[quote]Very nice models![/quote] Thanks! TobiWahn_Kenobi, image Cronos and Apollo take here ? http://s49.photobucket.com/albums/f252/CanisD/Shipyard/Drawings/Size/ WTF ? I not see other message after post ZEROibis from 30 sep, whats wrong ? May be i banned in this thread ? Others threads - no problems.
Zvezdochets
[quote]What is that?? Market by red circle??[/quote] Maybe is the hangars for fighters ? New version "Olympus" Small update: "Thetys" cutter "Olympus" has 2.7k tri [poly] "Thetys" has 1.7k tri [poly]. <span style="font-size: xx-sma
Your graphical works great and impressive!
[quote]In the B5 movie 'In the Beginning', the Minbari opened jump points in the middle of one of our fleets, destroying most of it. In a regular season episode, Sheridan opened a jump point inside of another jump point, destroying a Shadow Battle Crab. I'm not sure they can be used in the way you describe though. And if you could, why not just open a jump point inside the ship? [/quote] Good idea! If use this ability as "weapon" and use "spacemine" trigger may destroy few ship i
[quote who="Kitkun" reply="14" id="2386510"]Remove the PhaseOut boolean modifier. It disables engines as well. [/quote] Not need. Only change "false" on "true" in BuffHideMines. But when you move ship - enemy immediately attack you. But you ship maybe stay as 'scout' too long in enemy system like submarine. . Important ability. isInterruptable TRUE <s
[quote who="TobiWahn_Kenobi" reply="199" id="2386452"]What do you plan for the landing ability? What would differentiate it from the Breaching pod ability already included? [/quote] In new variant: ship launch landing module on enemy - and enemy may destroy them. For balance. Early variant ability too simply: need only stay few seconds [or more] and target seized.
In this time i work on "landing ability" and "steals ability" - but last ability TobiWahn_Kenobi perhaps add in mod[e digicons]:hugme:[/e] In landing ability i want use new mesh - "breaching pod" [destroyable].
"Beta" version corvette. I know about bridge on wrong place [e digicons]:D[/e] . Change in final version. Very difficult model [for me]. In this time has 2.9k poly, but try reduce.
Fully agree! Big ship better then smallest. And need later new effect "main gun" for she.[e digicons]B)[/e] Good work!
[quote]As for thirdspace, that sounds like a cool idea. As the toughest pirate raid for example![/quote] "White stars" vs. "Thirdspace alpha" ... EA fighters - no chance against they, power TSA capship i not understand, perhaps like few "Sharlins". I glad help you in modding, it's very interesting! And thanks too for cool texture, impressive! Ended "Olympus", but 3.15k tri /in limit] - too many small and important detail. Soon send you (only need catch few "bugs")[e di
[quote who="TobiWahn_Kenobi" reply="171" id="2384077"]Ok Folks!! I'm back from vacation and honoured by your progress and dedication! I have to say I'm absolutely stunned by the work you all have done. Especially SteinerX, Zvezdochets and Fileosoft. Thanks so much for all of it. I will try to get many a thing going this weekend. Let's see ho far we can take it!! [/quote] Good evening! We are all waited you. I want ask you: how time you spend for texture one ship ? I dont'
Remained only made engine, flak weapons and "Poseidon" has been maded. Maybe, rotate section not very detalized ... be think. In carrier not many detail and now has only 2104 tri. Hangar bays try make with view on internal [like on Avenger model - in TobiWahn-Kenobi version, but not so openly, more then needed.[e digicons]:blush:[/e] ]. "Poseidon" in twice larger then "Avenger" and big angar bays not need. <img src="http://img121.imageshack.us/img121/715/poseidoncarrier.jpg" alt
Thanks for post, but a registered on 7DS forum and read post Fileosoft on 7DS forum. As i speak - my wrong count - model has 7864 tri, nor poly. Thanks Fileosoft for help.
[quote]First, some norm : - capitalship : 10-12k tri ( not poly but triangles ), texture 2048*2048 - cruiser/frigate : 2-4k tri, texture 1024*1024 - fighter/bomber : 0.5-1k tri, texture 512*512 So, 9118 poly ( if tri ) are not too much[/quote] Edited. My wrong fool count - model has 7864 TRI, nor poly.
Thanks for help! Most problem - in optimization gun turret. I try maximum optimize. And send you in PM [if you have time]. About Vorlon - i do not make them, he very difficult for me [like Minbari]. P.S: Now - has 7864 tri, but if Fileosoft will help - maybe less. Nose antenna reworked and now less ~ 380 tri. To SteinerX: Help for moral support![e digicons]B)[/e] Shall work and in future. How ship may be made ...
[quote who="SteinerX" reply="157" id="2381358"]B5 Minbari Completion Chart B5 EA Completion Chart B5 Shadows Completion Chart B5 2D Artwork Completion chart [/quote] Very nice! SteinerX, if you nave more time, maybe you try make few image ship [black&white] 28 x 28 pixels for Unit_Infocard ? As i see, you very good work in Photoshop! About images: especially me love "Victory".
Warlock (without small detail - flak turell etc). All model - 9118 tri. If "cut" turret [too many poly] ~ 8000. But maybe reduce poly. Ship very similiars on "Kol" battleship. "Nose" antenna - reworked.
[quote]Fileosoft has offered to help us with some models!!![/quote] Very impressive! As i see, Fileosoft experienced 3d modeller. But i try not too "cut" polygons, and my fighters has more polygons than Fileosoft models. I know, this is not good for game[e digicons]:'([/e] . To SteinerX: "Olympus" ~ 60-70 % ended. /Warlock - nearly ended/. About "Olympus" - has in maximym 4k tri, but reduce.
Good idea! After Babylon-5 "Robotech universe" my second love. Try make few models [or mod[e digicons]O:)[/e] ] after work for B-5 mod. Especially like battle big ship REF vs. hundreds invids.
[quote]P.S. Anyone interested in what a Star Trek vs Babylon 5 fight would look like here's a nice video http://www.youtube.com/watch?v=cLk0hhWBhEE It's got alot of non-canonical things going on (like no shields), but it's still an interesting watch, I think.[/quote] Very impressive trailer! Technological superiority Federation too strong, but ISA gave great battle!
[quote]PS.: I thank you very much, Zvezdochet, that you do so much modeling for us. Thanks alot![/quote] Thanks too! And i have idea about EA defence satellite, as named G.O.D. In "Call to arms" one shot destroy drakh ship. http://www.b5tech.com/earthalliance/earthallianceshipsandvessels/earthotherships/godsat.html And about EA space station: in film "B-5:In the b
[quote who="SteinerX" reply="142" id="2376963"]Nice! Screen shots! [/quote] Thanks, one more. I regret, too many poly for fighter. But Nial fighter [made independent from TobiWahn_Kenobi model] has 2.5k As me said TobiWahn_Kenobi, he very busy next week and i make few model in this period. On this moment i make this model: &
Few more, as you requested. Strange texture - use techfighter texture[e digicons]^_^[/e]
Or SinsTool script for 3d Max - very easy convert. As you see my model in screenshots.
[quote]What is Thorun? Don't know that one.[/quote] Main Dilgar fighter. Heavy fighter. P.S: on celestiamotherlode.net i download "Zephyr" model. Now W.I.P[e digicons]:blush:[/e] P.P.S: Already no. Ended, but 1162 poly.