Zvezdochets

Zvezdochets

Joined Member # 3728669
1 Posts 249 Replies 1,650 Reputation

[quote]Ahh that one fighter. Wanted to do them just for raiders. (as well as a mothership and stuff)[/quote] Equipped narn heavy cannons [in research trees] they fighter may very effective destroy tankers and civil ships. If make fighters like "frigates", he may do phase travel like big ships. About "Firebolt" - he based on "Thunderbolt", but with few heavy rocket. May add "Thunder'' like "Firebolt" and equip long-range rockets ? Like "Thorun". SteinerX - thank

5,473 Replies 14,200,169 Views

[quote] I modeled after Aurora, as I have no template for Nova. BTW. gratulations on using so little polygons! Thats magnificent. Thanks to you we have now more models in less time than I thought possible!! I just hope I can finish the mesh of my own model soon and then start to texture your works!![/quote] Thanks for good words! I tried spare polygons, but EA ships very easy. Nova as i see [on image "EA-ships"[e digicons]:grin:[/e] ] little dif

5,473 Replies 14,200,169 Views

About races: may add else races - The League Of Non-Aligned Worlds ? And add all ships in this group. I like Avioki and Sunhawk [very dangerous, especially in group]. And very nice Sky Serpent fighter . I Try make Serpent. To TobiWahn_Kenobi - you add yours Starfury in game ? Not mod, only in yours PC game ? Like i add Hermes on image top ? UPD. Findly ended TigerFly. I planned equipped he 3 types weapons: laz

5,473 Replies 14,200,169 Views

[quote who="harpo99999" reply="12" id="2362993"]zvezdochets, if you are using files from a mod from a different entrenchment version IT WILL CRASH. I suggest updateing to 1.03 and creating a personal set of reference files with eith the dekanroic or my utilities from the bottom of the OP here harpo [/quote] Thanks, yesterday a know how add new ship and strike craft, and add tactical image for they, strings. But very big problem: convert file HUDIcon-Ship i

14 Replies 12,717 Views

[quote]Nice one Zvezdochets, The idea of an ability tanker is nice, would make taking the tanker back to a recharge station a nice requirement. Will consider it! [/quote] This is more simply as i thought! Recharge ability i add in research tree together with repair platform. And now try this "recharge ability" in battle. Add ability on four Cobalt frigate[200x4] and Kol capship very easy destroy Halcyon and ~ 5 Disciples, but when Kol continuousl

5,473 Replies 14,200,169 Views

Work in progress, Hermes, military armed transport. May add ability "antimatter recharger" for this ship - for recharge capital ship. The antimatter capacity on board may be certainly ~ 4000. And antimatter non-restore on board, full recharge only on "base recharger". Like ship-tanker. Work sucessfully ended - now work on fighter abilities: try add few types fighters [long-range bomber for jump on next planet and back. For attack on light ship <span style="fo

5,473 Replies 14,200,169 Views

In Entrenchment 1.01 may add new ships and strike craft ? Over six types frigates and over five capships ? Especially interested strike craft. I try add, but minidump error -and crash.[e digicons]>:([/e]

14 Replies 12,717 Views

For ship EA need create few new abilities: Selfdestruction - like mine, if ship very damaged and no escape he may ram enemy ship and destroy her together with itself. I try create this ability on base "AbilityTechSpaceMineDetonate", but my ship explosived if eneme ship approach. And, by default detonate mine ENABLED[e digicons]:X[/e] . If create new ability - minidump error. Use Entrenchment v 1.0 And new shi

5,473 Replies 14,200,169 Views

I tried rework model "Nials" with 36k -> 2,4k but 2.4k too many for massive fighter attack [try create personal mod[e digicons]:blush:[/e] for simulations space battles] [IMG]http://savepic.ru/812425.jpg[/IMG]

311 Replies 482,431 Views

Very good idea with B-5 mod! I too try make mod for "Babylon-5" - but mod "Dilgar war" Earth Alliance+LONAW vs. Dilgar Empire. Create model in 3d Max not big problem ( i.e ship EA), but i too bad work with Fotoshop.

159 Replies 448,100 Views

Thanks for help! Converter work under command line ? C:\Documents and Settings\6>ConvertData_Entrenchment Usage: convertdata type src dest [format] -type can be mesh, particle, brushes, entity -format can be txt, bin. defaults to bin C:\Documents and Settings\6> How give command for convert .bin in .txt and .bin in txt ? Please, help me.

14 Replies 31,585 Views

Very cute program.[e digicons]:inlove:[/e] But, if i use .entity files from ForgeTools-3 [reference data] and convert, then drop in GameInfo SoSE - game was crashes with Minidump mistake ... What i make wrong ?

14 Replies 31,585 Views