Zvezdochets

Zvezdochets

Joined Member # 3728669
1 Posts 249 Replies 1,650 Reputation

My new ship (unfinished) reconnaissance frigate "Delphi". Interested situation: EA fleet have two special reconnaissance ships: cruiser "Oracle" and little frigate "Delphi". More cost and armed cruiser and small, fast frigate. P.S: TobiWahn what you think about ability "deploy nuclear mine" for "Hyperion-class" cruisers ? <img src="http://img171.imageshack.us/img171/5827/39997733.jpg" alt="" wi

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[quote]Great work till now guies.But I have one question...how you want to manage it with other races like Narn,Zentauri,Drasi....[/quote] And Brakiri, Vree, Thirdspace aliens, Pirates [raiders] and probably Dilgars [as Vasari -agressive race]. But as say Thoumsin - main problem with 3d models. But if who make texture for few models [only SteinerX work on models texture and he very busy] we may add in mod more ships. <10 ships P.S: For Centauri - "Vorchan" frigate, "Sentri" fighter. For Narn -

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Sorry for offtop, but TEC flak frigate more and unbalanced effective than other flak frigate [Vasari and Advents). When i play TEC vs Advents and after game i saw game statistics for my frigates and was very wondered: Oldest frigate [as you know, all ship or object has number] destroy in two big battles 62 strike craft!!! And others 13 survived frigates has 536 destroyed strike craft. Best Vasari results for Junsurak - only 22 strike craft and one ship [probably trade shups]. In future try gathe

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Impressive! Especially in blue lights ... TobiWahn, about battle statistics - i find how open file "save" [my mistake - i think about "stat" file] but few problem - when ship [my or enemy] destroy fighter, frigate or capship his stat increase, but if he destroyed by enemy his stat disappered. And in battle computer ready statistics about damage by type weapons. Need find buff for output statistics from game.

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Interests, may create "battle log file" for mods ? When in game player or AI destroy ship or structure this info record in .txt file and we may see this statistics after game. As example, in row: side_Vacorus Arcun(or EA, Minabri) ship_Stilacus Subverter(or Tinashi, Omega) or structure time, when object destroyed (in game 4:12:33 hour:minute:sec) where_Weir(and info:star,terran planet, dead asteroid etc) killer_Kodiak cruiser(if capship_name_class) or Sharlin Sorry for bad description,

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Thanks SteinerX! Alien ship new for me, EA ships more simply [less round edges]. About Sentri - if Timmaigh finished work about this fighter we simply add her in game [my fighter - spare variant]. Later, when i reach more experience in 3d works, alien ships be more nice. P.S: If compare Artemis with Oraccle, Avenger and Orestes we all see progress [like koobalt - progress with each models].

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[quote who="Thoumsin" reply="579" id="2448513"] Quoting Zvezdochets, reply 574 I very glad because only few ships EA have rotating section!! Too much time on this type ship [with artificial gravity]. Explorer, Omega and Poseidon You forget B4, B5, Earthforce One, Advanced Omega, Asimov class ( one black upgraded version is the main ship of the psy corp ), Station prime, the secret station where was build the excalibur, raider battlewagon ( not EA

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[quote]Yes Hyperion is no3 on my list of tex. to do. Omega ingame clip of rotating section! http://babylon5ins.blogspot.com/search/label/B5%20Game%20clips[/quote ] Very long work but result very impessive and nice, especially rotating section!![e digicons]B)[/e] I very glad because only few ships EA have rotating section!! Too much time on this type ship [with artificial gr

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[quote]Thanks for the updates guys! I like everything i've seen so, far....I must tell you that i'm very interested in seeing the what will be done with the Narn and Vorlon's. I can't wait to see in game shots of those ships. Keep it up....If I could help I would....i'm afraid that i'm an extreme novice at modeling, texturing and programming. I made one pitiful model with blender and textured it not good at all. I was making it for practive to put into another game but, I've gotten bogged dow

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[quote who="TobiWahn_Kenobi" reply="516" id="2428175"]@Zvezdochets If you feel confident and capable, you might try something different. How about babylon 4 and 5 stations ( using about 10 to 12 k polygons)? I'm sure you can do it. [/quote] Need use few section [like omega] or use only one mesh ? P.S: i not start work on station maybe later when we finish work on others ships [explorer, hyperion and others]. Motivation is disappeared[e digic

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[quote who="TobiWahn_Kenobi" reply="513" id="2426950"]Thanks for the ability Zvezdochets, but I as of now refuse to try to download from Rapidshare - it's always overloaded and I don't want to pay for downloads. [/quote] No problem! http://sri-corp.com/Forum/index.php?action=dlattach;topic=2436.0;attach=2229 P.S: now work on "Monsoon" gunboat [crusade era]. Nice ship. On thi

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[quote]About ability, cantact EvilTesly-RG for the ability to ram, he may have some nice input for you. He's a master of abilities.[/quote] RamAbility - not a problem. I try and very interests. http://rapidshare.com/files/300508886/AbilityRAM.rar.html About EvilTesly-RG - more interest self made miscellaneouses ability[e digicons]-_-[/e] P.S: now use "destroyable" rockets against pirat

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For big ships like "Warlock" or "Marathon" need create special big missiles [like "neutron torpedo"] and deploy their as spacemine - but he immediately fly on targets. Enemy may destroy missile use normal weapon. Especially if he use beam weapon. Fighters be work not only as fighters or strike craft but and as anti-missile weapons. When i ended i send ability to SteinerX. About spacemine for EA: in film "In the Beginning" says about nuclear weapon onboard EA ships

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Impressive! You have talent in 3d texture work ! About "RAM ability" - no problem! Use buff with spacemine and in other file write radius and damage (may use effect with neytron torpedo[e digicons]B)[/e] ). If need - i make this ability (earlier i use this ability on cobalt frigate [kamikaze-run] against big ships. Question - about "damage radius" 1,2 km ? And damage - how many points ? P.S: about "Myrmidon": this ship not have many detail and not too nice like "Omega"

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