MURIATICACID

MURIATICACID

Joined Last seen Member # 3696565
3 Posts 6 Replies 300 Reputation

[quote who="-Ue_Carbon" reply="3" id="2512011"]How does that not help?!? Its a Dev telling you what to do so he CAN fix it![/quote] How? ... I´m still losing sync when playing on IO. The same game over hamachi or tunngle... no problem. Thats the way how does that not help. thx

6 Replies 3,228 Views

Hello, I persuaded my friends to buy the original game to play with the current path release. The problem is that the game is running extremely asynchron. Two of my mates seem to be synchron but my game is a complete different. All computers match the requirements and with patch 1.12 the game run fine. Is there any idea to solve the problem? Replays can be providet... Thanks ...

6 Replies 3,228 Views

Ok, thanks for all the reply. There are many details, I am already testing in the field. But I still think aou have no chance to defeat a Vasari on a very small map like Quickstrike or Point Blank, because you have nothing against a spam of LRM´s. Further it´s almost inpossible to build up a strong fleet as fast as the Vasari do, so they will defeat you in a little while. But I will stay tuned and quarrel with the things are comming.

44 Replies 51,749 Views

The "refinery ABILITY" is crap. Either you have increased credit rate OR increased resource rate. Or do I need to build two refinaries? The culture issue, great as it is, does not defeat any fleet and the strikecraft is very very expensive. Any other ideas? THX MuriaticAcid

44 Replies 51,749 Views

I would like to see mobile shipyards. It could be build by the capital shipyard and produce all the stuff from the frigate shipyard. Maybe a supply of 50 too and maybe two squadron of strikecraft for defense. Greetz MuriaticAcid

35 Replies 68,412 Views

Hi everybody, I like to play Advent, but I can´t see any advantage for them. I mean there is no research that is really really helpful. For example the Vasari decrease the whole costs for anything via research and they raise there fleet limit to 2300 points. The carrier is a kind of mobile shipyard with the Replicate Force ability. As if this was´nt enough the can build resource refineries to increase resource rate. They can spam units without p

44 Replies 51,749 Views

Hello everybody, I´ve some suggestions concerning the online lobby. At first, whe a player leaves a game, whyever, I want his game remarked as lost. In this case a button for surrender would help, maybe... ? Second, a ladder depending on the W/L - ratio against real players would bring better incentives to play online against "real enemies". What do you think about it? Greetz MuriaticAcid

2 Replies 1,365 Views