Oh sorry i should really check this forum more i usualy use the other one anyway here it is 4gb Ram celeron Dual-core CPU T3000 1,8ghz And i can't remember my Graphics card it's somthing Nvidia anyway meh 1336x768 I have just realised how terrible my laptop is xD I think I need a new one :-P
Merher
Just gunna say welcome myfist0 it will be good to see what you come up with ;-)
[quote who="riviaguy221" reply="1562" id="2562400"]I was wondering, how exactly do you use the options of the Dev.exe? I can run it fine, and it shows me when there are errors, but i cant make it do anything beyond that...[/quote] To bring up the command menus press Ctrl+shift+m or Ctrl+shift+. then just press the key to the section you wish to follow. If you are still struggling go to http://sinsmodding.dreamhosters.com/index.php?title=Developer_Exe this tells you what
[quote who="nexuiz" reply="1533" id="2554577"]lol i guess i have never checked my emails that often in one day like EVER.. [/quote] Same lol every time i change what i'm doing i've been checking it xD , I guess we'll know soon :-)
[quote]Actually yes that is part of the plan, balancing should not be such a issue. Also we will be launching the beta within the next 48 hours. So get ready to step thru the gate!!!!!!!!!!!! [/quote] Nice :-) Good work. Now all we gotta do is hope we are part of the chosen group. I'm assuming we will be notified by email if we get in?
Could not agree more Kris159 with the effect is much to large for the guns and it makes it look like they are shooting in the wrong direction. But i'm loving the Beam effect it looks good. One question however whats with all the random lights? (Ignore the link it won't go away.)
Nice, yet again you amaze us riser :-) although might just be the picture looks a little squashed from the top.
You can turn autocast off by right clicking on the abilty or edit the abilty Entityfile for example "AbilityAsgardEmergencyShield" isAutoCastAvailable TRUE isAutoCastOnByDefault TRUE pickRandomPlanetToExploreForAutoCastTarget FALSE ignoreNonCombatShipsForAutoCastTarget TRUE onlyAutoCastWhenDamageTakenExceedsPerc 0.000000 Change them lines to suit your needs. [quote who="tyr402" reply="1103"
[quote who="Eomega" reply="1420" id="2457644"]hmm, Im not sure, but I think that his version is for Entrenchment, as I see it... where it says: MeshNameInfo meshName "Frigate_304_Human_Tech" criteriaType "None" change that to just meshName "Frigate_304_Human_Tech" or whatever you renamed the mesh file too. If its still the stock name, then change it to frigate_techheavy[/quote] you als
Well to actualy combine them would be easyer so that all the new abiltys mesh and texures where in the same mod then add the data for them into the SG galaxy manifest so that they can run together but as one mod thats the way i would do it anyway :-)
[quote who="JTAYLORPCS" reply="1332" id="2400459"]i have combined both the sg races mod and the bc 304 mini mod. Its easy[/quote] Yeah it is fairly easy but if you have never done anything like it then you might need help, i asked Eomega for help setting up the mod originaly after i knew what i was doing i was able to make it a capital ship change it's name in the buying menu so it showed up as BC_304 added custom abiltys and things like that so even a little help goes a long wa
[quote who="Cheif50" reply="1324" id="2396253"]Could both the daedalus mod and the sg race mod be activated together? [/quote] [quote who="Eomega" reply="1325" id="2396698"]I dont see why they couldnt.[/quote] They can be activated together but if you wish to give the ship "custom" abiltys which i would recomend as the Stargate races mod makes the new races alot more powerfull than the orginal races so it would be a good idea to make