... even though this does replace cataract, that means that we (as a community) could put any map (including mrappard's beach) over one of the lesser used maps. Maybe all you map modding people with killer skill can get together and decide which map you're going to replace (maybe Brothers since no one really does 5v5 anyway due to netcode) and the mods can always replace that one? What do you guys think? This thread is one of the mo
Does this replace the current Cataract? If not, how did you get a new map in? Cheers, Than.
[quote] I don't know maybe because I am heavenlysynn. [/quote] ROFL!
Not to throw out an idea late game, but what about some kind of reflective dmg for mark? Something like when player marked... they get 10% of dmg inflicted to reg inflicted on them... maybe have it climb to 35% at top level? then there is an incentive to cast something to get mark off, but you take dmg to do it... I don't know. Another alternative would be to have mark be a slow health drain over time... something like 500 dmg over 10 seconds... then Reg gets the dmg in h
Agreed. I think this will be an 'iterative' approach overall and we have to do 'minor' tweaks. Once all DGs have been balanced, then maybe we can gain further isight into how to make the ones that remain underpowered 'viable'. For instance, a major tweak could be to give Reg some kind of armour over time buff. Something that increases his armour as his HP goes down... makes him more capable of holding his own in aa fights. For example: HP
Agreed what are the numbers and did you make it so that everyone gets healed the same based on level or is it DG dependent... i.e. reg will get healed less than UB or does everyone get 800 @lvl 10? Cheers, Than.
- I like the idea of deadeye doing max range dmg... that would be worth getting. - Adding 'interrupt' to mark would be awesome; althought might be tough because I think mark only procs after spells are cast.... Maybe we can compromise here and have the casting of Mark BE and interrupt as well... so mark would interrupt when cast AND debuff as normal? - Does Angelic increase mv speed? maybe add that if it doesn't? To be honest, since I haven't played r
[quote] Perma Frost I - attack speed debuff increased to -0.05% [/quote] Should that have read -5%? 0.05% seems really not noticeable... Outside of that correction, the changes look good. Are your plans to release the mod when all is done or to simply release it as you fix each DG? Also, are you planning on having a thread per DG, all referenced by one 'master' thread? That way we can keep discussion focu
Try and figure out who is going to get currency at WR3 and get it as soon as possible. its advantage is best felt over time so the earlier you get it the better it is for your whole team. Early game Cataract (the map that I htink 80% of games are played on) make sure you focus on getting the tower on their mine side down and also make sure you don't lose the tower protecting your mine. Don't do this at the expense of you dying, but this is very important. Try and get
I see your point, but I feel that making this information available actually frees up the communication channels for actual strategy instead of status updates. I think that is the point of team work... its to work together to accomplish a goal, not to let each other know how you're doing... I think the only issues I can see are: - right now not everyone has this info so you can get into situations where you have dissymetry of information (if they include this mod in the
NT
I'm not sure how much of an issue its going to be, the concept is good, but here are a few comments: 1- Try and find a way to use something other than the windows pop-up (talk to the windows blind team or something). Make your icon jump 'a la MAC' or blink, but the windows tray pop-up has many negative connotations in people's mind and you may get inadvertently caught doing a good thing via a bad medium (the medium is the message or some crap like that....).
Honestly Frogboy, I wouldn't even have responded to Direct2Drive. The baha men analogy seems dead on and it was pretty clear when reading the report that it was the point that was being communicated. Also that analogy is HILLARIOUS! Cheers, Than. P.S. I'll say it again, that report was wonderful and thank you for producing it.
To echo what silencer said, what's the issue with steam? Thanks.
Based on this thread by mrappard http://forums.demigodthegame.com/370474 Question: Will it be possible to use community created maps in future versions? Follow on question: When is this expected to be enabled? Follow on question 2: Will the DRM schemes that are being worked on by SD and GPG to sell content conflict with community created maps and demigods?
Do you think this could be modified to download the latest version of the mod from the web? Maybe checking the modinfo.lua file for version number and updating if local I took a look and I'm thinking that it might be as easy as mossing the SOURCE section to include an HTTP link to source forge or something and then writing a script that downloads a 'version' file and compares the contents... but I'm not that gifted :) Thoughts? Cheers,
any news on the map ? :)... I'm itching for a new map :) :) Cheers, Than.
Can I be picky and ask for a small piece of context to these? For example, I'm working on goggles with traking bug on them but I'm not sure if any of these people, places or factions would be appropriate...If you can add a one liner of context, it would help greatly. Or, please let me know which lua file has this info... I can then grep for it. THx.