Some images from my "1:10" mod.[e digicons]:blush:[/e] "Nova" battleship. I know about koobalt model, and this model only for my mod. In game "Nova" very nice ship [many cannons] Earth Alliance defence satellite.
Zvezdochets
[quote]Looks very nice! What era would this be tied to? What year in your opinion? What does differentiate it from the marathon (or was it the warlock? ) ? Have you had a template for it or is it entirely your work? As said before, I still want to have the more canon ships first, then add what we think fits. But that doesn't mean there is no exception to the rule As of now, I'm in the process of finishing the 0.40 release and this means I wont make that many
New ship for EA - heavy cruiser "Arctik". And probably be added in "research tree" [but this decide our "Mod Commander"[e digicons]^_^[/e] TobiWahn]. P.S: this ship not for version 0.40!!!! This ship you are see in others version! And later.
=Double post.=
Finished work on "Toreth", but 2084 tri[e digicons]}:)[/e] too many. [Because model too detalized]. Try reduce to 1.3 - 1.4k When i have more inspiration, strat work on new "Frazi" [and upload, of course] P.S: and only 2.5 hour. 1384tri
Thanks, TobiWahn! On a first saw, i lost new "Frazi", "Toreth" (narn interceptor), and EA defence satellite. But other files maybe damaged[e digicons]:|[/e]
Sorry, but one week ago i format my hard drive [for stupid mistake[e digicons]:pig:[/e] ] and i lost ALL my 3d works. I use programms for data restore - but nearly all models disappeared...[e digicons]:(O[/e]
TobiWahn, this model better then my. And probably need attach in mod this model than my [and in my 2.1k poly][e digicons]:'([/e]
[quote]@Zvezdochets There is the possibility of making a "Spawn ship", which by the way of abilities could allow you to spawn 4 different ships (for specified cost) and then either selfdestruct or be kept in place. A mobile shipyard, so to say. [/quote] Thanks for help! I immediately use this variant. UPD. "Liandra" cutter for Minbari. 2.4k tri Sorry, but i sacrifice quality for reduce poly. http://
About "third" type frigates - when i try add "third" type frigate in PlayerEA.entity [after frigates and cruisers] i have minidump. Interests, may i add one more type ships, because 9x2 ships too little for me[e digicons]^_^[/e] I want add few non-canonical ships for my mod [like "Nike" and others].
"Earthforce One" 3.4 tri http://img685.imageshack.us/img685/3930/windowsbitmapimage2.jpg
Nice work, koobalt! You our Narn Warlord.[e digicons]k6[/e] P.S: For "Aeolus" tug i use 6.5 tri. I know, too many poly - but i want reduce. Now work on Centauri "Octurion" battleship.
[quote]I also joined your forums. Are you guys gonna have like raider races? Drazi? And the like or group them? Like.. League of Un-alligning Races Raiders etc..?[/quote] Thirdspace aliens, as fear raiders.[e digicons]^_^[/e] One Thirdspace fighter for every "Whitestar". About LONAW - as TobiWahn <span style
[quote]If you come to think of it, the current nial uses 948 triangles, the new one 1086, so you can see how bad my first nial was[/quote] Yes, this model more better then early! I see big progress.
[quote who="TobiWahn_Kenobi" reply="1507" id="2603343"]@Zvezdochets Was that what you had in mind? [/quote] Good, but for 1068 polygons. For mod good too, because if i make "Nial" i use too many polygons [and too heavy for game]. For mod your variant better.[e digicons]:sun:[/e]
[QUOTE]I like seeing that Drazi ship. It really encourages me to come and look for updates.[/QUOTE] Yes, after release 0.40 i promise "small" add-on with some ships, in simply "one-colour" texture, because nice and unreal difficult texture work not for me, regrettably i too lazy for this. Drazi "Sunhawk" and "Sky serpent" add too, and "Storm falcon" as capship.
Very interest mod! Especially damage effect, when hull debris fly away from ship. And very good sound effect [explosion and cannon fire]. Thanks for yours work, Mod team!
[quote who="TobiWahn_Kenobi" reply="1496" id="2602457"]Looks very nice! [/quote] Thanks! More and more miscellaneouses ships for mod !
[quote]It's on my ever growing list of things to do [/quote] Good! Yesterday i start work on LONAW fleet - better when we have 3d models, on future of course. P.S: Drazi Sun hawk have 2468 tri, fighter Sky Serpent 1168 tri [slighty more limits, but Sunhawk carry only one fighter ]. Render image from 3d max.
Nice model and texture![e digicons]:inlove:[/e] Interesting, Nial will remodeled or no ? P.S: SteinerX, in new release you make new ship icons from file "B5_Unit_Infocard" ? In previos release i see "Explorer", "Omega", "Poseidon", "Nova", "Hyperion", "Saggitarius" ... and all[e digicons]:rolleyes:[/e] Planned new ship icons ?
[quote]Can simply add the ability "Ability_AntiMatterRechargeModule" to the stargate... and make it slow for recharge so it cannot be used in the heat of a fight... of course, you will need to modify the ability for apply to everybody, not only friendly ship... about the constraint, a actual one is "HasAntiMatterShortage"... need to check if there is some other constraint that you can use ( ask Danman, i have make a wiki entry for all sins constraint in the past and Dan is the only one with t
[quote]Breaching pod?[/quote] No, Aeolus towship.[e digicons]^_^[/e] http://www.sienafoods.com/chris/Pi3D/csat.html
Now i has understood, how add any ships as "local militia"! Need only make one "special" race - LONAW and add 10-30 frigates for her. In file GalaxyScenarioDef we change TEC ships on any ships - in my variant PSI LR-frigate. But we may add Drazi sunhawk, or Avioki cruiser as Local militia. planetItemsTemplate templateName "Template:LocalMilitiaVeryWeak" subTemplates 0 groups 2 group <p
[quote]Please add the neccessary hardpoints to the ships to be fully compatible with SOTYR 0.40 (Weapons, Abilities, Bomb, Aura, Above, Center)[/quote] Yes, i respect our work. All hardpoint be added. Weapon data in .entity file without changes. And small question about lenght ships: Warlock or Explorer have 6k meters and 2k meters. May i divide ship lenght on two ? 2000 meters in real and 1000 in game ?