[quote who="Zero10oneSB" reply="2" id="2300674"]Thats a cool looking ship there taskforce3. What mesh file from what folder are you looking to access, to work out how many rootpoints to input? If you looking for the ones that the Marza has you don't need 3DMax. You just need to convert the mesh file from binary with a convertdata GUI. The mesh file for the Marza is labeled "CapitalShip_TechSiege", its in the mesh folder of vanilla SoaSE game folder. It has 60
taskforce3
Tried the mesh in game, the mesh size was only 2kb, i knew something was wrong right there but i tried in game anyhow, I think i did the engines how i wanted though because it will show the exhaust sometimes with the invisible ship. http://s149.photobucket.com/albums/s72/taskforce456/?action=view¤t=Nagingametest.jpg
Well, I love the Marza as a ship, but not its looks. So with my very limited skills in the world of 3d model and such, i have manage to get a model that i would like to replace the marza model with. With that being said, i hope i did get the UV maps and tangent maps right. http://s149.photobucket.com/albums/s72/taskforce456/?action=view¤t=NagModel2.jpg </p
Great mods, just wonder if Sins Plus by Uzii is in this mod. Judging from the notes, its not [e digicons]:annoyed:[/e] . It would be appropiate if swamp planets like the one where Luke meets yoda and urban plants like Corasant be included [e digicons]:D[/e] . Regards
Very nice mod, I'm getting back into Sins after a year and alot has changed. All the old mods that i used to have joined forces now [e digicons]:D[/e] . The mod is great but the research tree is way too long imo. Is there a way to revert them back to default that includes the new colonizing research or perhaps tone it down a bit from like 10 > 4..etc. Also in vanilla, i would see more trade ships per trade port, now there is only 1? Anyways thx for reading my 2 cent. <