Zvezdochets

Zvezdochets

Joined Member # 3728669
1 Posts 249 Replies 1,650 Reputation

[quote]Yes, congrats! That really sounds nice. Though one question, can we prohibit the medical ship from becoming a population booster when it is used on a planet with no virus on it? Or is one of the finishing conditions of the virus fullfilled when the medical ship uses its ability[/quote] When medical ship use ability, virus totally disappear [i must change few "bugs"]. Virus must killl slightly more population then he grow [but is the small problem]. Sorry, hard say about an

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[quote who="TobiWahn_Kenobi" reply="1267" id="2544205"]Nice Idea. [/quote] This ability more simply then i think. Now i use this ability in battle - worked. When i use "poison" ability - planet start loss population, when i use "cure" - population now grow [with loss as early]. Need only fix few parameters. How many times need for totally dead all planet [terran type -280", and i calculate grow] ? 10-20-30 minutes ? Interesting direction my mind -

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[quote who="Lord-Voldemort" reply="1257" id="2543341"]greetings, a idea for the minbari is to give there the blue and whitestar too and the tinashi change from a scout to a heavy cruiser a cool idea too wehre to make the liga of blockfree worlds as playable fraction too so you can give the vree, brakiri drazi and some other very nice b5 ships and modells for this very nice mod:) for modells and any idea about stations and minings you can look in the babylon 5 mod:i ve found here:) [/quote]</p

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[quote]Wow that models are looking very great...wana play this! [/quote] When we make miscellaneouses special abilities[e digicons]:blush:[/e] ship be more interested. About Narn - Koobalt our Narn Admiral [e digicons]:cylon:[/e] [he make all model narn ships_G'quan, Bin'tak, Th'norr, T'loth and fighter-bomber Gorith]. G'quan and Bin'tak probably equipped energy mine [but last word for TobiWahn_Kenobi] About Centaui: we have only one ship - "Vorchan" frigate.</p

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[quote]Apollo is worked on by me. Texture is about 50% finished. I seem to take the longest possible time for texturing, not good [e digicons]X|[/e] [/quote] Thanks for info. Probably better if i concentrate on ability or weapon effects. But i much love weapon abilities. On first time possible use modified particle in SoSE. For Narn and Centauri weapon needed only change colour. P.S: For Centauri "Primus" needed "mass-drivers" for planet bombing.[e digicons]:waa

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Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.<img src="http://img709.imageshack.us/img709/8373/screenshot2w.jpg" alt="" width="1024"

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Nice model! As i see in google - this is a very big ship, nearly 2000 meters in lenght ! Closer with Victory and Poseidon. Narn "superweapon" ... koobalt choose good ship for work.[e digicons]k5[/e] For Narn [and special for Q'quan and probably Bin'Tak] i try make special "energy mine-ability" - but not deployed, as simply mine! This mine go from enemy, then [e digicons]:banhammer:[/e] [e digicons]:borg:[/e] And need ECM ability from another ship [when you use, enem

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Nice model![e digicons]:star:[/e] Who author ? If change speed this ship "as fighter" [Fast attack -> round -> new attack) ... this ship be very dangerous for transport ship, and need fighters escort. As we see in film "Legend of rangers" - group "Zephyr" without big problems nearly destroy patrol ship. P.S: If we make "ISA-rangers" faction - we need in cruisers "Valen" Mk.I and Mk.II and "Liandra" cutter. "White" and "Blue-star" too or not ?

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[quote]@ Zvezdochets ... love the ram ability thanks for sharing that! AND thanks Tobi for adding the modifications:)[/quote] Thanks! I glad if these ability valuable for mod! P.S: for "Hyperion" cruisers planned nuke mines [deploy nukemines - as ability ?] [one mine - In original SoSE TEC scout use "probe" for planet observation, in mod may use deployable probe [similiar for hyperpro

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[quote who="SteinerX" reply="1170" id="2530902"] I download this ability on mediafire and give link there. Link? EDIT: Wonderful! Do I need to code anything? Will try it out! THANKS! [/quote] Only if change hull damage, damage radius, antimatter [or number enemy ship, destroyed after attack - i don't know how ship may destroy after this]. I try this ability on me [play in kamikaze] and she work. P.S: anyone work on

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I download this ability on mediafire and give link there.[e digicons]:inlove:[/e] http://www.mediafire.com/?jmzhzhxtmmj When i use this ability against pirates, and in Bailknight's grafic mod i see very impressive show[e digicons]:borg:[/e] SteinerX, i think about your offer [new variant RAMability] but i dont't know how make this ... in my variant you sacrifice capship for capship enemy and many small escort sh

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[quote who="LoneRanger1" reply="1154" id="2529689"]Zvezdochetz Please don't make the ships to smal.I've seen that in the Star Trek and Star Wars mods,and I don't like it (and I will be not the only one).In that mods you must scroll in till end before you can see any ships.The scale they now have is realy ok,belive me,please go on with that! Going to Diplomacy is a very god idea...and I'm now ready for that. [/quote] For our mod i make model in normal scale - and mayb

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Hi! Sorry for my long disappear. About ships - forgive me, but i not finish "Warlock". I'm not promise, but after my nearly finished "lupo" (non-canonical ships for B-5, as "improved Artemis"[e digicons]}:)[/e] ) try finish this ship. And in past i lost my "3d inspiration" and perhaps find now. OFFTOP. Last two week i saw anime "Legend of galactic heroes" and was very impressive space battle "thousand vs. thousand" ships. In future i make ships in more small scale and pr

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