[quote]Ahh that one fighter. Wanted to do them just for raiders. (as well as a mothership and stuff)[/quote] Equipped narn heavy cannons [in research trees] they fighter may very effective destroy tankers and civil ships. If make fighters like "frigates", he may do phase travel like big ships. About "Firebolt" - he based on "Thunderbolt", but with few heavy rocket. May add "Thunder'' like "Firebolt" and equip long-range rockets ? Like "Thorun". SteinerX - thank
Zvezdochets
[quote]And I don't know if anybody would be using the zephyr if it were so old and outdated[/quote] Pirates ?[e digicons]:D[/e] Not know about first flight, only weapons. http://www.b5tech.com/miscracesgroups/raiderfighter/raiderfighter.html Too slowly.
[quote] I modeled after Aurora, as I have no template for Nova. BTW. gratulations on using so little polygons! Thats magnificent. Thanks to you we have now more models in less time than I thought possible!! I just hope I can finish the mesh of my own model soon and then start to texture your works!![/quote] Thanks for good words! I tried spare polygons, but EA ships very easy. Nova as i see [on image "EA-ships"[e digicons]:grin:[/e] ] little dif
[quote]@ Zvezdochet: Nice model!! Please send to me!! I beg you [/quote] Yeah, but model Thunderbolt now end - i send you Thunderbolt together with Tigerfury. On days.[e digicons]:ninja:[/e] And one question: yours model Starfury - Nova-class or Aurora ? And you receive my model ?
About races: may add else races - The League Of Non-Aligned Worlds ? And add all ships in this group. I like Avioki and Sunhawk [very dangerous, especially in group]. And very nice Sky Serpent fighter . I Try make Serpent. To TobiWahn_Kenobi - you add yours Starfury in game ? Not mod, only in yours PC game ? Like i add Hermes on image top ? UPD. Findly ended TigerFly. I planned equipped he 3 types weapons: laz
Thanks! I try modelled "Artemis" under impression descriptions of the battles EA vs. Dilgars on site efni.org and because not find .3ds model this frigate in all internet[e digicons]:jafo:[/e] Made before modding in SoSE. SteinerX - what model better to do after Hermes ? Maybe "Murmidon" - superheavy fighter ?
[quote]Niiiice! Working on the Artemis frigate btw. Hope you had a nice weekend![/quote] Magnificent work! Now may add escort for carrier. P.S: Shadow battlecrab nice too.
TobiWahn_Kenobi , this is not my model! I add his image simple in responce SteinerX: what is the fighters ? [SF and Thunderbolt]. And i not how lay in limit 1.5-2k poly. but try ... Now i use new fighter-interceptor on carriers[e digicons]B)[/e] [third type]
[quote who="harpo99999" reply="12" id="2362993"]zvezdochets, if you are using files from a mod from a different entrenchment version IT WILL CRASH. I suggest updateing to 1.03 and creating a personal set of reference files with eith the dekanroic or my utilities from the bottom of the OP here harpo [/quote] Thanks, yesterday a know how add new ship and strike craft, and add tactical image for they, strings. But very big problem: convert file HUDIcon-Ship i
Starfury and Thunderbolt. Any images of these? Thunderbolt up.[e digicons]:|[/e]
[quote who="SteinerX" reply="96" id="2369523"] UPD, Hermes. Very nice EA ship ... just a few more to go ... [/quote] Thanks![e digicons]B)[/e] End work on selfdestruct ability. Now may selfdestruct ship with enemy[e digicons]:banhammer:[/e] . Bad that on EA side only 2 types strike craft ... St
[quote]Nice one Zvezdochets, The idea of an ability tanker is nice, would make taking the tanker back to a recharge station a nice requirement. Will consider it! [/quote] This is more simply as i thought! Recharge ability i add in research tree together with repair platform. And now try this "recharge ability" in battle. Add ability on four Cobalt frigate[200x4] and Kol capship very easy destroy Halcyon and ~ 5 Disciples, but when Kol continuousl
Work in progress, Hermes, military armed transport. May add ability "antimatter recharger" for this ship - for recharge capital ship. The antimatter capacity on board may be certainly ~ 4000. And antimatter non-restore on board, full recharge only on "base recharger". Like ship-tanker. Work sucessfully ended - now work on fighter abilities: try add few types fighters [long-range bomber for jump on next planet and back. For attack on light ship <span style="fo
Very nice texture on Avenger, looks perfect. Twenty EA ship ...[e digicons]:X[/e]
And how many ship s model already done now ?
In Entrenchment 1.01 may add new ships and strike craft ? Over six types frigates and over five capships ? Especially interested strike craft. I try add, but minidump error -and crash.[e digicons]>:([/e]
Not ended ... work in progress. EA "Artemis" frigate. [IMG]http://savepic.ru/847179.jpg[/IMG]
For ship EA need create few new abilities: Selfdestruction - like mine, if ship very damaged and no escape he may ram enemy ship and destroy her together with itself. I try create this ability on base "AbilityTechSpaceMineDetonate", but my ship explosived if eneme ship approach. And, by default detonate mine ENABLED[e digicons]:X[/e] . If create new ability - minidump error. Use Entrenchment v 1.0 And new shi
Good work. But i play in Entrenchment 1.01 I see meshes size and may calculate how polygons in models. Sorry for bad english.
I tried rework model "Nials" with 36k -> 2,4k but 2.4k too many for massive fighter attack [try create personal mod[e digicons]:blush:[/e] for simulations space battles] [IMG]http://savepic.ru/812425.jpg[/IMG]
Few hi-poly models for Babylon-5: but they VERY hi-poly [Sharlin - 130k, but i can reduce -> 30k] http://www.celestiamotherlode.net/catalog/fic_babylon5.php TobiWahn_Kenobi <span st
Very good idea with B-5 mod! I too try make mod for "Babylon-5" - but mod "Dilgar war" Earth Alliance+LONAW vs. Dilgar Empire. Create model in 3d Max not big problem ( i.e ship EA), but i too bad work with Fotoshop.
Thanks for help! Converter work under command line ? C:\Documents and Settings\6>ConvertData_Entrenchment Usage: convertdata type src dest [format] -type can be mesh, particle, brushes, entity -format can be txt, bin. defaults to bin C:\Documents and Settings\6> How give command for convert .bin in .txt and .bin in txt ? Please, help me.
Very cute program.[e digicons]:inlove:[/e] But, if i use .entity files from ForgeTools-3 [reference data] and convert, then drop in GameInfo SoSE - game was crashes with Minidump mistake ... What i make wrong ?
Harpo, you may create tutorial how convert bin>txt and txt>bin with images ? In step-by-step view ? Like tutorial 3D Max converts. Create and convert model in game very simply, but programms work killing me[e digicons]X([/e] .