@GoaFan77 Sweet, thanks for the quick reply. I guess Starbase Mobilization is now a little more balanced. Edited: Quick question, do you happen to know if it is possible to add more ability points per level for capital ships? [e digicons]:grin:[/e]
OniTrigon
Did anyone have a problem with the Vasari VIR's 'Starbase Moblization'? I finish all the required research and researched Starbase Moblization but my starbase is unable to make a jump at all. I only had one starbase at the time and built a few more after the research to make sure there wasn't any bugs/glitches but none of there were able to make a jump. This is a great mod I enjoy countless hours playing Sins of a Solar Empire with this mods.
Can someone point me out the file[s] responsible for the bright blue background everytime I zoom into a planet system? It strain my eyes switching between dark galaxy view to a sudden bright planet view. Great mod, many thanks. Edit: Didn't want to make another post, thanks 'Ryat' finally able to get rid it.
I know I have to install steam to install this game but can someone clarify to me that if I to run steam and keep it on every time I want to play Rebellion?
Question, is the Repli cator 's Pathfinder(scout) suppose to be that strong? 5000 Hull, 5000 Shield, 5000 Damage, and godly speed. Edit: The scout file in Maelstrom_Orginal_1.191_4 seem to be the intented stats, while the scout file in Diplomacy are a bit wack.
I would go crazy if they add another race.....like a Hive-like/Tyranid/Zerg race.