Hyrim

Hyrim

Joined Member # 3716493
1 Posts 14 Replies 53 Reputation

Meh vasari can just go bombers against enemy starbases just like the other races. The orky IS strong offensively, particualry early game, e.g. if you are orky-rushed on your homeworld in a front line position. If a vasari player can get it up thats a helpful foot hold at the heart of an opponents empire.

167 Replies 72,163 Views

Hortz you never said what version you are running..... I assure you the engine is not broke... its very scalable. My specs are similar to yours (excpet 3gb ram and a 8400M GS) and it plays perfectly smoothly. Kaltes: to you too have you downloaded Impulse and installed the latest update for sins?

25 Replies 33,338 Views

Is your game fully updated? You need Impulse + a valid CD key to get the latest updates. I have an inferior machine in most regards (8400M GS *cough cough*) and sins runs smoothly for me. I am on vista... but I doubt that would account for the difference. Latest version is 1.17 for vanilla Sins btw

25 Replies 33,338 Views
Reply to Finest Hour in Strategy

One issue Volt: I am 95% sure that deceptive illusion copies do 0.0000 dps, so they don't increase dps

33 Replies 12,065 Views

You should only build enough disciples (maybe 1 or 2 though even this you might not need) to help with clearing planet militia before you can get illums pumping out. Put three weapons labs on your homeworld, you will need to upgrade logistics, and then start teching illums asap. If playing quickstart on a relatively small map its a good idea to scuttle your cap ship factory. After that point it depends what the enemy is doing. You should make sure you are scouting effectively in

10 Replies 4,420 Views

Yes they do but it still does slow down the pace of the initial game measureably, and it tends to be more difficult to aggresively persue neutrals early on or to cut off the enemy expand. And its a guaranteed 2 jump minimum for reinforcments for the attacking team (or 3 minimum if taking the fight directly to an enemy planet).

23 Replies 17,180 Views

The two star set up negates the Vasari's main advantage: the ability to quickly build a fleet of assailants and such and quickly go on the offensive. The Advent require a considerably amount of teching to become a truely powerful force (e.g. to get guardians with repulse). Having two stars buys the time the advent need as jumping between systems is not a starting ability for any race (it has to be researched).

23 Replies 17,180 Views

I was thinking about repulse and possible fixes and IMO it would be difficult to appropriately balance repulse through AM/recharge changes alone. I don't know if its been suggested before but how about a clause whilst repulse is active causing all incoming damage (or perphaps a certain % of it) to bypass the shields, this would allow long rage frigates and strikecraft a chance to take out guardians with the required speed making it difficult keep up a constant repulse shield or block ph

167 Replies 72,163 Views

It does indeed... hmm wow I don't know the hotkeys for tactics management... *looks them up*

12 Replies 15,194 Views

yes Doomy just hold alt and click on the correct ship type :)

12 Replies 15,194 Views

Hi, I'm sure people playing online recently have noticed some funky things happening with ICO, I was online during two mass disconnects in a 6 hour period or so today, and experienced multiple bugs such as players bugging when making games (multiple copies of same player for instance). I'm just wondering if there is somethign specifically going on... :) :) :)

0 Replies 1,576 Views

Yesterday I and some others were in a game with -X-, he refused to surrender despite having obviously lost, forcing us to mop up untill the last. I would give him a second chance, I just hope by telling others about this he will be on better behaviour from now on. :)

11 Replies 7,805 Views