Anyone know how open this formats ? After every game i watch game statistics , but she is poor... Is it possible create program or utility for battle analyze all battle losses [ships] and victories in game match [analyze this two files in "save-singlplater")? As example [in txt output formats]: *Kodiak cruiser*: Destroyed: ** frigates, ** capital ships, ** fighters/bombers, ** structures. Losses: 64 Victories: 310 Or for all ships type, destroye
Zvezdochets
Darvroth , thanks for answer. mine clearance - like protev frigate and vasari scout ? Anyone works for models new ships ? 3d ? I try find new 3d max, and remember "old times" [e digicons]}:)[/e]
Hi all! As i see, nearly all EA ships added [e digicons]k5[/e] Especially new Myrmidon and Tethys. Minbari ships very impressive. https://trello.com/b/of95AueD/sins-of-the-younger-races Marathon. Delphi, Orestes, Tethys, Oracle, Chronos 0_0 how many new ships... About Delphi and Oracle - this is two type scout ships: frigate and cruiser. Why two type dcouts ships ? [but 2 better then 1] [e digicons]B)
About new ships. http://imageshack.us/photo/my-images/254/80120859.jpg/ Rare sketch - EA fighter with shadow technology [14 episode for "Crusade" - planned[e digicons]:'([/e] ]
Hi all. Sorry for my disappear. But i registered in EVEonline and disappear for real life [except work[e digicons]}:)[/e] ] and of course, for mod. As i see, yours ships very impressive.
[quote who="SemazRalan" reply="2374" id="2914530"]WOOT! ROBOTECH THEME 4TW!!![/quote] I know its not soo nice use music without copyrights, but i love music Ulphio Minucchi.
At first, hi all! Second: how many new ships, i am very impressed.[e digicons]B)[/e] If anyone make "battle scene" with all new ships use game interface [like my short [video]http://www.youtube.com/watch?v=VpLDCqdT0OQ&feature=related[/video], when i use FRAPS] many players see yours work on this mod in Youtube. Sorry, without practik my english bad. Need video trailer for this mod!
Hi all. Now i am back on line with new PC.[e digicons]:star:[/e]
Its old variant "Hyperion" "Minbari war" era, without beam cannon. After EMW survival cruiser re-armed new narn beam cannons [as you see in series "Point of no return" - rearmed "Hyperion"]
[quote who="TobiWahn_Kenobi" reply="1977" id="2822488"]You have some bad luck with your electronics my friend. Make sure it's not the PSU that keeps ruining your components! [/quote] Thanks. Chinese components and PC[e digicons]:waaaa:[/e]
Nice works! How many things changed for months. P.S: when i play in EVE online two week ago, motherboard my PC is burned [HDD with info is OK]. Today buy new board and on days try change old.
[quote who="EternalRequiem" reply="1910" id="2789408"]Greetings guys from the X3TC universe http://www.youtube.com/watch?v=e5xQyRSzkrM http://www.vimeo.com/4442222 http://www.vimeo.com/4444127 watch and be amazed [/quote] But modder team spent on this mod four year! And 11 members.[e digicons] Of course, mod very excellent! Please wait 3 year
UV mapping started. Very slow work, 12k tri[e digicons]:'([/e]
Thoumsin, thanks for particle info! Its simply then i think.[e digicons]k5[/e]
[quote]And yes, Shadow Omega, with those blueish fusion beam cannons [/quote] Later [in the end] need attach this ship in mod as 2nd mesh for original "Omega" after Research. As you remember, TEC gauss cannons change mesh after research. And for "Hyperion" too: upgrade to "Midwinter" class [with side beam cannons] I see this as "Upgrade Omega to ShadowOmega"[e digicons]:inlove:[/e] P.S: Thanks for "Primus". Ship not finished,
Timmaigh, if you want "Primus" i may close WIP.[e digicons]^_^[/e] IF you very want this ship. P.S: about "moving" texture - this is very interested. If i remember, this is "particle effect" and of course possible. Main problem in polycounts - need TWO meshes. One - model ships with "dummy points" [weapon, center, above, aura and others] and one more - mesh with moving texture [particle effect with meshes]. I dream about "Shadow Omega" with "moving" t
Nice textures and new antifighter guns![e digicons]:cylon:[/e]
Nice idea, i make this ability for me but as "drone" for attack enemy fleet in another planet. Fredled - this is simply, will try! P.S: And possible attach spawn ability on missiles - when missile damaged enemy fire - he deploy 3-4 sub-missiles [as in sci-fi series "Andromeda"].
[quote]But the work of Zvezdochets is useful... it was planned to move the canon fighter to the frigate categorie ( and 3.8k tri is good for a frigate ) ... there remain two other canon model to make... the vorlon destroyer ( in brown on the pic http://www.freewebs.com/dedonta/VorlonInvasion.jpg ) and the vorlon transport ( http://chrusion.com/images/display/B5_vorlon.jpg ) who will be the colony ship ... the last remaining canon ship, the Vorlon plannet killer is almost done at the modeling
[quote]That looks really cool but is it a high poly count?[/quote] 3.8k tri. But all vorlon ships are very polycount model[e digicons]:'([/e] But if every vorlon squad have 3-5 fighter problem with hi-poly models is not so important.
Vorlon fighter [WIP, 70%]
[quote who="TobiWahn_Kenobi" reply="1880" id="2772759"]@Zvezdochets What should the "hyperspace drive" do? [/quote] Travel between planets without "phase lanes" [of course, "hyperspace engine" mounted on ship - not gates]. P.S: sorry, i forgot about advanced jumpgate ability on capital ships.[e digicons]:X[/e]
[quote]As SteinerX has little time at the moment, we have no dedicated texturer.[/quote] Now i concentrate my efforts on abilities and particle effects [i want make "hyperspace drive"[e digicons]:snowman:[/e] for capships, but without results].
[quote who="hayes150" reply="96" id="2683558"]Check out the freespace 2 demo mod on http://www.moddb.com/mods/universe-at-war-freespace [/quote] Yours mod-team have forum or site ? Because after B-5 unverse my first loved universe is a Freespace 2 [especially Shivans].
[quote]Hopeless , poor Narns[/quote] If "thirdspace" had 5-10 capships battle has ended sooner. In battle took part one hundred TSA fighter vs. ~70 frigates and one T'loth capship [survive]. Like this monster http://efni.org/TSA_Warship.htm [e digicons]:star:[/e] [star - because these alien very similiar on Lovecraft "ancient gods"]<